International Journal of Industrial Organization 18 (2000) 107–135 www.elsevier.com / locate / econbase
An experimental evaluation of strategic preemption Charles F. Mason*, Owen R. Phillips Department of Economics and Finance, University of Wyoming, Laramie, WY 82071 -3985, USA
Abstract This paper reports the results of a series of two-stage, two-person noncooperative games where one player can strategically preempt the other. In one of our designs, the subgame perfect equilibrium entails complete preemption; in the other, it entails partial preemption. The data show that players tend to completely preempt when it is privately optimal. However, when partial preemption is privately optimal, a non-trivial fraction of players persist in choosing the non-preemptive structure. This may result because of occasional irrational behavior following preemptive play, which induces some dominant agents to play less aggressively. 2000 Elsevier Science B.V. All rights reserved. Keywords: Raising rivals’costs; Experiments; Subgame perfection JEL classification: C91; C92; L12; L13
1. Introduction There is a long-standing tradition that a dominant firm is capable of preemptive actions that increase its market power. Examples of such actions include precommitting to large outputs when there are sunk costs (Dixit, 1979), the investment of capital to create excess capacity (Spence, 1977; Dixit, 1980), and the use of patents to gain a technical advantage (Gilbert and Newberry, 1982). Many other examples exist; the number and diversity of such strategies is evidenced by the amount of attention devoted to their analysis in the literature (see, e.g., Tirole, 1988, chapters 8 and 9; and Gilbert, 1989). When credible,
* Corresponding author. Tel.: 11-307-766-2178; fax: 11-307-766-5090. 0167-7187 / 00 / $ – see front matter 2000 Elsevier Science B.V. All rights reserved. PII: S0167-7187( 99 )00036-3
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preemptive actions typically entail some opportunity cost for the dominant firm, while at the same time disproportionately reducing the payoffs to the potential entrant or rival firm(s). In principle there is no significant difference between strategies which seek to prevent potential entry from occurring and strategies which seek to dispatch existing rivals. In either case it is the effect of the preemptive strategy upon the profits in the continuation game that is central. If this effect is sufficiently deleterious to the rivals, the dominant firm becomes a monopolist in the continuation game. If the effect is less severe, the dominant firm increases its market power, but still faces some competition. One specific class of preemptive strategies entails manipulating industry costs. This action binds the dominant firm to a specific cost structure, and so credibly commits it to future actions. When these future actions leave rival firms with sub-normal profits, their best response is to not participate in the industry. Salop and Scheffman (1983) have termed this strategy ‘raising rival’s costs’. Examples of this strategy include: the writing of exclusionary contracts with low cost suppliers, so that the rival must turn to a more costly supplier (Krattenmaker and Salop, 1986); contracting with downstream buyers to cut off profitable distribution outlets to other firms; and the strategic manipulation of government regulations to impose differential compliance costs (Oster, 1982; Salop et al., 1984). Evidence on raising rival’s cost can be found in numerous antitrust case studies.1 Field studies aimed at identifying the importance of strategic preemption have yielded mixed results. Gilbert and Lieberman (1987) and Lieberman (1987) find some evidence that firms used capacity expansion to preempt the expansion of existing rivals or the entry of new firms.2 Masson and Shaanan (1986) find no support for such preemptive action in their study, but they do find evidence that
1
We discuss two illustrative cases in detail. In United Mine Workers vs. Pennington (85 S. Ct. 1585, 1965), Phillips Brothers Coal Company alleged that large coal operations conspired with the United Mine Workers Union to set high wages for all workers represented by the Union at all mines (Williamson, 1968). The large mines had a higher capital / labor ratio, and thus were less impacted by the agreement than small mines. To maintain earnings the smaller mines had to raise coal prices proportionately more than the bigger companies, making the smaller firms less competitive. The benefit to the Union was cooperation from the largest employers on wage negotiations. Although the court did not reach a decision on this case, it did opine that the Union could be in violation of antitrust laws if the allegations were supportable. A second example is Klur’s Inc. vs. Broadway-Hale Stores (359 US 207, 1959). Here, the Klur’s appliance store was blocked from favorably selling selected brands of home appliances because of an agreement with these appliance makers and Broadway-Hale, a rival dealer. The agreement kept manufacturers from selling to Klur’s or only selling at prices higher than those to Broadway. The Court argued that the practice was a group boycott and, therefore, a per se violation of the Sherman Act. See Krattenmaker and Salop (1986) for further discussion. 2 Rather than dominant firms taking strategic action against smaller producers, these papers find that it is typically the smaller firms who ‘preempt,’ where preemption is taken to mean expansion to take advantage of new opportunities. This is rather different from preemption to prevent existing or potential rivals from competing for existing opportunities.
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price-cost margins are directly linked to the height of entry barriers. This could represent evidence of limit pricing; an alternative interpretation is that higher equilibrium profits result in industries with higher entry barriers, as in Eaton and Ware (1987). In another study, West (1981) found that the historical pattern of supermarket locations in the Vancouver area supported the hypothesis that established large chains chose location preemptively. However, the pattern he uncovered also was consistent with the clustering of stores, perhaps because of distribution cost.3 Altogether, it is evident that existing industry studies do not provide clear evidence that dominant firms strategically preempt rivals or keep new firms from entering the market. In all these field studies, determining the motives of producers and the causes of changes in a market’s structure are main difficulties. This paper avoids the issue of discerning the motives behind observed behavior by constructing laboratory markets, and observing the behavior of agents under controlled conditions. Investigating the inherent tendencies of a dominant firm to strategically manipulate costs seems ideally suited for experimental markets. In experimental markets the financial environment is controlled so there is no doubt about how a rival’s profits are diminished. Also, the payoffs to producers are made very clear under selected market options. Hence the possible gains from manipulating costs are known in advance. Basic market conditions such as demand and costs are completely controlled in these laboratory environments. What is not known, at least initially, and cannot be controlled for, is the degree to which players are rational, foresighted agents. This is the presence of strategic uncertainty. Our experimental design can be described as a two-stage, two-person noncooperative game. In stage 1, player I (the incumbent) chooses the cost structure: option A, B or C. Player I may have to pay for this choice. Costs are symmetric in structure A, while B and C are increasingly asymmetric. When moving from structures A to C, both players’ costs increase, but I’s increase less. Player I’s cost advantage is so dramatic in cost structure C that the Cournot / Nash equilibrium entails player E (the entrant or rival) selecting zero output. Hence case C represents complete preemption of the smaller rival if the firms are Nash players. In stage II, players I and E simultaneously make choices from payoff tables in the designated option. All payoffs are reported to the players. The subgame perfect equilibrium in this game depends on the amount player I pays for the options. When no costs are attached to the options, the option selected in the subgame perfect equilibrium is C. But when C is sufficiently costly, option B is the subgame perfect outcome. This paper documents the tendency of a dominant producer to choose the
3 West (1981) indicates that the power of these two alternative explanations turns on the manner in which the greater Vancouver area grew over time. With rapid or lumpy growth, his results favor preemption.
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subgame perfect outcome when option C is privately optimal; this is behavior that strategically preempts. We also observe behavior when option C is costly, and option B is the best cost structure for the I player. Under these conditions, a significant percentage of dominant agents choose option A, and do not preempt at all. One explanation for this result is that some of the agents behave ‘irrationally’ as E players. This behavior on the part of the representative smaller firm causes the dominant firm to play less aggressively than in the subgame perfect equilibrium.
2. Experimental design The subject pool for our experiments consisted of students recruited from undergraduate economics and finance classes at the University of Wyoming. Each experimental session involved an even number of subjects. Subjects reported to a room with linked computer terminals at each seat. Individuals were given a set of instructions, provided in an appendix at the end of the paper, that described the experimental procedure; a monitor read these instructions aloud as the participants followed along on their copy. The instructor explained how to read a payoff table, and find earnings at the intersection of the player’s row and the column chosen by ‘the other participant.’ Before starting the experiment, three practice periods were conducted using a sample set of I and E payoff tables.4 A practice period consisted of subjects all playing a designated role, with a monitor playing the role of ‘other person.’ In the first sample trial, the monitor played the role of the I player and subjects played the role of the E player. In the second sample period the subjects played the role of the I player and the monitor played the role of the E player. For both of these trial periods the players’ payoff tables were different; the I player’s table corresponded to relatively lower unit costs and higher profits. In the last sample period the monitor played the role of the I player, with identical I and E payoff tables. After these sample runs, subjects were instructed to study the three payoff table options that would be used when the experiment got underway. These payoff tables also are included in the appendix at the end of the paper. As they studied, subjects were asked to complete a two-page questionnaire that took 7–10 minutes to answer.5 The questionnaire consisted of four questions for each of the three payoff table options. For a specific payoff option, the question
4 These tables, along with the questionnaire discussed below and the experimental data, are available at the URL http: / / www.econ.ku.dk / cie / ijio / exptsum.htm 5 The complexity in this experiment required subjects to think carefully about their rival’s behavior. This questionnaire was designed to aid them in these selections. The alternative is to allow learning to proceed as subjects play the game. In a pilot session, we tried both approaches. While the results of these pilots were qualitatively similar, the session without the questionnaire took 30 min longer to complete. In the interests of brevity, we chose to use the questionnaire in our design.
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designated each subject’s role as an E player, and asked them to (i) predict the other player’s choice and (ii) to make their choice. This pair of questions was then repeated with subjects designated as I players. Because we are trying to capture the flavor of a one-shot game, and not an infinitely repeated game, the experiment consisted of a known, fixed number of periods. At the start of each odd-numbered period, the computer randomly designated half the subjects as I players and randomly paired I and E players. At the start of each even-numbered period, roles were reversed and each I player was matched with an E player, who was not the subject’s rival in the preceding period. Subjects never knew their rival’s identity in any period. It was announced at the start of the experiment that individuals would be randomly re-paired at the beginning of each period, and that they could expect to be I players half the time. In all three payoff options inverse demand was linear, with an intercept of 12 and slope of 2 (1 / 4). Firms had constant and possibly different marginal costs across the options. For option A, the marginal cost combinations were c I 5 0 5 c E , where c I (c E ) is the I(E) player’s marginal cost. For option B, the marginal cost combinations were c I 5 0.625 and c E 5 2.50. Finally, for option C, the marginal cost combinations were c I 5 2 and c E 5 7. Subjects were paid in tokens at a conversion rate of 1000 tokens5$1.00. We have rescaled choices by 7 units, so that the choices 1 through 14 listed on the rows and columns of the payoff tables correspond to outputs of 8 through 21. However, a choice of zero always corresponded to an output of zero. The Nash equilibria and associated payoffs for each option are presented in Table 2.6 Option A gives players equal market shares at the Nash equilibrium. Option B is partial preemption. At the Nash equilibrium for this option, player I has a 63% market share. Finally, option C corresponds to complete preemption. At the Nash equilibrium player E chooses 0 on the payoff table, so player I’s market share is 100%. In all cost structures the payoff tables give players the opportunity to not participate at all in the market, by making a choice of 0. Our data come from four experimental sessions. In sessions 1 and 2, I players could select any of the three options at no cost; we shall refer to these experiments as ‘design 1’ in the discussion below. There were 14 subjects in session 1 and 10 subjects in session 2. The choice of options A and B remained free to player I in sessions 3 and 4, but option C had a cost of 400 tokens; these experiments will be
6
It is straightforward to derive the Cournot equilibrium outputs for each option. With option A, each player selects an output of 16, which corresponds to each player choosing 9 and earning 640 tokens. Under option B, the Cournot equilibrium entails q1 517.667 and q2 510.167; after rounding this gives choices of 11 and 3 on the payoff tables. The corresponding payoffs are 788 tokens for the I player and 250 tokens for the E player. (There is a second equilibrium, though only in the ‘weak-best response’ sense; it entails choices of 10 and 4). Finally, with option C the equilibrium outputs are q1 520 and q2 50, or choices of 13 and 0, respectively. Here, earnings are 0 tokens for the E player and 1000 tokens for the I player.
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referred to as ‘design 2’ below. There were 14 subjects in each of these sessions. There were 40 repetitions of the game in the first three sessions and 50 repetitions in the fourth session. In theory, the I player should compare the Nash equilibrium payoffs across the three options, and choose that option with the largest equilibrium payoff. Player I’s payoffs in design 1 are highest in option C, so that option is part of this design’s subgame perfect Nash equilibrium. However, the increase in equilibrium payoff between options B and C is smaller than 400, so that option B is the subgame perfect Nash equilibrium choice for design 2. We denote the Subgame perfect Nash equilibrium option choice with an asterisk in Tables 1 and 2. Uncertainty regarding player E’s rationality complicates player I’s decision problem. To illustrate, suppose there is a chance that E will respond to an asymmetric payoff structure (either B or C) by producing more than his or her Nash equilibrium amount, but that E will respond to the symmetric option A by selecting the Cournot / Nash output. This could arise because E has a strong aversion to perceived profit inequities. In this setting, one would expect the I player to form a prediction of the probability that player E is rational, and to then select the option with the largest expected payoff. The possibility of facing an irrational opponent can induce player I to choose option A if the subjective appraisal of E’s rationality is sufficiently low. It is also possible that the I player is irrational. While potential irrationality of the I player may impact the ultimate pattern of play, it is not clear how one should model the first stage choice during which the I player decides the cost structure. One possibility is that I players engage in a form of forward induction. The reasoning goes as follows: if player I selects an asymmetric cost structure, then he or she earns a large fraction of the industry profits. If instead player I chooses the Table 1 Sample frequencies of stage 1 option choices Option Design 1 A B Ca Total no. of choices Design 2 A Ba C Total no. of choices a
Entire experiment
Through round 10
After round 10
177 (36.87%) 55 (11.46%) 248 (51.67%)
127 (52.92%) 27 (11.25%) 86 (35.83%)
50 (20.83%) 28 (11.67%) 162 (67.50%)
480
240
240
313 (49.68%) 246 (39.05%) 71 (11.27%)
144 (51.43%) 99 (35.36%) 37 (13.21%)
169 (48.29%) 147 (42.00%) 34 (9.71%)
630
280
350
Denotes the option choice in the subgame perfect Nash equilibrium.
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Table 2 Sample statistics of stage 2 output choices Option
Design 1 A
B
C*
Design 2 A
Player
Nash equilibrium
Entire experiment
Through round 10
After round 10
Choice
Profits
Choice
Profits
Choice
Profits
Choice
9.802 (3.068) 8.508 (3.116) 9.927 (2.782) 5.200 (2.276) 12.57 (1.557) 0.867 (2.468)
638.7 (159.1) 579.0 (155.6) 669.2 (134.5) 265.6 (97.60) 843.4 (252.1) 281.24 (195.5)
9.622 (3.162) 8.268 (3.163) 9.407 (3.634) 5.259 (2.119) 12.01 (2.399) 1.198 (2.472)
646.6 (164.2) 586.4 (161.2) 645.3 (158.2) 287.7 (129.1) 731.7 (256.2) 2118.7 (191.7)
10.26 (2.763) 9.120 (2.903) 10.43 (1.400) 5.143 (2.416) 12.86 (0.634) 0.691 (2.448)
618.4 (143.3) 560.4 (138.5) 692.1 (101.8) 244.3 (41.54) 902.7 (228.8) 261.35 (194.9)
9.939 (2.190) 9.115 (2.385) 10.52 (2.311) 6.000 (3.016) 12.66 (0.731) 1.028 (2.461)
620.6 (108.3) 585.3 (99.59) 644.6 (138.6) 225.0 (93.59) 818.1 (248.5) 296.2 (178.7)
9.549 (2.374) 9.194 (2.657) 9.990 (2.880) 6.505 (3.154) 12.81 (.562) .649 (1.437)
616.0 (121.1) 594.0 (114.1) 616.5 (148.9) 235.3 (116.2) 844.8 (217.4) 270.89 (116.3)
10.27 (1.960) 9.047 (2.123) 10.873 (1.743) 5.660 (2.870) 12.50 (.849) 1.441 (3.173)
624.5 (95.91) 577.9 (84.57) 663.6 (127.8) 218.1 (73.80) 789.1 (275.5) 2123.7 (224.7)
I
9
640
E
9
640
I
11
788
E
3
250
I
13
1000
E
0
0
I
9
640
E
9
640
I
11
788
E
3
250
I
13
1000
E
0
0
B*
C
Profits
* Denotes the option choice in the subgame perfect Nash equilibrium.
symmetric cost structure, player E might expect player I to behave aggressively in the second stage, so as to obtain a similarly large share of industry profits. In this case, player E will choose a smaller output than the Cournot level in the symmetric structure, which allows player I to earn profits above the Cournot level. Alternatively, the I player may feel that he or she is ‘owed’ something by the E player in the symmetric structure, and so tends to produce more than the Cournot level. Either of these examples of irrationality could induce player I to play option A.
3. Overview of results We start our discussion of the experimental results by describing various basic statistics. To this end, we present information for the entire experiment, and then
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divide the results into the first 10 rounds and all rounds after the tenth.7 For each design, Table 1 displays the number of times and frequency that an option was selected in the first stage of the game. Table 2 shows the average quantity choice for each type of player, along with the standard deviation of these choices, in the second stage of the game. These summary statistics are grouped by first stage option choice and by design. Data are reported in ‘rounds’ which combine two periods (i.e., 1 and 2, 3 and 4, and so on). As we noted above, each subject was an I player exactly once in each round, so by focusing on rounds we are able to compare subjects with the same experience. Referring to Table 1, we see that the subgame perfect option (C) was selected slightly more than half the time in design 1, and that there was a significantly larger tendency for I players to choose option C in the second half of the experiment. The null hypothesis that the distribution of choices is the same in each half of the experiment may be tested using a x 2 -test. Under the null hypothesis, the test statistic has a x 2 distribution with two degrees of freedom (Mood et al., 1974, pp. 448–449). In the present application, we compute a test statistic of 56.8, which is substantially larger than the 5% critical value of 5.99. Thus, we reject the null hypothesis with great confidence. We conclude that subjects selected the subgame perfect option choice more frequently as they gained experience. In design 2, the I players chose the subgame perfect option (B) a bit less than 40% of the time. Again there seems to be a tendency to choose this option more frequently as experience is gained; even so, and in contrast to participants in design 1, subjects in design 2 consistently chose option A more frequently than the subgame perfect option. When we compare results from the first ten rounds to behavior after round 10, we cannot reject the hypothesis for design 2 that the distribution of option choices in the early stages was the same as the distribution of option choices in the later stages. The x 2 statistic is 3.8, which is not significant at conventional levels. Stage two output choices and earnings are summarized in Table 2. We observe that player I outputs within a given cost structure are qualitatively the same across designs. In particular, the average I player choice in design 1 is statistically indistinguishable from the average I player choice in design 2, for each of the three cost structures. On the other hand, average E player choices in design 2 are larger than the corresponding choices in design 1, for each cost structure. These differences are statistically significant for structures A and B, with t-statistics of 2.25 and 2.59, respectively.8 However, a comparison of averages before and after
7
In design 1 and the first session of design 2, there are 10 further periods; in the second session of design 2 there are 15 further rounds. 8 In calculating the t-statistics for differences in average choices, we make use of the fact that the variance of the average choice is the sample variance divided by the number of observations. It may be noteworthy that the E players’ average choice over the first 10 rounds differed significantly between the two designs for cost structures A and B, but not for the final rounds.
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round 10 reveals that these differences are largely attributable to behavior in the earlier rounds. It is less clear whether E player behavior is persistently different across the two designs; we provide a more careful analysis of this issue in Section 5. It is interesting to compare average E player output choices in the subgame perfect cost structure with the corresponding Nash equilibrium quantity choices for the two designs. In design 1, where the subgame perfect cost structure is C, the average E player choice does not differ much from the Nash equilibrium choice of zero. Furthermore, this divergence appears to be shrinking over time. In design 2, where the subgame perfect cost structure is B, the average E player choice is substantially larger than the corresponding Nash equilibrium quantity. While this divergence is less pronounced after round 10 than before round 10, it persists throughout the entire experiment. The contrast between these two results is crucial for understanding player I option choices. In design 1, outcomes are quite close to the Nash equilibrium, and so the gains to the I player from selecting the subgame perfect cost structure over the symmetric structure are large. In design 2, outcomes are not close to the Nash equilibrium, so I players do not gain much by choosing the subgame perfect cost structure. Whether E players in design 2 pick outputs above the Nash equilibrium level in structure B out of resentment, or in an effort to dissuade I players from choosing the asymmetric option, it is clear that this aggressive behavior is fairly successful at dissuading I players from exploiting their first-mover advantage.9 By contrast, any such attempts are largely unsuccessful in design 1, and so become relatively rare toward the end of the sessions. In light of the averages we discussed above, it is not surprising that I players typically earn less in design 2 than in design 1. In design 2, the typical I player earns profits in cost structure A that are only slightly smaller than profits in cost structure B. Both profit levels are substantially larger than profits from structure C (net of the sunk cost of 400 tokens). This similarity in A and B profitability is somewhat less apparent in the final stages of the experiment, which may explain the slight upward trend in the percentage of I players choosing option B during the final rounds of design 2. By contrast, average I player profits in design 1 were consistently larger in cost structure C than in either of the two alternative cost structures. In order to observe trends, we present a graphical summary of the results as a complete time series. Data are again reported in rounds. Figs. 1 and 2 illustrate the choice of cost structure for the I player in the two designs. In both diagrams, we graph the fraction of I subjects choosing each option, labeled as PRA (proportion
9 In the context of our experimental design, a little uncertainty about the rationality of one’s opponent is likely to go a long way. For example, if player E selects ‘1’ in Table C, player I’s profits at the Nash choice (13) are reduced by 400 tokens, or 40%. The E player forfeits 160 tokens in this venture. If E’s motivation were to ‘punish’ player I for choosing Table C, selecting ‘1’ would be a fairly efficient way of doing so.
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Fig. 1. Option choices in design 1.
A), PR B , and PR C . In these figures, the time series for the option associated with the subgame perfect strategy is the solid line. Fig. 1 illustrates behavior in design 1, and shows that about 90% of the I subjects were choosing option C by round 20 (periods 39 and 40). The remainder were mostly choosing option A. Nash profits for the I player were highest in the C cost structure and, therefore, choosing C was subgame perfect. It apparently took
Fig. 2. Option choices in design 2.
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subjects some time to realize that C was most profitable, because at the outset over 80% of the subjects chose option A. It is not until after 10 rounds of choosing a cost structure that option C is chosen by the majority of I agents. Fig. 2 illustrates behavior in design 2. With the 400 token charge for choosing option C, player I’s Nash earnings from Table C drop to 600. The most profitable Nash equilibrium for player I is now associated with cost structure B. As with design 1, most subjects (70%) begin by choosing cost option A. After about 15 rounds roughly 40–50% of the subjects are choosing option B. However, the proportion selecting B does not rise above 70% during the course of these sessions; a substantial fraction (25% or more) persist in choosing option A. Figs. 3 and 4 present information on I player earnings under each of the three options for each round of the game. In these diagrams, the time series labeled as pk represents average earnings by round under option k5A, B, or C. As in Figs. 1 and 2, the time series for the option associated with the subgame perfect strategy is the solid line. Fig. 3 corresponds to design 1, and so parallels Fig. 1; similarly, Fig. 4 parallels Fig. 2. Both diagrams provide evidence of irrationality and convergence tendencies. Upon studying Fig. 3, it is easy to see why option C came to be selected by the majority of our subjects: average earnings are markedly higher with C than either A or B. We note that average payoffs were consistently below Nash levels for all three options, which is consistent with overly aggressive behavior by E subjects. Even so, average earnings under C rise steadily towards the Nash level of 1,000 tokens during the course of the experiment. Fig. 4 facilitates an explanation of the market structure choices in design 2. As in Fig. 3, average earnings under the option associated with the subgame perfect
Fig. 3. Average payoffs to player I in design 1.
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Fig. 4. Average payoffs to player I in design 2.
strategy (here, option B) rise over time, and are larger than the other two options by the end of the experiment. Nevertheless, because of the frequency of aggressive (irrational) play of the E agent, earnings for the I agent tend to be well below the Nash level of 788. For most of the experiment, average earnings under option A are slightly larger than those under option B, which explains why subjects were less enthusiastic about the privately optimal strategy than in design 1. While earnings under option B rose above those under option A near the end of the experiment, this difference was small enough that a significant fraction of subjects persisted in selecting option A. An obvious question is then: can one infer that subjects were ultimately moving toward the subgame perfect strategy? In other words, what is the ultimate proportion of I players that select the subgame perfect option in the first stage of our game? Our econometric analysis below is designed to estimate such asymptotic behavior.
4. Econometric analysis We are principally interested in two issues: do the I players ultimately select that option associated with the subgame perfect equilibrium? And, in the second-stage quantity choosing game, what are the ultimate equilibrium outputs? We answer the first of these questions by treating the vector of frequencies with which each option is selected as a Markov chain, and identifying the asymptotic distribution of choice probabilities. A variation on pooled cross section / time series analysis is utilized to investigate the second question.
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4.1. Selection of market structure There are a variety of factors that might influence a subject’s option choice. One imagines that I players choose the option that yields them the largest expected payoff (or utility derived from that payoff). Alternatively, subjects might be motivated by concerns of fairness, as suggested by the vast literature on ultimatum games.10 It also is plausible that player choices are subject to inertia, i.e., that current option choices are linked to their previous option choice, or to the choices made in the corresponding second stage. Finally, we expect that subjects are inclined to experiment with various possibilities in earlier rounds, but settle down in later stages, and so converge towards some equilibrium over time.11 In light of the wide range of possible models, we do not base our analysis on any one learning model. Instead, we follow the approach taken by Friedman (1967), and model the frequencies of option choices as a vector of probabilities. We then regard this probability vector as following a linear Markov chain, so that the current vector is linearly related to the immediately preceding probability vector. Formally, we let P denote the transition matrix, where pjk , the element in the jth row and kth column, is the probability that option j will be selected in round t 1 1 given that option k was chosen in round t. Then the vector of frequencies at time t 1 1, x t 11 , is related to x t as follows: x t 11 5 P x t .
(1)
The asymptotic distribution, x*, satisfies x* 5 P x*. To estimate the asymptotic distribution, we must first estimate the elements in the transition matrix. To this end, we identify all observations where an I player chose option A in his or her last turn as an I player. Let the total number of such observations be nA . In the same manner we define n B and n C , the total number of choices of option B or C, respectively. From the set of observations where option k5A, B or C was selected in the previous round, we determine the number of times option A is then selected; call this number nAk . Similarly, we identify the number of times options B and C are selected; let these numbers be n Bk and n Ck , respectively. Then define pjk 5 n jk /n j ; this is the sample frequency with which an agent who chose option k in some round t then chose option j in round t 1 1. In producing this set of estimated frequencies, we use three samples. In the first, all observations are considered. This gives rise to the estimated transition matrices
10 For more on the relation between ultimatum games and preemption games, see Mason and Nowell (1998). This paper also provides a detailed discussion of the motivation for, and empirical analysis based on, a model that links option choices to anticipated payoffs. 11 In their analysis of learning in games of imperfect information, Kalai and Lehrer (1993) show that play ultimately converges to an underlying Nash equilibrium.
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Table 3 Transition matrices and asymptotic distributions Design 1 At21
Asymptotic distribution (x*) Bt21
Ct21
Entire experiment At 0.6379 Bt 0.1092 Ct 0.2529
0.2727 0.3637 0.3636
0.1321 0.0617 0.8062
0.2983 0.1087 0.5930
Through round 10 At 0.6864 Bt 0.1102 Ct 0.2034
0.4167 0.2917 0.2916
0.2027 0.0676 0.7297
After round 10 At 0.5106 Bt 0.0851 Ct 0.4043
0.1786 0.4286 0.3929
0.0922 0.0567 0.8511
Design 2
Asymptotic distribution (x*)
At21
Bt21
Ct21
At Bt Ct
0.7349 0.2289 0.0362
0.2577 0.6701 0.0722
0.1428 0.1905 0.6667
0.4629 0.4002 0.1368
0.4387 0.1112 0.4501
At Bt Ct
0.6574 0.2963 0.0463
0.3205 0.5513 0.1282
0.2333 0.2334 0.5333
0.4634 0.3849 0.1517
0.1731 0.0982 0.7287
At Bt Ct
0.8000 0.1769 0.0231
0.2000 0.7714 0.0286
0.0645 0.1290 0.8065
0.4603 0.4225 0.1172
in the first block listed in Table 3. The second approach uses observations from the first 10 rounds, and so is based on rounds where both t and t 1 1 lie between 1 and 10 (i.e., t 5 1, . . . ,9). The estimated transition matrices from this subset of the database are presented in the second block in Table 3. The third subset we use is based on observations after round 10 (through round 20 in design 1 and the first session from design 2, and through round 25 in the second session of design 2). The estimated transition matrices from this subset of the database are presented in the third block in Table 3. For each sample, we use the estimated transition matrix to compute the asymptotic distribution; this is presented in the column immediately to the right of the corresponding transition matrix. Consider first the transition matrices for design 1. There are three remarks we wish to make based on these estimated matrices. First, the diagonal element associated with the subgame perfect option is larger than the diagonal elements associated with the other two options. Second, we observe a significant amount of attrition away from options A and B, as evidenced by the relatively small estimated values for pAA and pBB . Third, it is apparent that subjects were more likely to migrate into option C than out of option C. The estimated transition probabilities into option C, pCA and pCB , are both relatively large, while the estimated transition probabilities from option C, pAC and pBC , are both relatively small. In light of these remarks, it is not surprising that option C is the most important choice in terms of limiting choice probabilities. In addition, we note that this limiting probability is larger when one restricts attention to the second half of the experiment. Such a focus seems appropriate in light of our desire to identify
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the ultimate choice probability and the apparent differences in choice behavior between the first and second parts of the experiment. Now consider the transition matrices for design 2. Unlike design 1, the diagonal element associated with the subgame perfect option choice is not larger than the other two diagonal elements. In addition, after round 10 the tendency to switch from option B to option A, pAB , is larger than the tendency to switch from A to B ( pBA ). Accordingly, we note that the limiting distribution places more weight on option A than on option B. The results from the Markov chain model are largely consistent with the observations we made in Section 3 above. However, a comparison of the estimated asymptotic distributions based on observations after round 10 to the sample frequencies for these later rounds (the last column in Table 1) reveals some subtle differences for design 1. In particular, the sample frequency associated with option C is somewhat smaller than the estimated limiting probability (0.6528 vs. 0.7077). The estimated limiting probabilities of the other two choices, on the other hand, are each smaller than the sample frequencies. If anything, the picture painted by the initial discussion of basic statistics understates the importance of the tendency to select the subgame perfect option in the later stages of design 1. There is no such evidence of convergence toward the subgame perfect option in design 2. Indeed, the estimated limiting probability associated with option B is only slightly larger than the sample frequency after round 10. One plausible explanation for these results is that the stage 1 option choice is linked to anticipated profits: subjects in design 1 anticipated the subgame perfect option choice would deliver larger profits than the alternatives, while subjects in design 2 were less convinced that the subgame perfect option choice was most profitable.12 There are interesting comparisons between our experiments and earlier studies of predatory pricing. These earlier studies indicate a mixed signal regarding the empirical importance of predatory pricing. As in our design 2, predation is relatively uncommon when the first mover anticipates a relatively small gain (Isaac and Smith, 1985; Harrison, 1988). But like our design 1, when the potential gains are more significant, predatory behavior is quite common (Jung et al., 1994). Perhaps there is a positive threshold return that is required before player I selects the subgame perfect cost structure. If the increase in equilibrium profits between the symmetric structure and the subgame perfect structure is smaller than this
12
For example, in the ‘reinforcement learning’ model subjects predict the profitability of the first stage choice on the basis of average past performance. Under this view, choices that yield higher than anticipated profits become more common in future play (Roth and Erev, 1995). We tested this model using a logit analysis of the option choices, using average past profits for each option as explanatory variables. The results of this analysis, which are available upon request, support the reinforcement learning model.
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threshold, player I takes the relatively safe route of choosing option A. But if the potential gains are large enough, as in our design 1, then the potential for irrational responses by the E player does not undermine the tendency for the I player to pick the subgame perfect option.
4.2. Output choice The next phase of our analysis is the evaluation of subjects’ quantity choices. Here, we segregate by the I or E role. This allows us to compare I and E choices in each option, as well as comparing I (or E) player choices across options. Because of the random re-pairing feature in our experiments, the games are formally equivalent to one-shot games, as opposed to repeated games. We model quantity choices as subject to inertia, in a manner similar to the evolution of option choices in stage 1. If learning takes time, but players ultimately converge to the relevant Nash equilibrium, then imperfect information could cause deviations from ultimate equilibrium behavior in the short term.13 We would then expect to see choices converge to Nash behavior after a sufficient period of time. One can model the evolution of choices over time as a function of their earlier experience. In particular, we model each subject’s period t choice as an I player with cost structure k (5A, B, or C) as a function of the last choice he or she made as an I player and the choice made by his or her last E rival player when make from cost structure k.14 Likewise, each subject’s choice as an E player in structure k is related to his or her last choice as an E player in that structure and the choice made by the associated I player. Let us write subject i’s round t choice playing role r with option k as Q itkr , with k5A, B, or C and r5I or E. Let t9 be the most recent round in which subject i played role r and the cost structure was also k. Write the choice that i made in round t9 as Q it 9kr , and let the choice made by i’s rival in t9 be Q jt 9kr . Then our regression model is Q itkr 5 gkr 1 dkr Q jt 9kr 1 fkr Q it9kr 1 ´itkr ,
(2)
where ´itkr is a mean zero disturbance with E[´itkr ´mskr ] 5 0 if i ± m or t ± s, 2 2 E´ tkr 5 s kr , for k5A, B, C and r5I, E. Thus, we analyze six regression equations.
13
In Mason and Phillips (1998), we develop an evolutionary model of subjects’ predictions, and evaluate the manner in which their beliefs evolve over time within the context of a pre-specified cost structure. A main finding of that paper is that the evolution of subjects’ predictions did lead them to the true underlying Nash equilibrium. 14 This is consistent with a dynamic reaction function or some type of learning. For elaboration on these points, see Mason et al. (1992) or Phillips and Mason (1992).
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Long run, or ‘steady state’, equilibria are obtained for each of the three options in each of the two designs by considering the equations for I and E players in tandem. If Q ek I and Q ek E are the steady state choices for I and E players under option k, they must satisfy (Fomby et al., 1988) Q ek I 5 (gkI 1 dk I Q ek E ) /(1 2 fkI ),
(3)
Q ke E 5 (gk E 1 dk E Q ke I ) /(1 2 fkE ),
(4)
k5A, B, C. From Eqs. (3) and (4) it is easy to calculate these equilibrium values as Q ek I 5 [gkI (1 2 fkE ) 1 dk Igk E ] /D,
(5)
Q eE 5 [dk Egk I 1 gk E (1 2 fk I )] /D,
(6)
where D 5 (1 2 fk I )(1 2 fk E ) 2 fk Idk E . Table 4 reports the results of regression analysis based on this model. We report estimates of gkr , dkr , and fkr for k5A, B, C and r5I, E, along with their standard errors, for both designs. We also tabulate the implied steady state choices, and associated standard errors (calculated in accordance with Corollary 4.2.2 in Fomby et al., 1988; p. 58). Note that the impact of the subject’s own past choice is significantly more important, both statistically and numerically, than the impact of the preceding rival’s choice. This holds true for both types of player in each cost structure, and for both designs. As with the I player’s first stage choice, it is clear that subjects’ output choices are subject to a good deal of inertia. That said, the estimated f coefficients are significantly smaller than one in every case, indicating that subjects’ output choices are not non-stationary processes. Comparing steady state choices across designs, we see that I player choices in cost structures B and C are virtually identical; indeed, one cannot reject the hypothesis of identical steady state choices across treatments for any of the three cost structures. In addition, we note that player I choices are indistinguishable from the one-shot Cournot equilibrium choices in most cases; the exception is the player I choice in cost structure A for design 2, where the choice is slightly larger than the Cournot prediction. As with the sample averages we reported above, there appear to be some slight differences in steady state choices for E players between the two designs for cost structures B and C. The differences in steady state choices between designs are statistically unimportant for all cost structures, which suggests that any differences in behavior between the two treatments tend to disappear over time. E player choices also are statistically indistinguishable from the Nash prediction for structures A and C, but are significantly larger than the Cournot output of 3 in cost structure B; this is true in both designs. We conclude that E behavior was more aggressive than predicted by the Cournot model in the cost structure corresponding
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Table 4 Quantity choice estimates, steady state analysis Parameter
gAI dAI fAI gAE dAE fAE e C AI C eAE gBI dBI fBI gBE dBE fBE C eBI C eBE gCI dCI fCI gCE dCE fCE C eCI C eCE
Design 1
Design 2
Estimate
Standard error
Estimate
Standard error
4.393 20.0362 0.5761 4.393 0.0713 0.4346 9.5952 8.9787 3.521 20.0792 0.4360 5.5451 20.0479 0.1242 10.743 4.7343 11.559 20.0144 0.0927 0.0676 0.0422 0.5411 12.720 1.3176
0.8210 0.0567 0.0697 0.7021 0.0606 0.0718 1.046 1.088 1.252 0.0935 0.1529 .5489 0.0634 0.0582 1.638 0.7009 0.6955 0.0315 0.0548 0.2626 0.0877 0.0622 0.5994 1.899
5.940 20.0065 0.4126 6.327 20.0612 0.3679 10.013 9.0402 5.481 0.0324 0.4735 3.3389 20.0535 0.4978 10.749 5.5023 3.1526 20.0293 0.7554 2.4350 20.1677 0.5177 12.817 0.5922
0.6484 0.0482 0.0517 0.7256 0.0578 0.0718 0.5086 0.6021 0.7114 0.0431 0.0576 0.9322 0.0750 0.0563 1.707 0.9811 0.9968 0.0222 0.0784 4.184 0.3259 0.2340 1.731 1.424
to partial preemption.15 This overly aggressive behavior may well have convinced a number of subjects in design 2 not to pursue partial preemption when they held the role of I player.16 By contrast, there is little indication of such aggressive behavior in cost structure C, and so I players in design 1 were more likely to settle on the subgame perfect option choice.
15
Mason et al. (1992) report similar results from experiments with asymmetric costs and repeated play. There, those subjects with higher costs (akin to our E players) made choices that were larger than their Cournot output. Subjects with lower costs (akin to our I players) responded by choosing outputs that were smaller than the Cournot level, and so earned profits that were less than the Cournot level. The predictive accuracy of the Cournot model in experiments with random re-matching of participants has also been noted by Holt (1985), and Palfrey and Rosenthal, 1994). 16 Our results are also analogous to Ultimatum game experiments, in that our I players decline to fully exploit their first-mover advantage, perhaps for fear that the E player will take an action that drives down the I profits. For further discussion on the relation between Ultimatum game experiments and sequential move preemption experiments, see Mason and Nowell (1998).
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5. Discussion These experiments were explicitly designed to test the proclivities of agents to strategically exploit preemptive power by manipulating industry costs to their advantage. Two findings are of particular interest. First, subjects generally exploit this power, to the extent that they will completely preempt their rivals in situations where it is part of the subgame perfect strategy, as in design 1. Second, a substantial fraction of subjects do not partially preempt their rivals (i.e., keep their rival’s market share small) when it is part of the subgame perfect strategy, as in design 2. Finding that subjects choose option C when it is privately optimal to do so does not provide evidence that dominant firms will preempt in a coldly rational manner; finding that subjects choose option C when it is privately optimal to do so but not when it is suboptimal provides more support for the empirical relevance of the preemption strategy. That ultimately such subjects most frequently select the privately optimal option, namely B, in this latter context confirms the presence of the behavior. Nevertheless, there remains some lingering doubt as to the pervasiveness of strategic preemption behavior, since a non-trivial fraction of subjects selected option A when option B was privately optimal. Finally, there is some evidence that Nash behavior accurately predicts the second stage, quantity choosing equilibrium, though a significant set of subjects appeared to behave irrationally. The combination of privately optimal option selection in stage 1 and Nash outputs in stage 2 is supportive of the subgame perfection refinement. It is of some interest that subjects placed in the E role chose more aggressively when confronted with asymmetric payoffs (i.e., options B and C). The fact that our subjects acted so aggressively may have reflected an attempt on their part to drive I players away from the asymmetric cost structures, which were relatively more favorable for the dominant firm, and into the symmetric design. This points to an interesting complication of partial preemption: since the rival is not dispatched, this agent has the opportunity to retaliate against the dominant firm in later stages. While such behavior is not credible, to the extent that E players can convince I players that such a possibility is sufficiently likely they may induce I players to use their strategic advantage less aggressively. While preemption is profitable for the incumbent in our experimental design, it is never socially optimal. The Cournot equilibrium market output is largest in cost structure A, and smallest in structure C, which implies that consumer surplus declines as one moves from structure A to structure B to structure C (from 405 tokens to 245 tokens to 211 tokens). Likewise, we see from Table 2 that industry profits are largest in structure A and smallest in structure C. The conclusion is that net surplus is largest in structure A and smallest in structure C. Moreover, the difference in total surplus between structures B and C is relatively small (1283 vs. 1211 tokens), while surplus in structure A is markedly larger (1685 tokens). In light of these remarks, it is interesting to consider the implications of a policy that makes it costly for an incumbent to drive a rival from the market. Such a cost
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might be likened to our ‘option cost’ attached to structure C in design 2, since it is in essence a fixed cost to the incumbent. If such a cost makes complete preemption privately suboptimal, while leaving partial preemption as a viable alternative, theory suggests that the first mover will switch from complete to partial preemption. In contrast, our results indicate that the incumbent is more likely to abandon preemption outright. This generates relatively substantial welfare gains, i.e., about a 40% increase in total surplus. Thus, our results suggest that an antitrust stance that actively attacks alleged predators could generate unexpectedly large welfare gains.
Acknowledgements An earlier version of this paper was presented at the Western Economic Association meetings in San Francisco. We thank Tim Cason, Ron Johnson, Stephen Martin, and two anonymous referees for helpful comments, but retain responsibility for any remaining errors. Funding for this project was received through the College of Business, University of Wyoming and the National Science Foundation. Any opinions, findings, and conclusions or recommendations expressed in this paper are those of the authors and do not reflect the views of these funding agencies.
Appendix A A.1. Instructions This is an experiment in the economics of market decision making. The National Science Foundation and other funding agencies have provided funds for the conduct of this research. The instructions are simple. If you follow them carefully and make good decisions you may earn a CONDIDERABLE AMOUNT OF MONEY which will be PAID TO YOU IN CASH at the end of the experiment. Your earnings in this experiment will depend on the choices you and another person make. This other person, known as ‘the other participant’, is randomly paired with you. You are paired with this person for only one choice period. After choices are made for this period and earnings are recorded, you will be paired with a different person. The identities of the other participants will never be revealed, nor will they ever know who you are. During a choice period you will be labeled as an I or an E participant. For half of the choice periods you will be I, and for the other half you will be E. Both you and the other participant will at the same time choose a value from a table consisting of rows and columns. The two selected values determine the payment made to you and the other participant. At the beginning of each choice period person I selects the tables from which both the I and E people choose. At times
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person I must pay for this choice. The tables are not necessarily the same for each participant, so there may be one for the E person and a different one for the I person. There are three sets of tables from which the I person may choose, they are labeled as sets A, B and C. Whenever you make a choice from your table you always will know the table from which the other person chooses. For every table, the values you may select are written down the left side of the table and are row values. You will always pick a row value. The value selected by the other participant is written across the top of your table. He or she will always pick the column value for your table. The intersection of the row and column value determines your earnings from the table for that period. After recording your earnings on a record sheet you will be paired with someone else, and you may or may not be changed from E to I or vice versa. Earnings are recorded in a fictitious currency called tokens. At the end of the experiment tokens are redeemed for cash at the exchange rate of 1000 tokens5 $1.00. All earnings will be paid to you in cash at the end of the experiment. To begin, you will be given an initial balance of 2000 tokens. You may keep this money plus any you earn. However, earnings can be negative in a choice period. A sample pair of tables for person I and person B is provided on the next page. In the experiment person I will have picked such a pair of tables. The tables are different, although they need not be. The top table shows person I’s earnings and the bottom one person B’s earnings. Each participant, for their table, makes a row choice. The choice can be 0 through 9. Suppose person I picks 4 and person B picks 6, then in the top table person I has earnings at the intersection of row 4 and column 6; they would be 520. Person B has earnings in his or her table at the intersections of row 6 and column 4; the table shows that 250 is earned. Notice that if B has chosen 9 and person I had picked 8, earnings for person B would be 2130. Earnings can be negative. During each period in the experiment only one row choice is made. After everyone has made their choice the computer calculates earnings. Everyone must record their choice and earnings on a record sheet. A sample record sheet is provided at the end. In every period you are randomly paired with a different person and told to be an E or I participant. Under the column labeled ‘Sample 1’ the participant is an I person; he or she chooses from an I table. All participants begin with a starting balance of 2000. Rows (4) and (5), respectively, show how much person I pays for choosing the tables and the adjustment to his or her balance. As shown no payment is made in this sample. On the table, 4 is chosen, while person B on the E table chooses 6. These choices are recorded on rows (6) and (7) of the record sheet. (The computer will inform you of the other participant’s choice.) Earnings at the intersection of row 4 and column 6 on the I table are 520. These earnings are added to the balance to yield an ending balance in row (9), of 2520. In column ‘Sample 2’ the person is made the B participant. On the B table the row choice is 9, the column choice is by I is 8, and earnings are 2130. The balance in row (7) fall to 2390.
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An example of the information that will appear on your terminal screen during a choice period is now presented. The numbers shown are based on the I person picking 4 and the B person choosing 6 on the sample table. The time period is 1 and the participant number is 1. When the I person is choosing the tables that determine earnings the following messages appear on the screen: THIS IS PERIOD Please enter your choice of tables (A, B or C). This is the set you have selected, is it correct? If correct enter YBS otherwise enter NO.
1 [A] [A] [YES]
Record this information and type YES to continue. Sample payment tables for person I and person E: payment table for I Person E’s choice 0
1
2
3
4
5
6
7
8
9
Person
0
00
00
00
00
00
00
00
00
00
00
I’s
1
650
525
500
475
450
425
400
375
350
325
choice
2
750
600
570
540
510
480
450
420
390
360
3
840
665
630
595
560
525
490
455
420
385
4
920
720
680
640
600
560
520
480
440
400
5
990
765
720
675
630
585
540
495
450
405
6
1050
800
750
700
650
600
550
500
450
400
7
1100
825
770
715
660
605
550
495
440
385
8
1140
840
780
720
660
600
540
480
420
360
9
1170
845
780
715
650
585
520
455
390
325
4
5
6
7
8
9
Sample payment tables for person I and person E: payment table for E Person I’s choice 0
1
2
3
Person
0
00
00
00
00
00
00
00
00
00
00
E’s
1
450
325
300
275
250
225
200
175
150
125
choice
2
510
360
330
300
270
240
210
180
150
120
3
560
385
350
315
280
245
210
175
140
105
4
600
400
360
320
280
240
200
160
120
80
5
630
405
360
315
270
225
180
135
90
45
6
650
400
350
300
250
200
150
100
50
00
7
660
385
330
275
220
165
110
55
00
255
8
660
360
300
240
180
120
60
00
260
2120
9
650
325
260
195
130
65
00
265
2130
2195
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When the I person is making a choice on the table the following messages appear: Please enter the value you have selected from the I table. This is the value you have selected, is it correct? If correct enter YES otherwise enter NO.
[4] [YES]
A similar message appears for those making a choice from the B table. The table selected is A (or B or C). Please enter the value you have selected from the B table. This is the value you have selected, is it correct?
[6] [YES]
If correct, enter YES, otherwise, enter NO. During the time all of the other subjects are making their choices, the screen will have the message ‘‘We are waiting for other participant to enter their choice.’’ When all choices are typed into the computer, the screen will show the following results for the I participants: This is the value you selected. [4] The option with your table is [A, B or C] You are Person I Your
Other person’s
Choice
Earnings
Choice
Earnings
4
520
6
250
Please record this information on your record sheets. When you have recorded all the information, enter YES to continue. For those choosing from the E table, the screen provides the following information: This is the value you have selected. [6] The option with your table is [A, B or C] You are Person E Your
Other person’s
Choice
Earnings
Choice
Earnings
6
250
4
520
130
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Please record this information on your record sheets. When you have recorded all information, enter YES to continue. Are there any questions about this procedure? A.2. Summary 1. At the beginning of a choice period you will be randomly paired with another person. The computer will make one person B and one I. I picks the payment tables from which each participant chooses. I may pay a fee for this choice. 2. Each period you must select a row value from your Payment Table. 3. Your earnings from the table will depend on the value you choose and what the other person chooses. 4. The payment you receive from each table can be found at the intersection of the row value you choose and column value chosen by the other participant. Several practiced sessions will be conducted to further acquaint you with the experimental procedure. One of the experimenters will act as the other participant for everyone. If you look at you screen you will see the following message: Welcome! please be seated and wait for you instructions. When you understand all the instructions, enter YES so we may begin. Anytime you are asked to enter information into the computer you will do so by typing what you want to enter and then hitting the ‘ENTER’ key. Words should always be in capital letters. The ‘ENTER’ key is dark grey and is located at the right side of you keyboard beside the quotation marks (‘,’) and the right bracket keys (]). Now enter ‘YES’ so that we may begin. You are now asked to enter your name. After you have typed in your name and hit the ‘ENTER’ key the following message will appear: This is the name you have entered. If it is correct please enter YES, if incorrect NO. Notice that you are given an opportunity to change the information that you have entered. This will allow you to correct any typing errors. If you are satisfied with the information you have entered, enter ‘YES’ and hit the ‘ENTER’ key. You will be given an opportunity to change every entry in a similar manner. After you are satisfied with you name as entered, enter ‘YES’. Now you will be asked for your social security number. REMEMBER THAT WHENEVER YOU ENTER ANY INORMATION INTO THE COMPUTER YOU MUST ALWAYS HIT THE ‘ENTER’ KEY AFTER TYPING IN YOUR INFORMATION. If you do not hit the ‘ENTER’ key the computer will not receive your information. Your identity will remain confidential and will not be used for any purpose other than to account for our expenditures to the funding agencies. Please do not speak to anyone during the experiment. This is important to the validity of the study and will not be tolerated.
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2. Payoff tables Option A: I’s payoffs E’s choice 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14 0
I’s
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
choice
1
800
640
620
600
580
560
540
520
500
480
460
440
420
400
380
2
878
698
675
653
630
608
585
563
540
418
495
473
450
428
405
3
950
750
725
770
675
650
625
600
575
550
525
500
475
450
425
4
1018
798
770
743
715
688
660
633
605
578
550
523
495
468
440
5
1080
840
810
780
750
720
690
660
630
600
570
540
510
480
450
6
1138
878
845
813
780
748
715
683
650
618
585
553
520
488
455
7
1190
910
875
840
805
770
735
700
665
630
595
560
525
490
455
8
1238
938
900
863
825
788
750
713
675
638
600
563
525
488
450
9
1280
960
920
880
840
800
760
720
680
640
600
560
520
480
440
10
1318
978
935
893
850
808
765
723
680
638
595
553
510
468
425
11
1350
990
945
900
855
810
765
720
675
630
585
540
495
450
405
12
1378
998
950
903
855
808
760
713
665
618
570
523
475
428
380
13
1400
1000
950
900
850
800
750
700
650
600
550
500
450
400
350
14
1418
998
945
893
840
788
735
683
630
578
525
473
420
368
315
1
2
3
4
5
6
7
8
9
10
11
12
13
14 0
Option A: E’s payoffs I’s choice 0 E’s
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
choice
1
800
640
620
600
580
560
540
520
500
480
460
440
420
400
380
2
878
698
675
653
630
608
585
563
540
418
495
473
450
428
405
3
950
750
725
770
675
650
625
600
575
550
525
500
475
450
425
4
1018
798
770
743
715
688
660
633
605
578
550
523
495
468
440
5
1080
840
810
780
750
720
690
660
630
600
570
540
510
480
450
6
1138
878
845
813
780
748
715
683
650
618
585
553
520
488
455
7
1190
910
875
840
805
770
735
700
665
630
595
560
525
490
455
8
1238
938
900
863
825
788
750
713
675
638
600
563
525
488
450
9
1280
960
920
880
840
800
760
720
680
640
600
560
520
480
440
10
1318
978
935
893
850
808
765
723
680
638
595
553
510
468
425
11
1350
990
945
900
855
810
765
720
675
630
585
540
495
450
405
12
1378
998
950
903
855
808
760
713
665
618
570
523
475
428
380
13
1400
1000
950
900
850
800
750
700
650
600
550
500
450
400
350
14
1418
998
945
893
840
788
735
683
630
578
525
473
420
368
315
C.F. Mason, O.R. Phillips / Int. J. Ind. Organ. 18 (2000) 107 – 135
132 Option B: I’s payoffs E’s choice 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14 0
I’s
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
choice
1
750
590
570
550
530
510
490
470
450
430
410
390
370
350
330
2
821
641
619
596
574
551
529
506
484
461
439
416
394
371
349
3
888
688
663
638
613
588
563
538
513
488
463
438
413
388
363
4
949
729
701
674
646
619
591
564
536
509
481
454
426
399
371
5
1005
765
735
705
675
645
615
585
555
525
495
465
435
405
375
6
1056
796
764
731
699
666
634
601
569
536
504
471
439
406
374
7
1103
823
788
753
718
683
648
613
578
543
508
473
438
403
368
8
1144
844
806
769
731
694
656
619
581
544
506
469
431
394
356
9
1180
860
820
780
740
700
660
620
580
540
500
460
420
380
340
10
1211
871
829
786
744
701
659
616
574
531
489
446
404
361
319
11
1238
878
833
788
743
698
653
608
563
518
473
428
383
338
293
12
1259
879
831
784
736
689
641
594
546
499
451
404
356
309
261
13
1275
875
825
775
725
675
625
575
525
475
425
375
325
275
225
14
1286
866
814
761
709
656
604
551
499
446
394
341
289
236
184
1
2
3
4
5
6
7
8
9
10
11
12
13
14
0
0
0
Option B: E’s payoffs I’s choice 0 E’s
0
0
0
0
0
0
0
0
0
0
0
0
0
choice
1
600
440
420
400
380
360
340
320
300
280
260
240
220
200
180
2
653
473
450
428
405
383
360
338
315
293
270
248
225
203
180
3
700
500
475
450
425
400
375
350
325
300
275
250
225
200
175
4
743
523
495
468
440
413
385
358
330
303
275
248
220
193
165
5
780
540
510
480
450
420
390
360
330
300
270
240
210
180
150
6
813
553
520
488
455
423
390
358
325
293
260
228
195
163
130
7
840
560
525
490
455
420
385
350
315
280
245
210
175
140
105
8
863
563
525
488
450
413
375
338
300
263
225
188
150
113
75
9
880
560
520
480
440
400
360
320
280
240
200
160
120
80
40
10
893
553
510
468
425
383
340
298
255
213
170
12
85
43
0
11
900
540
495
450
405
360
315
270
225
180
135
9
45
0
245
12
903
523
475
428
380
333
285
238
190
143
95
4
0
248
295
13
900
500
450
400
350
300
250
200
150
100
50
0
250
2100
2150
14
893
473
420
368
315
263
210
158
105
53
0
253
2105
2158
2210
C.F. Mason, O.R. Phillips / Int. J. Ind. Organ. 18 (2000) 107 – 135
133
Option C: I’s payoffs E’s choice 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14 0
I’s
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
choice
1
640
480
460
440
420
400
380
360
340
320
300
280
260
240
220
2
698
518
495
473
450
428
405
383
360
338
315
293
270
248
225
3
750
550
525
500
475
450
425
400
375
350
325
300
275
250
225
4
798
578
550
523
495
468
440
413
385
358
330
303
275
248
220
5
840
600
570
540
510
480
450
420
390
360
330
300
270
240
210
6
878
618
585
553
520
488
455
423
390
358
325
293
260
228
195
7
910
630
595
560
525
490
455
420
385
350
315
280
245
210
175
8
938
638
600
563
525
488
450
413
375
338
300
263
225
188
150
9
960
640
600
560
520
480
440
400
360
320
280
240
200
160
120
10
978
638
595
553
510
468
425
383
340
298
255
213
170
128
85
11
990
630
585
540
495
450
405
360
315
270
225
180
135
90
45
12
998
618
570
523
475
428
380
333
285
238
190
143
95
48
0
13
1000
600
550
500
450
400
350
300
250
200
150
100
50
0
250
14
998
578
525
473
420
368
315
263
210
158
105
53
0
253
2105
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Option C: E’s payoffs I’s choice 0 E’s
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
choice
1
240
80
60
40
20
0
220
240
260
280
2100
2120
2140
2160
2180
2
248
68
45
23
0
223
245
268
290
2113
2135
2158
2180
2203
2225
3
250
50
25
0
225
250
275
2100
2125
2150
2175
2200
2225
2250
2275
4
248
28
0
228
255
283
2110
2138
2165
2193
2220
2248
2275
2303
2330
5
240
0
230
260
290
2120
2150
2180
2210
2240
2270
2300
2330
2360
2390
6
228
233
265
298
2130
2163
2195
2228
2260
2293
2325
2358
2390
2423
2455
7
210
270
2105
2140
2175
2210
2245
2280
2315
2350
2385
2420
2455
2490
2525
8
188
2113
2150
2188
2225
2263
2300
2338
2375
2413
2450
2488
2525
2563
2600
9
160
2160
2200
2240
2280
2320
2360
2400
2440
2480
2520
2560
2600
2640
2680
10
128
2213
2255
2298
2340
2383
2425
2468
2510
2553
2595
2638
2680
2723
2765
11
90
2270
2315
2360
2405
2450
2495
2540
2585
2630
2675
2720
2765
2810
2855
12
48
2333
2380
2428
2475
2523
2570
2618
2665
2713
2760
2808
2855
2903
2950
13
0
2400
2450
2500
2550
2600
2650
2700
2750
2800
2850
2900
2950
21000 21050
14
253
2473
2525
2578
2630
2683
2735
2788
2840
2893
2945
2998
21050 21103 21155
134
C.F. Mason, O.R. Phillips / Int. J. Ind. Organ. 18 (2000) 107 – 135
References Dixit, A., 1979. A model of duopoly suggesting a theory of entry barriers. Bell Journal of Economics 10 (1), 20–32. Dixit, A., 1980. The role of investment in entry-deterrence. Economic Journal 90, 95–106. Eaton, B.C., Ware, R., 1987. A theory of market structure with sequential entry. Rand Journal of Economics 18 (1), 1–16. Fomby, T., Hill, R., Johnson, S., 1988. In: Advanced Econometric Methods, Springer-Verlag, New York. Friedman, J., 1967. An experimental study of cooperative duopoly. Econometrica 35 (3–4), 379–397. Gilbert, R.J., 1989. The role of potential competition in industrial organization. The Journal of Economic Perspectives 3 (3), 107–128. Gilbert, R.J., Lieberman, M., 1987. Investment and coordination in oligopolistic industries. Rand Journal of Economics 18 (1), 17–33. Gilbert, R.J., Newberry, D.M.G., 1982. Pre-emptive patenting and the persistence of monopoly. American Economic Review 71, 514–526. Harrison, G.W., 1988. Predatory pricing in a multiple market experiment: a note. Journal of Economic Behavior and Organization 9, 405–417. Holt, C.A., 1985. An experimental test of the consistent-conjectures hypothesis. American Economic Review 75, 314–325. Isaac, R.M., Smith, V.L., 1985. In search of predatory pricing. Journal of Political Economy 93, 320–345. Jung, Y.J., Kagel, J.H., Levin, D., 1994. On the existence of predatory pricing: an experimental study of reputation and entry deterrence in the chain store game. Rand Journal of Economics 25 (1), 72–93. Kalai, B., Lehrer, B., 1993. Rational learning leads to nash equilibrium (a new extended version). Econometrica 61 (5), 1019–1045. Krattenmaker, T.G., Salop, S.C., 1986. Anticompetitive exclusion: raising rivals’ cost to achieve power over price. Yale Law Journal 96 (2), 209–294. Lieberman, M., 1987. Post-entry investment and market structure in the chemical processing industry. Rand Journal of Economics 18 (2), 533–549. Mason, C.F., Nowell, C., 1998. An experimental analysis of subgame perfect play: the entry deterrence game. Journal of Economic Behavior and Organization 37 (4), 443–462. Mason, C.F., Phillips, O.R., 1998. Dynamic Learning in Two-Person Experimental Games, University of Wyoming working paper, July 1998. Mason, C.F., Phillips, O.R., Nowell, C., 1992. Duopoly behavior in asymmetric markets: an experimental evaluation. Review of Economics and Statistics 74, 662–670. Masson, R., Shaanan, J., 1986. Excess capacity and limit pricing: an empirical test. Economica 53, 365–378. Mood, A.M., Graybill, F.A., Boes, D.C., 1974. In: Introduction to the Theory of Statistics, McGraw Hill, New York. Oster, S., 1982. The strategic use of regulatory investment by industry subgroups. Economic Inquiry 20 (4), 604–618. Palfrey, T., Rosenthal, H., 1994. Repeated play, cooperation, and coordination: an experimental study. Review of Economic Studies 61, 545–565. Phillips, O.R., Mason, C.F., 1992. Mutual forbearance in a conglomerate game. Rand Journal of Economics 23 (3), 395–414. Roth, A.E., Erev, I., 1995. Learning in extensive form games: experimental data and simple dynamic models in the intermediate term. Games and Economic Behavior 8 (1), 164–212. Salop, S.C., Scheffman, D.T., 1983. Raising rivals’ costs. American Economic Review, Papers and Proceedings 73, 267–271. Salop, S.C., Scheffman, D.T., Schwartz, M., 1984. A Bidding Analysis of Special Interest Regulation:
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Raising Rivals’ Costs in a Rent Seeking Society, The Political Economy of Regulation: Private Interests in the Regulatory Process. Spence, A.M., 1977. Entry, capacity, investment and oligopolistic pricing. Bell Journal of Economics 8 (2), 534–544. Tirole, J., 1988. In: The Theory of Industrial Organization, MIT Press, Cambridge, MA. West, D.S., 1981. Testing for market preemption using sequential location data. Bell Journal of Economics 12 (1), 129–143. Williamson, O., 1968. Wage rates as a barrier to entry: The Pennington Case. Quarterly Journal of Economics 85, 85–116.