ORIGINAL REPORTS
Current Status of Simulation-based Training Tools in Orthopedic Surgery: A Systematic Review Michael Morgan, BSc,* Abdullatif Aydin, BSc, MBBS,† Alan Salih, BSc, MBBS,‡ Shibby Robati, MRCS, MSc,‡ and Kamran Ahmed, PhD, FRCS† School of Medicine, King’s College London, London, United Kingdom; †MRC Centre for Transplantation, Guy’s Hospital, King’s College London, London, United Kingdom; and ‡Department of Orthopedic Surgery, East Sussex Healthcare NHS Trust, Eastbourne, United Kingdom *
OBJECTIVE: To conduct a systematic review of orthopedic training and assessment simulators with reference to their level of evidence (LoE) and level of recommendation. DESIGN: Medline and EMBASE library databases were searched for English language articles published between 1980 and 2016, describing orthopedic simulators or validation studies of these models. All studies were assessed for LoE, and each model was subsequently awarded a level of recommendation using a modified Oxford Centre for Evidence-Based Medicine classification, adapted for education. RESULTS: A total of 76 articles describing orthopedic
simulators met the inclusion criteria, 47 of which described at least 1 validation study. The most commonly identified models (n ¼ 34) and validation studies (n ¼ 26) were for knee arthroscopy. Construct validation was the most frequent validation study attempted by authors. In all, 62% (47 of 76) of the simulator studies described arthroscopy simulators, which also contained validation studies with the highest LoE. CONCLUSIONS: Orthopedic simulators are increasingly
being subjected to validation studies, although the LoE of such studies generally remain low. There remains a lack of focus on nontechnical skills and on cost analyses of C 2017 Associorthopedic simulators. ( J Surg Ed ]:]]]-]]]. J ation of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.)
INTRODUCTION Halstead’s method of “see one, do one, teach one” has traditionally been the preferred method of surgical training.1 Learning as an “apprentice” in the operating room (OR) was the principal method of gaining skills at any level of a surgical trainee’s learning curve, until relatively recently.1 With increased focus on patient safety, heightened patient expectations, and working time restrictions on weekly working hours, the Halsteadian method of training is now less applicable.2,3 The successful implementation of simulation within the military and the aviation industries has paved the way for simulation-enhanced training in surgery.3,4 The benefits of simulation training in the current climate are recognized by most surgical specialties, and increasing numbers of simulators have been developed as a result.5 Orthopedic simulation has generally lagged behind other specialties, with fewer validated simulators available, though this trend is now changing.5 Surgical simulators may be divided into several categories, including synthetic bench, animal and human cadaver models, and computer-assisted “virtual reality” (VR) simulators. Before these can be used for training and assessment, they must initially undergo a multiparametric assessment of validity.6,7 The aim of this study is to identify all of the orthopedic simulators described in the literature and review their validity.
KEY WORDS: orthopedic surgery, simulation, training,
systematic review COMPETENCIES: Patient Care, Practice-Based Learning
and Improvement, Interpersonal and Communication Skills Correspondence: Inquiries to Abdullatif Aydin, BSc (Hons), MBBS, MRC Centre for Transplantation, 5th Floor Southwark Wing, Guy’s Hospital, King’s College London, London, London SE1 9RT, United Kingdom; e-mail:
[email protected]
METHODS Search Methods The EMBASE and MEDLINE databases were searched for articles that described orthopedic training models or simulators between 1980 and March 2016. The search strategy
Journal of Surgical Education & 2017 Association of Program Directors in Surgery. Published by 1931-7204/$30.00 Elsevier Inc. All rights reserved. http://dx.doi.org/10.1016/j.jsurg.2017.01.005
1
Idenficaon
Titles and Abstracts from Medline and Embase electronic databases (n = 4430)
Addional records idenfied through other sources (n = 8)
Included
Eligibility
Screening
Records aer duplicates removed (n = 3050)
Titles and abstracts screened (n = 3050)
Records excluded (n = 2748)
Full-text arcles assessed for eligibility (n = 302)
Full-text arcles excluded, not about training simulators (n = 226)
Studies included in qualitave synthesis (n = 76)
FIGURE 1. Systematic review algorithm, employing the PRISMA guidelines in the EMBASE and MEDLINE databases.
employed the following terms: “orthopaedic” or “orthopedic” or “arthros*” and “simulat*.” Duplicates were removed and titles and abstracts were screened for relevance, using the PRISMA guidelines8 (Fig. 1).
Selection Criteria Articles describing an orthopedic training simulator or validating an existing training model/simulator were included. Articles were excluded if they were not in the English language or if they were not complete by their author’s description. Models and simulators were classified into the following categories: bench, VR, cadaver, animal model, and augmented reality. These categories have, in places, been expanded to include details about the type of bench model, such as a Sawbones product, or the use of an additional system such as motion analysis.
Data Extraction After the initial articles were screened using their titles and abstracts, the remaining articles were examined in their entirety. Articles were included if they described an orthopedic simulator used for training. If the reference list of an article contained a study that was not found in the search result but appeared relevant to this article, the said study was subjected to the same selection criteria.
Data Analysis The outcomes for the validation studies were selected and reported. Definitions of validity were based on the definitions of van Nortwick et al.9 (Fig. 2). Some studies did not explicitly state the type of validation study undertaken; in these cases, they were classified according to the definitions below. Face and content validity inquire the realism and
Face Validity – Degree to which the simulator resembles clinical scenarios, i.e. realism Content Validity – Whether the domain or criteria aempng to be measured is actually being measured by the assessment tool or simulator Construct Validity – Capability of the simulator to disnguish between different levels of experse Transfer Validity – A gauge of whether the simulator has the effect if proposes to have, ie will the simulator improve performance whilst operang through a consequence of learning FIGURE 2. Validation definitions.9. 2
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A
B
LoE Criteria 1a Systemac reviews (meta-analysis) containing at least some trials of level 1b evidence, in which results of separate, independently conducted trials are consistent 1b Randomized controlled trial of good quality and of adequate sample size (power calculaon) 2a Randomized trials of reasonable quality and/or of inadequate sample size 2b Nonrandomized trials, comparave research (parallel cohort) 2c Nonrandomized trial, comparave research (historical cohort, literature controls) 3 Nonrandomized, noncomparave trials, descripve research 4 Expert opinions, including the opinion of Work Group members
LoR
Criteria 1 Based on one systemac review (1a) or at least two independently conducted research projects classified as 1b 2 Based on at least independently conducted research projects classified as level 2a or 2b, within concordance 3 Based on one independently conducted research project level 2b, or at least two trials of level 3, within concordance 4 Based on one trial at level 3 or mulple expert opinions, including the opinion of Work Group members (e.g., level 4)
FIGURE 3. (A) Levels of evidence (LoE) and (B) Levels of recommendation (LoR).10
content-suitability, respectively, of the simulators. They are obtained through subjective questionnaires and tend to confer the lowest level of evidence (LoE). Construct and transfer validity are more objective measures and confer higher LoE. A LoE (Fig. 3A)10 and a level of recommendation (LoR) (Fig. 3B)10 were awarded to each study and model, respectively, using a modified educational Oxford Centre for Evidence-Based Medicine (OCEBM) classification system, as adapted by the European Association of Endoscopic Surgery (Figures 3A and B)10 where a recommendation of 1 is the highest and 4 the lowest.
RESULTS Description of Studies From the original 4430 articles retrieved from the databases, 76 studies11-86 described orthopedic simulators and met the inclusion criteria (Fig. 1). A large number of promising articles were excluded based on them being early designs of simulators, generally in engineering or computer science journals. Of the 76 articles selected, 47 (62%) described at least 1 validation study. Table 1 shows an overview of the individual simulators and their manufacturers. Description of Orthopedic Models
ArthoMentor, is referred to occasionally as the Insight Arthro VR in the literature. In this article, they are tabulated together. Knee Arthroscopy The most popular knee arthroscopy model used was the Sawbones knee bench model (Pacific Research Laboratories, Washington, USA) described in 4 separate studies. Variations on the Sawbones model knee accounted for 8 studies in total. Furthermore, 23 studies described VR simulators for knee arthroscopy, 14 of which were developed or partly developed by academic institutions. Knee Replacement Two studies were retrieved: the first study described a VR simulator46 and the second study described a knee replacement simulator, where a cadaver model was used with computerized analysis for assessment.45 The system is able to map the position of the femur and tibia of the cadaver as well as the participants’ surgical instruments.45 Hip Arthroscopy One study described a hip arthroscopy simulator, where the authors used a Sawbones hip simulator in conjunction with a PATRIOT motion tracking system. The combination of the 2 allowed for the “total path length of the subject’s hands,” “the total number of hand movements,” and the “time taken to complete the task” to be measured.47
Of 76 articles, 47 (62%) described arthroscopy simulators. These were also articles with the greatest number of validation studies. Knee arthroscopy simulation studies were the most abundant (n ¼ 34) followed by shoulder arthroscopy (n ¼ 15). Spine simulator studies were the third most frequent (n ¼ 12). One particular simulator, the
Shoulder Arthroscopy Of the 15 shoulder arthroscopy simulator studies, 13 used VR simulators. There were only 5 unique simulators between them, noticeably fewer than the knee arthroscopy simulator studies. The 5 unique simulators include version
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TABLE 1. Overview of Simulators Name of Model (Institution/Manufacturer) Knee arthroscopy ArthroMentor/Insight Arthro (Simbionix, Airport City, Israel) (University of Rochester Medical Center, Rochester, NY) Sawbones Model Knee (Pacific Research Laboratories, Washington, USA) Cadaveric Knee (Dept. of Orthopedic Surgery, Mayo Clinic, Rochester, USA) ArthroSim (Touch of Life Technologies, Colorado, USA) Model Knee 1517 (Pacific Research Laboratories, Washington, USA) Model Knee 1414-1 /1413-1 (Pacific Research Laboratories, Washington, USA) Sawbones Knee “unspecified” (Pacific Research Laboratories, Washington, USA) modified by (Lawson Health Research Institute, Ontario, Canada) Dry Arthroscopy Knee 1401 (Sawbones, Malmo, Sweden) ArthroS (VirtaMed, Zurich, Switzerland) (Chinese University of Hong Kong, Hong Kong, China) (Department of Computer Science and Engineering, Chinese University of Hong Kong, Hong Kong, China) VR-AKS (American Board of Orthopedic Surgery, North Carolina, USA) Porcine Knee (University of Manitoba, Winnipeg, Canada) SKATS (University of Sheffield, Sheffield, UK) (CRIM, Scuola Superiore Sant'Anna, Pisa, Italy) with modified Sawbones (Sawbones Europe, Malmo, Sweden) and unspecified soft tissue from Limbs and Things (Limbs and Things Ltd, Bristol, UK) Kneetrainer 1 (SEIDI, Sau Paulo, Brazil) ArthroS V1.2 (VirtaMed, Zurich, Switzerland) The TKA Serious Game (University of Toronto, Toronto, and University of Ontario Institute of Technology, Ontario, Canada) (Computer Vision Laboratory, ETH Zurich, Switzerland) Procedicus VA Knee (Mentice Corp, Gothenburg, Sweden) (Chung Yuan Christian University, Taoyuan City, Taiwan) Knee phantom (Orthopedic Research Center, Amsterdam, and Deft University of Technology, Mekelweg, Netherlands) Bovine Knee Arthroscopy (Marmara University School of Medicine, Istanbul, Turkey) (Fraunhofer Institute for Computer Graphics, Darmstadt, Germany) Knee replacement (Institute of Orthopedic Research and Education, Texas, USA) (Sejong University, Seoul, South Korea) Hip arthroscopy Sawbones Hip “unspecified” (Sawbones Europe, Malmo, Sweden)
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Fidelity
Type of Model
Describing Study Akhtar et al.,11 Chang et al.,12 Jacobsen et al.,13 and Rebolledo et al.14 Butler et al.15
H
VR
H
Cadaver
L
Bench
H
Cadaver
H
VR
H
Bench
Camp et al.,19 Cowan et al.,20 and Cannon et al.21,22 Chang et al.12
H
Bench
Dwyer et al.23
H
Bench
Escoto et al.24
H
Bench
Ferguson et al.25
H
VR
H H
VR VR
Fucentese et al.,26 Rahm et al.,27 and Stunt et al.28 Heng et al.29 Heng et al.30
H
VR
Mabrey et al.31 and Poss et al.32
H
Animal
Martin et al.33
H H
VR VR
McCarthy et al.34 Megali et al.35
L H H
Bench VR VR
Peres et al.36 Roberts et al.37 Sabri et al.38
H H
VR VR
Spillmann et al.39 Strom et al.40
H
VR
Tsai et al.41
H
Bench
Tuijthof et al.42
L
Animal
Unalan et al.43
H
VR
Ziegler et al.44
H
Cadaver
Conditt et al.45
L
VR
Jun et al.46
L
Bench
Pollard et al.47
Butler et al.,15 Howells et al.,16 Jackson et al.,17 and Tashiro et al.18 Camp et al.19
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TABLE 1 (continued) Name of Model (Institution/Manufacturer) Shoulder arthroscopy ArthroMentor/Insight Arthro (Simbionix, Airport City, Israel) Alex Shoulder Professor (Sawbones Europe, Malmo, Sweden) Procedicus arthroscopy (Mentice Corp, Gothenburg, Sweden) ArthroS (VirtaMed, Zurich, Switzerland) ArthroS V1.2 (VirtaMed, Zurich, Switzerland) Basic skills Casting Simulator—Sawbones model forearm “unspecified” (Pacific Research Laboratories Washington, USA) with thermocouples (Omege, Stamford, CT) Turkey Wing Microvasculature for microsurgery (Stony Brook University Medical Center, New York, USA) Burring Simulator (Chung Yuan Christian University, Chung Li, Taiwan) with haptics (SensAble Technologies, Massachusetts, USA) Drilling Simulator (Human Machine Symbioses Lab, Arizona State University and Banner Good Samaritan Medical Centre, Arizona, USA) Bone sawing simulator (Institute of Biomedical Manufacturing and Life Quality Engineering, Shanghai, China) Amputation Amputation Simulator (Chung Yuan Christian University, Chung Li, Taiwan) with haptics from SensAble Technologies, Massachusetts, USA Fractures Hip fracture fixation (University of Auckland, Auckland, New Zealand) Distal radial fracture simulator (Cork University, Cork, Ireland) TraumaVision (Swemac, Linkoping, Sweden) Sawbones Ulna “1017” (Pacific Research Laboratories, Washington, USA) Ulna Simulator (University of Calgary, Calgary, Canada) with haptics (SensAble Technologies, Massachusetts, USA) Sawbones model forearm with fracture modification (Pacific Research Laboratories, Washington, USA) Sawbones Forearm “unspecified” (Pacific Research Laboratories, Washington, USA) Sawbones Proximal Femur (Pacific Research Laboratories, Washington, USA) Hip Fixation CAOSS (University of Hull, Yorkshire, UK) Touch Surgery IM femoral nail (TouchSurgery, London, UK) Sawbones Ankle “1518” (Pacific Research Laboratories, Washington, USA) with modification (University of Iowa, Iowa, USA) Spine Lumber discectomy simulator (Leipzig University of Applied Sciences, Leipzig, Germany) Minimally invasive spinal surgery (Department of Medical Device Engineering, Upper Austria University of Applied Sciences, Wells, Austria)
Fidelity
Type of Model
Describing Study Andersen et al.,48 Dunn et al.,49 Martin et al.,50 Martin et al.,51 Rebolledo et al.,14 and Waterman et al.52 Ferguson et al.25 and Howells et al.53
H
VR
L
Bench
H
VR
H H
VR VR
Gomoll et al.,54 Gomoll et al.,55 Henn et al.,56 Pedowitz et al.,57 and Srivastava et al.58 Rahm et al.59 Roberts et al.37
H
Bench
Brubacher et al.60
L
Animal
Grossman et al.61
L
VR
Tsai and Hsieh62
H
VR
Vankipuram et al.63
H
VR
Yanping et al.64
H
VR
Hsieh et al.65
L
VR
Blyth et al.66
H
Bench
Egan et al.67
H H
VR Bench
Floelich et al.68 and Pedersen et al.69 LeBlanc et al.70
H
VR
LeBlanc et al.70
H
Bench
Mayne et al.71
H
Bench
Moktar et al.72
L
Bench
Nousiainen et al.73
H L
VR VR
Rambani et al.74 Sugand et al.75 and Sugand et al.76
H
Bench
Yehyawi et al.77
H
Bench
Adermann et al.78
H
Bench (Hybrid with tracking)
Fuerst et al.79
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TABLE 1 (continued) Name of Model (Institution/Manufacturer) Cervical lateral mass screw simulator (Emory University, Georgia, USA) Sawbones Cervical Vertebrae “unspecified” (Pacific Research Laboratories, Washington, USA) Pedicle screw insertion (University of Toronto, Ontario, Canada) (Department of Orthopedic Surgery, Orlando Regional Medical Centre, Florida, USA) Sawbones pelvis (Pacific Research Laboratories, Washington, USA) (Orthopedic Biomechanics Laboratory, University of Toronto, Ontario, Canada) (Orthopedic and Traumatology Department, Michallon Hospital, Grenoble, France) (MedStar Union Memorial Hospital, St Joseph Medical Centre and The Johns Hopkins University School of Medicine, Maryland, USA) Perk Station (Queen's University, Ontario, Canada and Johns Hopkins University, Maryland, USA)
Fidelity
Type of Model
Describing Study
H
Cadaver
Gottshalk et al.80
L
Bench
Gottshalk et al.80
H
Podolsky et al.81
L
Cadaver þ VR Bench
Riehl and Widmaier82
L
Bench
Riehl and Widmaier82
L
VR
Rush et al.83
L
VR
Tonetti et al.84
H
Cadaver
Tortalani et al.85
L
VR
Yeo et al.86
H, high; L, low; VR, virtual reality.
1 and version 1.2 of the ArthroS Shoulder and Knee arthroscopy simulator.
Basic Skills Five articles described basic skills simulators for casting, microsurgery, burring, drilling, and bone sawing. All 5 simulators were developed in higher education institutions.
Amputation Only 1 study described an amputation simulator which used computed tomography images as a base for the VR environment, simulating multiple amputation sites.65
Fracture Fixation Eleven unique fracture fixation simulators were described in the literature, 5 of which used Sawbones bench models as their basis. Nousiainen et al.,73 in particular, created a heavily modified version of the standard model 1518 ankle. In contrast, the literature also describes 5 examples of VR simulators with Froelich et al.68 and Pedersen et al.69 both using the Swemac TraumaVision VR simulator.
Validation Studies Of the 76 articles, 47 described at least 1 validation study. Of these, 22 studies attempted to prove face validity, 28 attempted to show construct validity, 16 attempted to demonstrate some degree of transfer validity, and only 2 attempted to show content validity.
Knee Arthroscopy Table 2 shows the 26 knee arthroscopy validation studies the search provided. Both of the transfer validation studies for the Sawbones knee simulator were positive. The transfer validation study in the Procedicus knee simulator was not able to demonstrate a positive outcome. The author attributed this to the lack of time given to the participants in the training environment.40
Spinal Surgery All but 2 of the studies looked at simulators for screw insertions at various levels in the spine. Adermann et al.,78 in contrast, developed a simulator for lumbar discectomies, whereas Fuerst et al.79 developed a minimally invasive spine surgery simulator.
Shoulder Arthroscopy There were 16 validation studies in shoulder arthroscopy simulators (Table 2). The Procedicus VR simulator was validated in 6 studies through 5 separate articles. A more recent article by Gomoll et al.55 reaffirmed construct validity in the Procedicus through a comparison study of a new cohort of participants against the cohort from their earlier article. Both Martin et al.51 and Gomoll et al.55 repeated validation studies on their respective simulators in subsequent articles. There were 3 shoulder arthroscopy validation studies that were randomized and received a greater LoE than 2b with the study by Waterman et al.52 receiving the highest LoE at 1b.
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TABLE 2. Validation Studies for Knee, Shoulder, and Hip Arthroscopy Simulators Name of Model (Institution/ Manufacturer) Knee arthroscopy Sawbones Model Knee (Pacific Research Laboratories, Washington, USA)
Type of Model Bench
Participants Study (Year)
Type of N Demographics Validity
Howells et al.16 Jackson et al.17
20 Junior trainees
Tashiro et al.18
30 12 Novices, 12 intermediates, and 6 experts 40 29 Residents, 5 fellows and 6 staff surgeons 5 Experts
19 Residents
Sawbones Model Knee 1414-1 /1413-1 (Pacific Research Laboratories, Washington, USA
Bench
Dwyer et al.23
Sawbones Knee “unspecified” (Pacific Research Laboratories, Washington, USA) modified by (Lawson Health Research Institute, Ontario, Canada)
Bench
Escoto et al.24
Knee phantom (Orthopedic Research Center, Amsterdam and Deft University of Technology, Mekelweg, Netherlands)
Bench
Tuijthof et al.42
28
ArthroSim (Touch of Life Technologies, Colorado, USA)
VR
Cannon et al.22
18
Cannon et al.21
48
McCarthy et al.34
33
SKATS (University of Sheffield, Sheffield, UK)
13
VR
23
3
Qualitative
Yes, OCAP score (p ¼ 0.0007) and global rating scale (p ¼ 0.0011) showed improvement Transfer Yes, there was a learning curve for trainees at every level. The experienced resident group exhibited a plateau in its learning curve by the 21st trial. Construct Yes, the more experienced groups performed better than the less-experienced groups.(p ¼0.024 and p ¼ 0.003, respectively) Construct Yes, post hoc analysis showed significant difference in global ratings and checklist scores between the 3 groups of participants (p o 0.5) Transfer
Face
LoE LoR 2a
2
2a 2b 3
7
Average Likert score of 4.16/5 in 5 different 2c measures, indicating a high level of realism by expert surgeons Novices Construct Reduction in time to completion of task as well as tool path length and hand path length. However, statistical significance unclear 20 Intermediates Face Yes, majority agreed that PASSPORT can be used to 2a (surgeons) and train knee joint inspection and navigation (93%) 8 experts Construct Yes, median task time for all trails was faster in the (residents) surgeons than residents. All task differences in time were significant (p r 0.01) 6 PGY 1 Construct Yes, time to completion is less in experts (p ¼ 0.006) 2b residents, 6 PGY 5 residents, and 6 attendees 48 Year-3 Transfer Yes, experienced group had a better procedural 2a residents checklist score (p ¼ 0.031) but not significant in global impression criteria (p ¼ 0.061). Visualization skills were not performed better by experimental group Surgeons Face Yes, “strong agreement with all the statements 2a regarding realism except the realism of the physical limb model” on a 4-point Likert scale 5 Junior (5-50 Construct Yes, surgeons with the most experience completed the KAs), task faster than the other 2 groups (p ¼ 0.004 and 7 intermediate p ¼ 0.01). The path length of the arthroscope was (51-100 KAs), also shorter in the experienced group (p ¼ 0.015) 11 fellows (1000 KAs) Novices Transfer Yes, nonsurgeon novices demonstrated significant improvements in task completion time (χ2, p ¼
4
4
3
2
3
8
TABLE 2 (continued) Name of Model (Institution/ Manufacturer)
ArthroS (VirtaMed, Zurich, Switzerland)
Type of Model
VR
ArthroS V1.2 (VirtaMed, Zurich, Switzerland) VR
Participants Study (Year)
Type of N Demographics Validity
Stunt et al.28
27 9 Novices (0 Face KAs), 9 intermediates (1-59 KAs), and 9 experts Construct (Z60 KAs)
Fucentese et al.26
68 33 Novices Face (o20 KAs), 19 intermediates (21-99 KAs), and 16 experts Construct (4100 KAs) 60 30 Novices, 20 Face intermediates, and 10 experts
Roberts et al.37
Construct Journal of Surgical Education Volume ]/Number ] ] 2017
Procedicus VA Knee (Mentice Corp, Gothenburg, Sweden)
VR
Strom et al.40
28 Novices (medical Transfer students
ArthroMentor/Insight Arthro (Simbionix, Airport City, Israel)
VR
Akhtar et a.11
37 Not stated
Face Construct
Jacobsen et al.13
Rebolledo et al.14 Porcine Knee (University of Manitoba, Winnipeg, Canada)
Animal Martin et al.33
Qualitative 0.001) and arthroscopic path length (p ¼ 0.05), over 5 wk Partly, a questionnaire was given after 3 tasks. 4/9 questions for face validity scored under 7/10, with instruments probing and instruments cutting scoring 1, by expert and intermediate groups Yes, median task time to completion was significantly different between experts and beginners but not between other pairings Yes, face validity questionnaires to participants after 2 exercises scored 5.9/7 for overall realism, and 3.9/7 for tactile sensation scored, 5 (71%) being seen as acceptable Yes, experts were significantly faster and had shorter camera lengths Yes, the simulator demonstrated face validity about realism of external appearance (93.5%) and the instrumentation (93.6%); however, the realism of the tissues was not supported (51.6%) Yes, construct validity was demonstrated on both the ASSET global rating scale (p o 0.00003) and time to complete task (p o 0.001) between the 3 groups No, “one hour of training in different visual-spatial contexts was not enough to improve performance in virtual arthroscopy tasks” Yes, participants agreed that the simulator accurately reflected knee arthroscopy Yes, path length covered by arthroscope (p ¼ 0.02) and path length travelled by the probe (p ¼ 0.028) The pass-or-fail standard for the simulator was set at a z-score of 15.5 points. 66% of novices passed with only one experienced surgeon failing, a demonstration of construct validity
LoE LoR
2b
2
2a
2a
3
2a
3
2a
2
26 13 Novices Construct 2b (interns and residents) þ 13 experts (attendees) 14 Junior residents Transfer Yes, randomized group that trained with the 2a simulator showed increased cartilage grading index scores and decreased time to completion when performing arthroscopy on a cadaver 15 Face Yes, there was a high level of concordance between 4 human and porcine knees among the participants
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11 Residents, 1 fellow, and 3 attendees 17 Experts
Face
Transfer
Knee Trainer 1 (SEIDI, Sau Paulo, Brazil)
Bench
Peres et al.36
Shoulder arthroscopy ArthroMentor/Insight Arthro (Simbionix, Airport City, Israel)
VR
Rebolledo et al.14
14 Junior residents
Martin et al.50
19
Martin et al.51
27
Waterman 22 et al.52
Procedicus arthroscopy (Mentice Corp, Gothenburg, Sweden)
VR
Gomoll et al.54
43
Gomoll et al.55
10
Henn et al.56
17
Pedowitz et al.57
78
Srivastava et al.58
35
Yes, face validity was demonstrated for both 4 meniscectomy and ACL reconstruction with expert ratings of 64.7% and 82.4%, respectively
Yes, randomized group that trained with the simulator showed increased cartilage grading index scores and decreased time to completion when performing arthroscopy on a cadaver 15 Novices Construct Yes, experts completed the task faster than the (residents) and less-experienced group (p ¼ 0.016) 4 experts Transfer Yes, “The task performance time on the simulator (attendees) correlated strongly with the performance on the cadaveric model (r ¼ 0.736, p o 0.001)” Mixed resident Transfer Yes, “Every additional postgraduate year” resulted group (years in a 16-second decrease in task completion time 1-5) (p o 0.005) Trainees Transfer Yes, the authors' simulator cohort improved their live diagnostic shoulder arthroscopy times by 80 s and improved probe distance by 41 mm compared to the control cohort. Their ASSET safety scores were also significantly better than the cohort. 8 Novices, 11 Construct Yes experts complete the task was 62% less in the PGY 2-3 expert group, “path length and hook collisions residents, 14 were more than halved” in the expert group, and PGY 4-5 the “average probe length more than doubled” in residents, and the expert group 10 experts Residents Construct Group compared with group of moderate experience from previous study—no statistically significant differences Transfer Yes, subjects significantly improved their performance on the simulator retesting 3 y after initial evaluation Novices (year Transfer Yes, experimental group with VR training showed 1 medical improved scores from baseline in cadaver. students) Completion time was significantly improved in final test (p o 0.05) 35 Novices, 22 Construct Yes, more experienced surgeons had a “shorter and intermediates, more consistent” time distribution than the other and 21 experts groups 21 Novices, Construct Yes, the more experienced surgeons were quicker 5 intermediand more accurate in the hook manipulation and ates, and scope navigation exercises, respectively 9 experts
2a
4
2
2b
2b 1b
2b
2b
2a
2b 2b
2
9
10
TABLE 2 (continued) Name of Model (Institution/ Manufacturer)
Type of Model
ArthroS (VirtaMed, Zurich, Switzerland)
VR
ArthroS V1.2 (VirtaMed, Zurich, Switzerland) VR
Alex Shoulder Professor (Sawbones Europe, Malmo, Sweden) Journal of Surgical Education Volume ]/Number ] ] 2017
Hip arthroscopy Sawbones Hip “unspecified” (Sawbones Europe, Malmo, Sweden)
Participants Study (Year)
Type of N Demographics Validity
Qualitative
LoE LoR
Rahm 51 25 Novices and Face et al.659 26 experts
2b
3
Roberts et al.37
4
3
Bench
Howells et al.53
Bench
Pollard et al.47
Yes, overall impression of the realism was rated “Good” (6/7). The overall training potential was also rated “Good.” Construct Yes, experts were significantly faster than novices in completing both diagnostic and therapeutic exercises (p o 0.0001 for both). Experts had a significantly shorter camera path length in the diagnostic task (p o 0.0001) but not so in the therapeutic test. 60 30 Novices, 20 Face Yes, the simulator demonstrated realism of the intermediates, external appearance (93.5%) and the and 10 experts instrumentation (93.6%); however, the realism of the tissues was not supported (51.6%). Construct Yes, construct validity was demonstrated on both the ASSET rating scale (p o 0.00003) and task completion time (p o 0.001) between the 3 groups. 6 Consultant Transfer Yes, every parameter showed a learning curve. orthopedic There was skill loss after 6 mo. surgeons (naïve to Bankart repair and without a shoulder fellowship) 20 Orthopedic trainees without fellowships
KA, knee arthroscopy; LoE, level of evidence; LoR, level of recommendation; VR, virtual reality.
Transfer
2a
2b
3
Yes, baseline performances were improved in each 1b group significantly. The less-experienced participants had significantly worse initial diagnostic sessions (p ¼ 0.05) but improved on their second round.
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TABLE 3. Validation studies of basic skills and fracture fixation simulators. Abbreviations: LoE- Level of Evidence, LoR- Level of Recommendation, VR- virtual reality. Participants Name of Model (Institution/ Manufacturer)
Type of Model
Basic Skills Drilling Simulator (Human Machine VR Symbioses Lab, Arizona State University and Banner Good Samirtan Medical Centre, Arizona, USA)
Study (Year)
N
Demographics
Vankipuram 23 6 Novices, 11 intermediates 201063 (Residents) and 6 experts
10 Novices Sawbones model forearm 'unspecified' (Pacific Research Laboratories Washington, USA) with thermocouples (Omege, Stamford, CT)
Bench
Bone sawing simulator (Institute of VR Biomedical Manufacturing and Life Quality Engineering, Shanghai, China)
Brubacher 201560
24 12 interns, 9 residents, 3 attendees
Yanping 201464
25 16 Novices and 9 Experienced surgeons
10 Novices
Fracture Fixation Sawbones Ulna '1017' (Pacific Research Laboratories, Washington, USA)
Bench
VR
LeBlanc 201370
22 12 Junior and 10 Senior Residents
22
Type of Validity
Qualitative
LoE LoR
Construct Yes, task completion time was greater in the expert 2b group; this was due to the experts taking their time to familiarize themselves with a new environment. However, the number of errors made by the expert group by the 4th trial was significantly lower than both the novice and resident groups Transfer Yes, testing of a bone model after use of the simulator suggests that skills learned on the simulator can be transferred Face Yes, face validity was established by 2b discriminating between "good" and "bad" techniques and measuring the mean maximum temperatures between them with the "good" technique producing significantly lower temperatures. Construct Yes, the difference in temperature between groups provided good evidence of construct validity with novices producing the highest maximum temperatures and differences in temperatures Face Yes, 94% of all participants scored the simulator 2b 47/10 on three metrics - 'Safe force learning', 'Stable hand controlling' and 'Overall Performance'. Construct Yes, significant differences between the surgeons and novices maximal acceleration and haptic force use Transfer Yes, the experimental group showed a significant difference to the control group in maximal acceleration when performing a Lefort I osteotomy suggesting a positive training effect. Face
Yes, the orthopedic surgeons agreed that the simulator would help with the introduction of surgical skills Construct The senior surgeons performed better on all metrics, including, a checklist, Global Rating Score and time. Face
3
3
3
2a
3
2a
3
11
12
TABLE 3 (continued) Participants Name of Model (Institution/ Manufacturer)
Type of Model
Unla Simulator (University of Calgary, Calgary, Canada) with haptics (SensAble Technologies Technologies, Massachusettes, USA)
Study (Year)
N
LeBlanc 201370
12 Junior and 10 Senior Residents
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Sawbones Ankle '1518' (Pacific Research Bench Laboratories, Washington, USA) with modifcation (University of Iowa, Iowa, USA) Distal radial fracture simulator (Cork Bench University, Cork, Ireland)
Yehyawi 201377
12
Egan 201367
55
Sawbones Forearm 'unspecified' (Pacific Research Laboratories, Washington, USA)
Bench
Moktar 201472
9
TraumaVision (Swemac, Linkoping, Sweden)
VR
Pedersen 201469
20
Touch Surgery IM Femoral Nail (TouchSurgery, London, UK)
VR
Sugand 201575
49
Sawbones model forearm with fracture modification (Pacific Research Laboratories, Washington, USA)
Bench
Mayne 201671
20
Hip fracture fixation (University of Auckland, Auckland, New Zealand)
VR
Blyth 200766
LoE, level of evidence; LoR, level of recommendation; VR, virtual reality.
Demographics
Type of Validity
Qualitative
LoE LoR
Yes, however “participants would use the Sawbones simulator preferentially”
Construct Yes, the senior surgeons performed better than the juniors on all metrics except for Global Rating Score 7 Junior and 5 Senior Construct Yes, senior residents outperformed junior residents 2b Residents by 1 minute 32 seconds and by 311m in cumulative hand motion during the fracture reduction 19 Registrars, 27 Face Yes, 78% of those questioned agreed that the 4 Specialist model was a good approximation to a real Registrars, reduction 9 Consultants 3 Medical Students, Content The casting simulation model and evaluation 2c 3 Residents, instrument is a reliable assessment of casting 3 Fellows, skill' 1 Orthopedic Technologist 10 Novices, 10 Construct Yes, the score for the novice group was 30% and 2b Experts the score for the senior group was 76% after three attempts 39 Novices, 10 Face Yes, face and content validity was demonstrated 2b Experts through the use of questionnaires Content Construct Yes, significant difference between the median expert score (72-77.55%) and the novice score (41-60%) 10 junior and 10 Face Yes, questionnaire demonstrated face validity 2b senior residents
10 3 medical students, 4 junior trainees, 3 fellows
Construct Yes, senior residents displayed significantly higher OSATS and GRS scores (Po0.001) Face The participants judged that the simulator gave a 4 realistic view of the operation with a median score of 8.2/10
3
4
4
3 3
3
4
4
Basic Skills There were a total of 7 validation studies for basic skills simulators (Table 3). Each of the 3 specific simulators validated were given a LoR of 3. Fracture Simulators Of the 14 validation studies attempted in fracture simulators found by the search (Table 3), 4 were performed by LeBlanc et al.70 in 2 simulators. In both of the face validation studies, surgeons with mixed levels of experience agreed that the simulators would be useful in training.70 The construct studies measured “Checklists,” “Global Rating Score,” and “time to completion.” Experienced surgeons generally performed better, except the Global Rating Score in the VR simulator.70 The construct validation study for the Sawbones ankle model 1518 demonstrated a significant difference in one of the parameters, “cumulative hand difference,” between senior and junior surgeons.77 “Cumulative hand difference” refers to the total distance travelled by the surgeon’s hands during the procedure with a lower value conferring an increased proficiency in the procedure. The highest LoR for a fracture simulator did not surpass a 3.
LoE, level of evidence; LoR, level of recommendation; VR, virtual reality.
(University of Toronto, Ontaria, Cadaver Podolsky Canada) þ VR et al.81
3 2b Face
Construct Yes, 2 of the 4 measurements showed differences between novice and experienced groups. The first was a time difference of 5 min 40 s between groups, and the second was a 50% rate of cortical breaches in the novice group, whereas none occurred in the experienced group. 28 Mixed resident Face Yes, there was strong agreement between senior and junior 4 group groups that the simulator was “beneficial as an (orthopedics and educational tool” neurosurgery)
4 4
Yes, the experts agreed that the simulator was realistic visually and haptically Yes, questionnaire revealed that the simulator provided a realistic approximation of the operation (9.2/10) Face
Adermann 12 Expert surgeons et al.78 16 6 Novices, Riehl and 6 intermediates Widmaier82 (residents) , and 4 experts (Leipzig University of Applied Bench Sciences, Leiozig, Germany) (Department of Orthopedic Bench Surgery, Orlando Regional Medical Centre, Florida, USA)
LoE LoR Qualitative Type of Validity N Demographics
Participants
Study (Year) Type of Model Name of Model (Institution/ Manufacturer)
TABLE 4. Validation Studies for Spine Simulators
Hip Arthroscopy The search returned a single validity study in a hip arthroscopy simulator (Table 2). Pollard et al.47 demonstrated transfer validity, through a high-quality randomized trial, in 20 participants using the Sawbones hip model. This validation study received a 1b LoE, the highest of all studies in this review shared only with the study by Waterman et al.52 on the ArthoMentor for shoulder arthroscopy.
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Spine Simulators Four validation studies of spine procedure simulators were found through the search (Table 4), and 3 were face validation studies, which received the lowest LoE as they are measured by expert opinion. Riehl et al.82 attempted a construct validation study with their low-fidelity bench simulator using 4 parameters: wire positioning in the bone, time to complete the task, presence of a cortical breach, and number of times the wire required removal.82 Their simulator received the highest LoR of a spine simulator at 3.
DISCUSSION There is no official list of validation definitions for surgical simulators, although the consensus guidelines by Carter et al.10 provide a robust framework. These guidelines are often not implemented, and different terms are used to describe similar studies between articles. An interspecialty guideline for definitions of validity would prove useful, along with authors explicitly stating their validation studies (which has become more common in recent articles). 13
Study Design Of 76 studies, 29 (38%) were exclusively descriptive and did not engage with any type of validation study. This is significantly lower than in commercially available simulators across all specialties (94%).87 This is potentially because of the large portion of the simulators in this article being developed in academic institutions rather than commercially, where priorities may differ. Further efforts should be made to ensure that validation studies become the norm in simulator design. Twenty-five unique knee arthroscopy procedural simulators were described in the literature. In contrast, only 5 unique shoulder arthroscopy simulators were described. Moreover, all of the shoulder arthroscopy simulators were designed in “industry,” whereas 56% (14 of 25) of the knee arthroscopy simulators were developed or partly developed in academic institutions. Academic institutions’ disproportionate tendency to design knee arthroscopy simulators is an interesting trend that has not yet been broached in the literature. This may be, in part, due to the greater number of knee arthroscopy procedures performed worldwide compared to shoulder arthroscopy procedures, at 4 million to 1.4 million, respectively.64,65 The reason behind the substantially greater number of arthroscopic simulators compared to nonarthroscopic orthopedic simulators may be an attempt to address trainees feeling relatively unprepared for arthroscopic procedures.5 Interestingly, 58% (18 of 31) of all the arthroscopy simulators were VR simulators, a higher proportion than the fracture or spine simulators. VR simulators have the advantage of providing instantaneous measures of performances, though non-VR simulators can still use the Objective Structured Assessment of Technical Skills (OSATS) to inform metrics for assessment, as evidenced by several studies in this article.88
most validation studies (6) and with the most participants (183 in total). The small sample sizes may reflect the difficulty of coordinating surgeons in a hospital to attend specific time slots for simulation. A multicenter approach has been suggested as a preferred future model for validation and would likely improve the power of future studies, while increasing the flexibility at individual institutions.89 Arthroscopy simulators received notably higher LoR than nonarthroscopy simulators. The Sawbones hip model and the ArthroMentor would each need another study with a 1b LoE to become the first orthopedic simulator with a LoR of 1. Simulators for Orthopedics may be lagging behind other specialties such as Urology regarding their LoR. A systematic review conducted by Aydin et al.90 revealed that 6 urology simulators had a LoE of 1b with the URO Mentor receiving a LoR of 1. The ultimate aim of a surgical simulator is to provide an environment for learning skills that will be relevant in the OR. There were a total of 14 transfer validation studies in this systematic review. Although promising, the vast majority of the studies used learning curves or cadavers as proxies for the OR, likely because the use of proxies is easier than true transfer studies in the operating theater.91 Howells et al.16 were able to demonstrate transfer of skill to the OR from a Sawbones bench simulator. Validation studies, especially construct and transfer, require a staggering amount of coordination in departments that is both financially costly and time consuming. These requirements are a significant factor as to why so few validation studies exist. Nonetheless, to ensure the widespread adoption of simulators, there needs to be a greater effort to produce high-quality validation studies with an emphasis on the establishment of transfer validity.5 Future Considerations
Knee arthroscopy simulators also had the most validation studies at 26. In comparison, there were 16 for shoulder arthroscopy and 14 for fractures. The only validation studies that were of a high enough standard to be rated a level 1b by the guidelines used were the transfer studies conducted on the Sawbones hip used by Pollard et al. and the ArthroMentor used by Waterman et al.52 These studies were the only ones to have an explicit and positive power analysis included in the article.47 The lower level validation studies were randomized trials that neglected power analyses or had small sample sizes. Construct validation studies by Pedowitz et al.57 performed on the Procedicus Shoulder Arthroscopy simulator was the largest, with 78 participants.57 The Procedicus simulator, designed by the Mentice Corporation, Gothenburg, Sweden, was also the simulator with the
Nontechnical surgical skills can broadly be classified as situational awareness, communication and teamwork, decision-making, and leadership.92 These skills are crucial to preoperative, intraoperative, and postoperative care, though simulation of such techniques was notably lacking in the literature. Poor nontechnical skill has been linked to a number of adverse events in operating theaters. Gawande et al.93 reported that 43% of surgical adverse events could be attributed to communication error. Nontechnical skills are poorly self-assessed by surgeons when compared to technical skills and have also been shown to have a corollary effect on surgeons’ technical skills,94 indicating a need for objective assessment.95 Nontechnical skills simulations tend to use fully simulated ORs as opposed to VR consoles and have been successfully adopted by Urology and General Surgery, suggesting that Orthopedics may also merit from such techniques.94-96 These simulators come with considerable
14
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Validation Studies
financial burden, highlighting the need for newer designs that are lightweight and portable, such as the “distributed simulator” used in endourology, which offers a fully immersive experience to test both technical and nontechnical skills.97 Balancing the financial cost with the perceived benefit is a universal concern with all simulators98; therefore, it is prudent to include the financial cost of simulators in their descriptions. The articles included in this systematic review seldom mentioned the cost of their simulators or considered the economic justification for the benefits of training on their particular simulator. The distal radial fracture simulator by Egan et al.67 was one of the few simulators that priced their model, at $455, and also provided a projection of cost with large-scale production.67 Training a single surgeon in theater has been estimated at $48,000 in the United States98 partly attributed to increased operating time when a trainee is present.5 During 4 years of training, the time lost because of training a single trainee was 11,184 minutes.5 In future, a cost-benefit analysis should be included in a systematic review of this kind. Another problem facing widespread adoption of surgical simulators is the limited range of tasks a simulator can provide. It would be easier to justify the cost of some high-fidelity VR simulators if they could provide simulation for several different tasks, preferably in different anatomical regions.5 The ArthroS simulator by VirtaMed, Zurich, Switzerland, is an example of a simulator with both shoulder and knee physical models for their VR arthroscopy system.26,28 Both the simulator’s knee and shoulder arthroscopy simulation capabilities performed well, demonstrating its versatility and suggesting a valuable quality that may be replicated in future simulators to increase their appeal.59
the second-highest LoR. Future work in streamlining validation terms and enhancing the quality of validation study designs would strengthen the evidence for the translation of skills. Work should also be done in justifying the financial cost of simulators as well as in developing simulators that enable the assessment of nontechnical skills.
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