Colour Images

Colour Images

Colour Images 1. Table 3.4 : Figures generated by using blue prints BLUE PRINT GENERATED FIGURES The Sun (Blue print) The Sun Leaves (Blue print) ...

11MB Sizes 2 Downloads 161 Views

Colour Images 1. Table 3.4 : Figures generated by using blue prints BLUE PRINT

GENERATED FIGURES

The Sun (Blue print)

The Sun

Leaves (Blue print)

Leaves

The Goddess Subhadra (Blue print)

The Goddess Subhadra

247

L-System Fractals

248

Peacock (Blue Print)

Peacock

Flower (Blue print)

Flower

The Mountain (Blue print)

The Mountain

Colour Section

249

Tree (Blue print)

Tree

Fountain (Blue print)

Fountain

L-System Fractals

250

The thorn (Blue print)

The thorn

A Bird (Blue print)

A bird

The flame (Blue print)

The flame

Colour Section

251

Rock (Blue print)

Rock

Sierpinski gasket (Blue print)

Sierpinski gasket

Cancer (Blue print)

Cancer

L-System Fractals

252

Grass (Blue print)

Grass

Leaves (Blue print)

Leaves

As discussed in chapter 3, beautiful and colourful fractals can be generated out of different equations, represented through a blue print of the concerned fractal. The table of colourful fractal images are shown in the table above with corresponding blue prints against them. This has been reproduced with colours from the paper written by the authors titled “Generation of self similar graphical images using iterated function system” from the Proceedings of Conference on Information Technology, Bhubaneswar, Orissa, 2002, 300-301 [10]. 2. Table 8.1: Figures from the thesis of Hansrudi NOSER Many interesting figures have been generated using the concept discussed in the PhD thesis of H. NOSER titled “A Behavioral Animation System Based on L-systems and Synthetic Sensors for Actors” in the area of application of L-systems in animation and generation of synthetic sensors for actors [55]. These colourful figures have been given in the table below as a token of illusion and perception about 3D animation. This has been discussed in chapter 8 section 8.7 in detail.

Colour Section

Figure 8.2: A whirlwind in a forest

Figure 8.4: Butterflies

Figure 8.6: Bouncing balls

Figure 8.8:Terminalia by C. Cestonaro

253

Figure 8.3: School of Fish

Figure 8.5: Surreal L-structures

Figure 8.7: Palms by E. Frey

Figure 8.9:Nicotinia by C. Cestonaro

254

L-System Fractals

Figure 8.10:Tabebuia by C. Cestonaro

Figure 8.12: Ferns

Figure 8.14: Growing forest

Figure 8.16:Vision based 2D navigation

Figure 8.11:Picea abies by P. Prochet

Figure 8.13:Quartz by N. Durant de Saint Andre

Figure 8.15:Berillium by N. Durant de Saint Andre

Figure 8.17:Vision based 3D navigation

Colour Section

Figure 8.18: Walking on sparse foothold locations

255

Figure 8.19: Walking on sparse foothold locations

Figure 8.20: Imported actor trajectories

Figure 8.21:Escaping from a maze

Figure 8.22:Walking through a flower field

Figure 8.23:Navigating humanoids

Figure 8.24: Actors of a tennis game

Figure 8.25:Tennis game

256

L-System Fractals

Figure 8.26:VLNET tennis stade

Figure 8.28:Autonomous referee and player

Figure 8.30:Force field - tree interaction

Figure 8.27:VLNET racket picking

Figure 8.29:VLNET tennis game

Figure 8.31:Future animation with humanoids