Mah-Jong-induced epilepsy: a special reflex epilepsy in Chinese society

Mah-Jong-induced epilepsy: a special reflex epilepsy in Chinese society

Seizure (2005) 14, 19—22 Mah-Jong-induced epilepsy: a special reflex epilepsy in Chinese society Chin-Lung Wan a , Tsu-Kung Lin b , Cheng-Hsien Lu b ,...

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Seizure (2005) 14, 19—22

Mah-Jong-induced epilepsy: a special reflex epilepsy in Chinese society Chin-Lung Wan a , Tsu-Kung Lin b , Cheng-Hsien Lu b , Chen-Sheng Chang c , Shang-Der Chen b , Yao-Chung Chuang c,* a

Department of Health and Leisure Management, Fooyin University, Kaohsiung, Taiwan Department of Neurology, Chang Gung Memorial Hospital-Kaohsiung, Kaohsiung, Taiwan c Department of Neurology, E-Da Hospital, I-Shou University, Yi-Da Road, Jiau-Shu Tsuen, Yan-Chau Shiang, Kaohsiung County 82445, Taiwan b

KEYWORDS Reflex epilepsy; Mah-Jong; Computer games; Seizures

Summary We present five patients of epilepsy in which seizures were triggered by playing or watching the traditional Chinese gambling game ‘‘Mah-Jong.’’ One patient also experienced seizures while playing a computer version of the Mah-Jong game. This condition appeared to have a predominance of males (80%) and middle-aged onset (39.4 years). Four patients had generalized tonic-clonic seizures and one patient had partial seizures with secondary generalization. No spontaneous seizure occurred in these patients. Three patients had been receiving antiepileptic drug therapy, but without effective control over their seizures. Mah-Jong-induced epilepsy is a very peculiar form of complex reflex epilepsy that involves the higher mental activities. This phenomenon may consist of distinct pathophysiologic mechanisms from other reflex epilepsy induced by thinking and spatial tasks in idiopathic generalized epilepsies. This unusual reflex epilepsy is relatively benign in nature and antiepileptic drug therapy has uncertain benefits. It may be necessary to avoid playing the Mah-Jong game in order to prevent seizures. © 2004 BEA Trading Ltd. Published by Elsevier Ltd. All rights reserved.

Introduction Mah-Jong is a traditional Chinese game. It is popular in China, Hong Kong, Taiwan, Singapore, Japan and in other overseas Chinese societies. Traditional Mah-Jong tiles consist with 144 small rectangular blocks of wood or ivory with faces showing various characters and designs. The Mah-Jong game is usually played with four players. Players continue

*Corresponding author. Tel.: +886-7-6150011; fax: +886-7-6155352. E-mail address: [email protected] (Y.-C. Chuang).

exchanging their tiles with other players, sorting and arranging their own tiles into desired spatial sequences. This game is rather complicated, and thinking, memory, intuition and decision-making are important to win in the long run. In addition to traditional Mah-Jong with physical tiles, the computer Mah-Jong game has been made available in the past decade. People can play Mah-Jong alone through a personal computer or as part of an on-line game. Reflex epilepsy comprises a group of syndromes characterized by seizures that reliably occur in response to specific stimuli, either simple or complex.1 To our knowledge, variously higher

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mental stimuli are related to the activation of epileptic seizures.2 Such complex mental stimuli include arithmetic,3,4 writing,5 drawing,6 playing card,7,8 chess9 and other related games,9,10 thinking,11,12 and decision-making.13 Precipitation of epileptic seizures by playing games that involve higher mental activities is a rare but recognized phenomenon.7—10 However, reflex epilepsy induced by playing Mah-Jong has been infrequently reported. In this article, we report on five Taiwanese patients with Mah-Jong-induced epilepsy. The clinical characteristics of seizures suggest that Mah-Jong-induced epilepsy may be another form of reflex epilepsy induced by higher mental activities.

Patients and methods We evaluated five patients with Mah-Jong-induced epilepsy in the Epilepsy Outpatient Clinic of Kaohsiung Chang Gung Memorial Hospital from 1998 to 2003. Patients who had at least three attacks while playing Mah-Jong were included in this study. All patients underwent awake and sleep EEG studies, brain magnetic resonance imaging (MRI) studies and neuropsychological tests. Except for one patient (Patient 5) who was lost during follow-up, the other four patients underwent tests by playing a computer version of Taiwanese 16-tile Mah-Jong game (Softstar Entertainment Inc., Taipei, Taiwan). Their basic clinical data, seizure semiology, and the results of EEG, MRI and computer Mah-Jong software test were analyzed.

Results Basic clinical data and seizure semiology in five patients are summarized in Table 1. Results of the EEG finding, brain MRI study and antiepileptic drug therapy are summarized in Table 2.

Of the five patients aged 35—56 years, four were male (80%) and one was female (20%). This condition appeared to have a predominance of males. The mean age of seizure onset was 39.4 years with a range of 34—50 years. All patients had a long-term history of playing Mah-Jong before the onset of seizures, ranging from 8 to 17 years (mean 12.6 years). There was no family history of epilepsy in all patients. The previous medical history was normal in three patients, and associated medical conditions were present in two patients. A history of hypertension was noted in two patients, hyperlipidemia in one patient, and diabetes mellitus in one patient. Most patients (80%) experienced generalized tonic-clonic seizures. One patient (Patient 1) had partial seizures with secondary generalizations. His seizures began with jerking of the left face and his head turning to the left with staring. He then lost consciousness and had a generalized convulsion. The seizure frequency was approximately 3—10 per year, but it was difficult to estimate based on the variable frequency of playing Mah-Jong in each patient. Seizure latency after playing Mah-Jong is highly variable, ranging from 30 min to 10 h. Of all five patients, seizures were induced by playing the physical version of traditional Mah-Jong. No spontaneous seizures occurred in our five patients. Two patients (Patients 1 and 3) had a history of seizures while watching the Mah-Jong game, even though they did not personally join in on the gambling aspect. Of particular importance, one patient (Patient 1) had a seizure after 2 h of playing a computer version of Taiwan Mah-Jong. In addition to playing Mah-Jong, one patient (Patient 2) also had a history of seizures while playing Chinese chess. The other four patients denied that the seizures were induced by playing other games or gambling. Physical and neurological examinations were normal in all patients. There were no special abnormal

Table 1 Basic data and seizure semiology in five patients with Mah-Jong-induced epilepsy. Patients

Age/sex

Age of onset

Medical history

Clinical seizure patterns

Other specific activation

Spontaneous seizures

1

52/M

40

Hypertension, hyperlipidemia

Watching Mah-Jong game, computer Mah-Jong game

No

2 3 4 5

55/M 56/M 46/M 35/F

36 50 37 34

No Hypertension, DM No No

Partial seizure with secondary generalization GTCS GTCS GTCS GTCS

Chinese chess Watching Mah-Jong game No No

No No No No

M: male; F: female; GTC: generalized tonic-clonic seizure; DM: diabetes mellitus.

Mah-Jong-induced epilepsy

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Table 2 EEG, brain MRI and treatment in five patients with Mah-Jong-induced epilepsy. Patients

Interictal EEG finding

Brain MRI

Therapy

Effect of therapy

1

Rare sharp waves over right frontal region Normal Normal Normal Normal

Old right basal ganglia hemorrhage, left pituitary adenoma Normal Mild brain degeneration Normal Normal

Carbamazepine

Ineffective

Valproate Valproate Refused medication Refused medication

Ineffective Ineffective — —

2 3 4 5

findings during neuropsychological tests and all patients had average intelligence. The results of the EEG studies were normal in four patients (80%). Rare focal sharp waves over the right frontal region were revealed in Patient 1. There was no photosensitivity in any patients. The brain MRI revealed an old right basal ganglia hemorrhage and a left pituitary adenoma in Patient 1. Mild dilated lateral ventricle, prominent cerebral fissures and cisterns and mild brain degeneration were found in Patient 3. The other three patients had normal results of the brain MRI studies. Two patients refused medication. Three patients had been receiving regular drug therapy (two with valproate and one with carbamazepine). The three patients who had received antiepileptic drug therapy were unable to effectively control their Mah-Jong-induced seizures.

Discussion Mah-Jong is one of the most popular gambling games among Chinese. In special Chinese societies, such as in Hong Kong and Taiwan, more than half of the adult population plays Mah-Jong. The traditional Mah-Jong game requires four people to play. With the recent advances in computer technology, many gambling games have been published in software form. Gamblers have been able to play Mah-Jong independently by personal computer or on-line. In this study, our patients demonstrated a very unusual form of complex reflex epilepsy in which seizures were triggered by playing or watching Mah-Jong. Moreover, one patient experienced seizures while playing the computer version of Mah-Jong. According to the clinical phenomenon, we suggested that this special type of reflex epilepsy might be triggered by the substantially higher mental activities while playing Mah-Jong. To confirm the diagnosis of Mah-Jong-induced epilepsy, the possibility of sleep deprivation-induced seizures should be excluded. In our patients, seizures latency after playing Mah-Jong is highly

variable, ranging from 30 min to 10 h. According to seizure history of each patient, there was no evidence of sleep deprivation before the seizure attacks. Furthermore, one patient experienced seizures triggered by the computer version of Mah-Jong, it was important to exclude the photosenstive seizures caused by computer game. However, there was no photosensitivity during the EEG studies and the seizures were not induced by the playing of other computer games. Therefore, we excluded the possibility of photosenstive seizures and reflex seizures induced by other computer games for this one patient. The clinical features of our patients with MahJong-induced epilepsy were different from the reported cases of seizures induced by higher mental activities during thinking and special tasks. All of our patients were of middle age with a mean age of 48.8 years and a mean age of seizure onset of 39.4 years. The age of onset was much older than that of other reported form of thinking and special task-induced epilepsy, whose median age of seizure onset was 14 years.2,9 Compared to the high percentages of coexistence, spontaneous seizures in reported cases by Andermann et al.,2 no spontaneous seizures were found in our patients. Furthermore, only one patient had sharp waves over the right frontal region on interictal EEG, in contrast to 68% of the reported cases with epileptiform discharge on EEG9. The clinical features of our patients were consistent with the previously reported cases of Mah-Jong-induced epilepsy by Kwan and Su.14 The pathophysiologic mechanisms underlying the reflex epilepsy induced by higher mental activities has not yet been established. Neuropsychological analysis of the higher mental stimuli pointed to parietal cortical dysfunction with eventual activation of generalized epileptogenic mechanisms in seizure induction.9 Seizure-precipitating mental activities have been almost exclusively related to idiopathic generalized epilepsies including juvenile myoclonic epilepsy and juvenile absence epilepsy, and have been rarely related to partial

22 epilepsy.2,9,15 Among our patients, the clinical profile was not suggestive of the diagnosis of idiopathic generalized epilepsy. Therefore, it is likely that Mah-Jong-induced epilepsy consists of distinct mechanisms from the seizures induced by mental activities in idiopathic generalized epilepsy, and presents as a specific type of reflex epilepsy. We postulated that complex factors while playing Mah-Jong may have a reciprocal relationship in epileptogenic activation of the specific cerebral cortex, including spatial tasks, actionprogramming, thinking, decision-making and related stress, particularly in Chinese people. In our study, three patients received antiepileptic drug therapy but it was ineffective in control of Mah-Jong-induced seizures. This result was different from the result of Kwan and Su14 that most patients had a good seizure control by antiepileptic drug therapy. As no spontaneous seizure occurred in these patients and the seizure attacks were only related to the Mah-Jong game, except for one patient whose seizures were also triggered by playing Chinese chess. We suggest that antiepileptic drug therapy in Mah-Jong-induced epilepsy has uncertain benefits and may be unnecessary. Instead, perhaps avoiding the Mah-Jong games would be more effective in preventing seizures. In conclusion, Mah-Jong-induced epilepsy is a rare form of complex reflex epilepsy involving the higher mental activities. It may consist of distinct pathophysiologic mechanisms from the reflex epilepsy induced by thinking and spatial tasks in idiopathic generalized epilepsies. This form of reflex epilepsy is relatively benign in nature, and antiepileptic drug therapy may produce uncertain results. Avoiding the Mah-Jong game altogether may be more productive in preventing seizure. In Western countries where there are significant populations of immigrants from Taiwan, Hong Kong and China, clinical neurologists should be aware

C.-L. Wan et al. of this special form of reflex epilepsy in Chinese populations in order to devise the best therapeutic interventions.

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