Chapter 2
AutoCAD FundamentalsdPart II
Learning Objectives You learned a great deal in Chapter 1, AutoCAD FundamentalsdPart I, in fact the majority ...
Learning Objectives You learned a great deal in Chapter 1, AutoCAD FundamentalsdPart I, in fact the majority of what you need to know to get started on a design. This chapter serves as a “cleanup” and concludes the basic introduction to AutoCAD, as there are just a few more topics to get to. Here, we discuss the following: l l l l l l
l l l l
Using grips Setting units Using Snap and Grid Understanding the Cartesian coordinate system Geometric data entry Inquiry commands: l Area l Distance l List l ID Explode command Polygon command Ellipse command Chamfer command
Templates Setting limits Save Help files TANgent OSNAP Time
By the end of this chapter, you will have learned all the necessary basics to begin drafting your first project, including setting proper units, analyzing what you have done, and saving your work. After an introduction to layers in Chapter 3, you will begin a realistic architectural design. Estimated time for completion of this chapter: 2 hours.
2.1 GRIPS We begin this chapter with grips, a natural progression from learning the OSNAP points. These are relatively advanced editing tools and chances are you have already made them appear by accident by clicking an object without selecting a command first. That is OK; just press Esc and they go away. But, what are these mysterious blue squares? Take a close look; after learning OSNAPs, these should look familiar. Grips are control points, locations on objects where you can modify that object’s size, shape, or location. They are quite similar to the “handles” that you find in Photoshop or Illustrator if you are familiar with those applications. To try out the concept, first draw some lines, arcs, circles, and rectangles. Then, activate grips by selecting all of them (as seen in Fig. 2.1). The objects become dashed and the grips appear. When your mouse hovers over one of them, the grip turns pink. If you click on it, it becomes red, meaning it is active (or hot). With the grip activated, move the mouse around. The object changes in one of several ways. A line or circle can be moved around if the center grip is selected. A circle can be scaled up or down in size if the outer quadrants are selected. Arcs can be made larger or their length increased. Other grips, such as the endpoints of a line or corners of a rectangle, change (or stretch) the shape of that object if activated and moved. Try them all out. There is of course much more to grips. Formally referred to as multifunctional grips, they perform other construction tasks via an available vertex menu that appears if you hold your mouse over them. We explore this in depth in a later chapter.
FIGURE 2.1 Grips on circles, rectangles, arcs, and lines.
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2.2 UNITS AND SCALE We have not yet talked about any drawing units, such as feet, inches, or centimeters. When you practiced the offset command, you entered a value, such as 1 or 2, but what did it mean? Well, as you inadvertently discovered, the default unit system in AutoCAD, until you change it, is a simple decimal system of the type we use in everyday life. However, it is unitless, meaning that the 1 or 2 you entered could have been anythingdfeet, inches, yards, meters, miles, or millimeters. Think about it: It is an easy and powerful idea, but it is up to you to set the frame of reference and stick to it. So, if you are designing a city and 1 is equal to a mile, then 2 is 2 miles, and 0.5 is half a mile. AutoCAD does not care; it gives you a system and lets you adapt it to any situation or design. Then, you just draw in real-life units or, as we say in CAD, 1-to-1 units. This is the golden rule of AutoCAD. Always draw everything to real-life size. Do not randomly scale objects up or down. A decimal system of units is OK for many engineering applications, but what about architecture? Architects prefer their distances broken down to feet and inches because it is always easier to understand and visualize a distance of 220 e600 than 27000 . To switch to architectural units, type in units and press Enter, or select Format / Units. from the cascading menus, and the dialog box in Fig. 2.2 appears.
FIGURE 2.2 Drawing Units dialog box.
Simply select Architectural from the drop-down menu at the upper left and ignore the rest of the options in the dialog box; there is no need to change anything else at this point. Now, as you draw and enter in units, they are recognized as feet or inches. To enter in 5 feet (such as when using the offset command), type in 50 . To enter in 5 inches, there is no need for an inch sign, just type in the number 5; AutoCAD understands that an absence of a foot marker means inches. To mix feet and inches, type in 50 6, which is of course 50 e600 ; there is no need for a hyphen either. If you need a fraction, such as 5 feet, 4 inches, and ¼, then type in 50 4.25. There is a way to enter actual fractions as well, but students make errors with this type of data entry on a regular basis, so we will not even discuss it. Just convert all fractions to decimal. So 3 inches and 13/16 will just be 3.8125. That is the easiest way to go.
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2.3 SNAP AND GRID These two concepts go hand in hand. The idea here is to set up a framework pattern on the screen that restricts the movement of the crosshairs to predetermined intervals. That way, drawing simple shapes is easy because you know that each jump of the mouse on the screen is equal to some preset unit. Snap is the feature that sets that interval, but you need the grid to make it visible. One without the other does not make sense, and usually they are set equal to each other. Snap and Grid are not used that often in the industry, but it is a great learning tool, and we do a drawing at the end of this chapter using them. It also helps knowing about this feature, as it can be inadvertently activated by pressing the Snap or Grid buttons at the bottom of the screen. Lately, having a Grid on has also been the default setting in AutoCAD.
To Set Snap Type in snap and press Enter. l
AutoCAD says: Specify snap spacing or [ON/OFF/Aspect/Legacy/Style/Type]<00 -0 1/200 >: Type in 1, setting the snap to 1 inch.
FIGURE 2.3 Figures drawn with Snap and Grid.
To Set Grid Type in grid and press Enter. l
AutoCAD says: Specify grid spacing(X) or [ON/OFF/Snap/Major/aDaptive/Limits/Follow/Aspect]<00 -0 1/200 >:
Type in 1, setting the grid to 1 inch. Snap and Grid are now set, although in some cases you may have to zoom to extents (Tip 3) to see everything. In older versions of AutoCAD, the grid was hard-to-see dots. In AutoCAD 2012 and continuing with 2019, it became reminiscent of graph paper, as seen in Fig. 2.3. Try drawing a line; you notice right away that the cursor “jumps” according to the intervals you set. F9 turns Snap on and off, whereas F7 takes care of Grid, and you can always toggle back and forth using the drawing aids buttons at the bottom of the screen just to the right of the MODEL icon. Grid looks like a grid, and snap looks like a bunch of dots. Fig. 2.3 is a screen shot of Snap and Grid in use while drawing a simple shape. You can, if desired, change the color of the grid’s major and minor lines via the right-click Options., Display tab, Colors. button. The entire Options dialog box is described later in the text, but you should explore this on your own as well.
2.4 CARTESIAN COORDINATE SYSTEM AutoCAD, and really all CAD programs, rely on the concepts of axes and planes to orient their drawings or models in space. In 2D drafting, you are always drawing somewhere on AutoCAD’s XeY plane, which is made up of the intersections of the X and Y axes. When you switch to 3D, the Z axis is made visible to allow drawing into the third
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dimension. The X, Y, and Z axes are part of the Cartesian coordinate system, and we need to briefly review this bit of basic math and illustrate why it is helpful to know it. Fig. 2.4 illustrates the 2D coordinate system, made up of the X and Y axes and numbered as shown.
FIGURE 2.4 The Cartesian coordinate system.
This system is important not only because you may want to know where in space your drawing is but also you can create objects of a given size by entering their X and Y values. Moreover, we refer to this system often for a variety of other construction needs and distance entries, including inserting drawings into the point 0,0, so review and familiarize yourself with it again, as it is likely you may not have seen this in a while. Next, we introduce the various distance entry tools. As you go through Section 2.5, knowing the Cartesian coordinate system helps you understand what is going on.
2.5 GEOMETRIC DATA ENTRY The ability to accept sizing information when creating basic objects is the “bread and butter” of any drafting or modeling software. Geometric data entry refers to the various techniques needed to convey to AutoCAD your design intent, which may involve everything from the length and angle of a line to the diameter of a circle, or the size of a rectangle. AutoCAD has two precise methods to enter distances, angles, and anything else you may need. These techniques are the older “manual” method, where you enter data via the keyboard and it appears on your command line, and the newer “dynamic” method, where you still use the keyboard, but the data appear on your screen via what is known as a “heads-up” display. This type of display can of course be used with all commands, not just for data and sizing entry. Most students probably gravitate toward the newer method, and indeed it offers many advantages, not the least of which is faster data input. We consider this the primary method in this text but present the manual method as an optional alternative. Experience has shown that some students dislike the additional on-screen clutter that Dynamic Input adds, finding the manual method less distracting. Ultimately, it is up to you to decide what to use.
Dynamic Input Erase anything that may be on your screen and turn off all drawing aids at the bottom of the screen, including Snap, Grid, and anything else you may have on. Now press the DYNMODE drawing aid, as seen in Fig. 2.5. Note that you may first need to add that to the drawing/construction aides menu via the Customization button (three horizontal bars at the very bottom right).
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FIGURE 2.5 Dynamic Input turned on.
This type of input allows you to specify distances and angles directly on the screen. Begin drawing a line and you see an example of Dynamic Input in action. An arbitrary example is shown in Fig. 2.6. Your values of course may be different, but the basic display should be the same.
FIGURE 2.6 Drawing a line with Dynamic Input.
Notice what AutoCAD is allowing you to do. The 8 3/800 value in Fig. 2.6 is surrounded by a box, meaning it is editable. All you have to do is enter a desired value, so enter a small value, such as 5, but do not press Enter yet. What if you wanted to change the angle of the line? Simply press the Tab key, tab over to the 32 degrees value, and enter something else, perhaps a 45. Finally, press Enter. Your line 5 units long at 45 degrees is done. The line command continues of course, and you can repeat this as much as needed, very quick and efficient. This works with Ortho on as well. In that case, you enter only distance values, no angles, as Ortho forces the lines to all be 90 degrees. Be sure to “lead” the mouse (and in turn the lines being created) by slightly moving the mouse in the direction you want to go. To use Dynamic Input to draw a rectangle (500 300 in this example), make sure DYNMODE is on, begin the command, and click anywhere to start the rectangle. You see fields in which to enter the values for the height and width (Fig. 2.7). As before, enter a new value in the first text field (5) and tab over to the next field, entering the other value (3). As you press Enter, the 500 300 rectangle is created. Note of course that the first value is the width and the second value is the height. The usefulness of Dynamic Input extends out to just about any shape with which you may work. Fig. 2.8 shows DYNMODE with an arc (left) and a circle (right). As before, you can specify on-screen data needed to create that particular shape. You may notice also that some of the “heads-up” menus show a downward pointing arrow. You can use the down arrow on your keyboard to drop down the menu and reveal other choices, which of course mimic what is available in the parentheses on the command line. Fig. 2.9 is one example with the offset command. You can cycle through these options to select what you need.
FIGURE 2.7 Drawing a rectangle with Dynamic Input.
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FIGURE 2.8 Drawing an arc (left) and a circle (right) with Dynamic Input.
FIGURE 2.9 Dynamic Input menu, Offset command.
Manual Input Using the manual (command line) method, also called Direct Distance Entry, you can achieve the same thing that can be done with the DYNMODE input. Let us run through a few scenarios and, along the way, introduce Absolute and Relative Entry. The simplest case just involves lines. Turn off the DYNMODE button and begin the line command, clicking where you want to start. Now, all you have to do is point the mouse in the direction you want the line to go (moving the mouse a bit in that direction), type a length value on the keyboard, press Enter, and the line appears. You can continue this “stitching” indefinitely. Note that we have not yet explored how to draw the lines at various precise angles, except for 90 degrees; for that, just turn on Ortho. If using Ortho, be sure to once again “lead” the linework as before, by moving your mouse in the direction you want to go, so AutoCAD understands your intent. Whether done manually or via DYNMODE, this point-by-point stitching, called Direct Distance Entry, is a useful technique. One example of its use occurs after you do a basic room or building perimeter survey. This may just be a wallby-wall sequential field measurement of a space. When you return to the office you can quickly enter the wall lengths into AutoCAD one at a time via this technique. Do take a few minutes to practice it. Direct Distance Entry can be done manually one other way: Absolute Coordinate Entry. While not a common technique for day-to-day drafting, it really gets you to practice and understand the Cartesian coordinate system. What you do is enter
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X and Y values (in pairs) one at a time. To practice this, begin the line command, then, instead of clicking anymore, type in the following values, pressing Enter after each one: 0,0 0,2 2,2 2,4 4,4 4,2 6,2 6,0
then c for close
These are the X and Y values for the lines to follow; and if you typed correctly, then the shape seen in Fig. 2.10 should emerge on your screen one segment at a time.
FIGURE 2.10 Shape created via Direct Distance Entry.
Another variation on Direct Distance Entry is called Relative Data Entry. This is useful for quickly and easily creating shapes, such as rectangles, anywhere on the screen. It also allows you to enter in various angles for lines besides the Orthoinduced 90 degrees. To do either you need to know two new symbols, @ and <. The @ symbol frees you from the absolute 0,0 and can be interpreted as meaning “relative to.” The last point is in the case of a rectangle; this means you can create it relative to wherever you are in space by simply starting the rectangle command and specifying an X and a Y value preceded by the @ symbol. So, for a 500 300 rectangle, 1. Start the rectangle command. 2. Click somewhere on your screen to anchor the first point. 3. Type in: @5,3. The rectangle then appears. Now that you know about the @ symbol and what it does, you can also draw lines at any angle, from any point, by employing the “less than” symbol (<). This is called Relative Distance Angle Entry. Any numerical value after this “alligator teeth” symbol is interpreted as an angle. The format is as follows: @Distance < Angle. Therefore, to create a line that is 10 units long at 45 degrees, 1. Start the line command. 2. Click somewhere on the screen to anchor the first point. 3. Type in: @10 < 45. The line (10 units long, at 45 degrees) appears. As we conclude Section 2.5, remember that, when it comes to creating a rectangle, the dynamic and basic manual methods are not the only ones available. A brief mention was made in Chapter 1, when the rectangle was first introduced, that you can also access length and width data as part of the command line suboptions, such as pressing d for Dimensions. You can vary that by specifying a total area and then either the length or width. It may be worth it to briefly review all this again to have the full set of options available to you. You need to create quite a few rectangles as you begin drafting. They are the basis of furniture, mechanical components, and even entire floor plans, as we will soon see. You should be well versed in all the ways to create them.
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2.6 INQUIRY COMMANDS Our next topic in AutoCAD fundamentals is the Inquiry commands set. These commands are there to give you information about the objects in front of you on the screen as well as other vital data, such as angles, distances, and areas. As such, it is important for you to learn them early on; the information these commands provide is especially valuable to a beginner student and will continue to be essential as you get more experienced. Inquiry commands were upgraded just a few releases ago, and they currently comprise the following: l l l l l l l l
Area gives you the area of an object or any enclosed space. Distance gives you the distance between any two points. List gives you essential information on any object or entity. ID gives you the coordinates of a point. Radius gives you the radius of a circle or arc. Angle gives you the angle between two lines. Volume gives you the volume of a 3D object Mass properties lists various mass properties of a 3D solid.
We cover the first four inquiry commands in detail (area, distance, list, and ID) and include a brief mention of radius and angle. Volume and mass properties are not discussed here, as those are for 3D work. As before, all commands can be accessed through the usual four ways: typing, cascading menus, toolbars, and the Ribbon. The toolbar used is the Inquiry toolbar, as seen in Fig. 2.11, and should be brought up on screen using the methods described in Chapter 1.
FIGURE 2.11 Inquiry toolbar.
Area
Area is a very important and useful Inquiry command. It is used often by architects to verify the area of a room or an entire floor plan. Area calculations are performed in two ways: either on an object or, more commonly, point by point (such as the area of a room). Draw a rectangle of any size. We go over both methods, although with a rectangle you would really use only the object method, saving the point-by-point approach for a more complex floor plan.
Point by Point This is used when measuring an area defined by individual lines (not an object). Step 1. Make sure your units are set to Architectural and you have a rectangle on your screen. Step 2. Begin the area command via any of the preceding methods. l AutoCAD says: Specify first corner point or [Object/Add area/Subtract area]