Exploring influencing variables for the acceptance of social robots

Exploring influencing variables for the acceptance of social robots

Accepted Manuscript Exploring influencing variables for the acceptance of social robots Maartje M.A. de Graaf, Somaya Ben Allouch PII: DOI: Reference:...

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Accepted Manuscript Exploring influencing variables for the acceptance of social robots Maartje M.A. de Graaf, Somaya Ben Allouch PII: DOI: Reference:

S0921-8890(13)00133-4 http://dx.doi.org/10.1016/j.robot.2013.07.007 ROBOT 2163

To appear in:

Robotics and Autonomous Systems

Received date: 3 January 2013 Revised date: 2 July 2013 Accepted date: 12 July 2013 Please cite this article as: M.M.A. de Graaf, S. Ben Allouch, Exploring influencing variables for the acceptance of social robots, Robotics and Autonomous Systems (2013), http://dx.doi.org/10.1016/j.robot.2013.07.007 This is a PDF file of an unedited manuscript that has been accepted for publication. As a service to our customers we are providing this early version of the manuscript. The manuscript will undergo copyediting, typesetting, and review of the resulting proof before it is published in its final form. Please note that during the production process errors may be discovered which could affect the content, and all legal disclaimers that apply to the journal pertain.

Exploring Influencing Variables for the Acceptance of Social Robots Maartje M.A. de Graaf* & Somaya Ben Allouch University of Twente, Department of Media, Communication and Organization, Enschede, The Netherlands * Corresponding author. Telephone: +31 53 489 6094 E-mail address: [email protected] Postal Address: University of Twente Att. M.M.A. de Graaf Faculty of Behavioral Sciences Department of Media, Communication and Organization Drienerlolaan 5 7522 NB Enschede, The Netherlands Abstract In order to introduce social robots successfully, we must first understand the underlying variables whereupon potential users accept these robots to reside within their own homes. An extensive literature review has been conducted and has found divers variables influencing the acceptance of social robots categorized by utilitarian variables, hedonic variables, user characteristics, social normative beliefs and control beliefs. In a user study where 60 participants interacted with a social robot, an evaluation of both the robot itself and the users’ interaction experience was performed. The results confirm the existence of gender and cultural differences in human-robot interaction and indicate that especially the hedonic variables of social competence and companionship are important for the user acceptance of social robots. The focus of this paper is to provide insight into the influence of different variables for the user acceptance of social robots. Subsequently, our results may serve as an onset to develop an integral model which considers the relevant variables of social robot acceptance.

Highlights  An extensive literature review was performed on social robot acceptance variables.  In a user study, users evaluated both the social robot and the interaction experience.  Social robot acceptance research should include both utilitarian and hedonic factors.  Important utilitarian factors are usefulness and adaptability.  Important hedonic factors are enjoyment, sociability and companionship.

*Manuscript Click here to view linked References

1. INTRODUCTION Social robots are expected to increasingly penetrate our everyday lives. They are designed to interact socially with humans to simplify communication and, therefore, increase their acceptance by users [1]. However, if social robots are to be successfully introduced into people‟s homes, we must understand the underlying reasons whereupon potential users decide to accept these robots and invite them into their domestic environments. To be able to explain social robot acceptance and use, it is essential to understand the determinants of the key acceptance variables [2]. Cumulatively, the fields of information systems, human-computer interaction, psychology and communication science realms a long history in technology acceptance research. Prominent models such as the Technology Acceptance Model (TAM) [3] or the Unified Theory of Acceptance and Use of Technology (UTAUT) [4] provide the utilitarian variables such as usefulness and ease of use. However, these basic technology acceptance models do not take into consideration the hedonic variables such as enjoyment and attractiveness. Over the past decades, the field of human-computer interaction experienced a transformation from pragmatics and functionality to encompassing emotional responses and positive experiences associated with the use of that technology [5]. Indeed, the experience people have with interactive systems is two-fold. Currently, both the utilitarian and the hedonic views are considered equally important when studying technology acceptance. Moreover, several studies in human-robot interaction also point to the relevance of including the hedonic view in evaluating robots [6, 7, 8, 9]. Utilitarian variables are attributes connected to the practicality and usability of a product, whereas, in contrast, the hedonic variables are attributes related to the user experience while using a product. Although a few studies on social robots have included hedonic aspects, only a few have focused on the user acceptance of these robots (for example [7]). This study examines both utilitarian and hedonic variables as they present a broader view on robots as social actors in interaction scenarios and enable the evaluation of the affective factors of the interaction which distinguishes social robots as a unique technological genre [6, 10]. This paper will focus on providing insight into the influence of the various variables for the user acceptance of social robots. Subsequently, our results may serve as a protocol for the development of an integral model which takes into consideration the relevant variables of social robot acceptance. 2. THEORETICAL BACKGROUND Because intentions are found to be good predictors of specific behavior, they have become a critical part of many contemporary theories of human behavior [11]. And although the details of these theories differ, they all show conjunction on a small number of variables that account for much of the variance in behavioral intentions. These variables can be considered as three major kinds of considerations that influence the decision to perform a particular behavior: (1) the likely positive or negative consequences of the behavior, (2) the approval or disapproval of the behavior by respected individuals or groups, and (3) the factors that may facilitate or impede performance of the behavior. When these three categories are applied to the acceptance of social robots, the first category can be viewed as the user‟s evaluation of (using) a robot, the second category as the social normative beliefs the user holds about using a robot, and the third category as the contextual factors that play a role while using a robot. The next sections address these three categories and present the corresponding variables of social robots relating to their acceptance. Additionally, we also present relevant user characteristics, which are more trait like, thus stable, variable that are found to be influential in the acceptance of technology in general or social robots specifically. Before presenting an overview of hypotheses derived from findings of previous studies, this theoretical outline will describe the outcome variables of social robots acceptance. 2.1 Attitudinal Beliefs The attitudinal belief structure involves the user‟s favorable or unfavorable evaluation of a particular behavior [11], or in this case the evaluation of behavioral beliefs resulting from the use of a social robot. The experience people have with interactive technologies are two-fold. According to researchers in human-computer interaction [12, 13], there are both utilitarian and hedonic product aspects. To allow a broader view on the acceptance of social robots, both utilitarian and hedonic factors of human-robot interaction have been chosen to evaluate the interaction between humans and robots. Utilitarian factors relate to the practicality and usability of a product. Hedonic factors, on the other hand, refer to the user experience while using a product and have no obvious relation to task-related goals. The dichotomy of utilitarian and hedonic factors as determinants of technology acceptance also arises from motivation theory which suggests a main classification of motivators based on the different reasons or goals people have that encourages the performance of an activity [14, 15]. This dichotomy is between extrinsic and intrinsic motivation. Extrinsic motivation refers to doing something because it leads to a separate outcome and intrinsic motivation relates to the performance of an activity for no apparent reinforcement other than the process of performing that activity itself. This holistic dichotomous view, including both utilitarian and hedonic factors of social robot acceptance, acknowledges the unique elements that distinguishes social robots as a new technological genre, and demonstrates the need to include these factors with respect to traditional evaluation factors in human-computer interaction. 2.1.1 Utilitarian Factors Utilitarian factors are tied to utility and emphasizes the extrinsic motivations to accept or use a technology. Widely acknowledged utilitarian variables originating from the TAM are usefulness and ease of use [3] and are solid predictors of intention

to use in the context of human-computer interaction [16]. In the context of robotics, usefulness is defined as the user‟s belief that using the robot would enhance their daily activities and ease of use is defined as the user‟s belief that using the robot would be free from effort [7]. Both robotics and information systems research indicates that perceived usefulness influences usefulness, use attitude, use intention and actual use [7, 16, 17, 18]. Together, research in human-robot interaction and human-computer interaction found that perceived ease of use has a direct influence on perceived usefulness, use attitude and use intention [7, 17, 18]. Humancomputer interaction research also found an influence of ease of use on use attitude [19, 20]. Besides being useful and easy to use, a technology must be a counterpart to its intended function. People expect a robot to look and act appropriately given the task in context [21]. If a robot is designed for social interaction with humans, the robot must project some amount of humanness so that the user feels comfortable enough to socially engage with the robot [22]. The adaptability of the robot is defined as the perceived ability of the system to be adaptive to the changing needs of the user [7]. Perceived adaptability influences perceived usefulness, enjoyment, attitude towards use and use intention [7, 17, 18, 23, 24]. Robotics research thus suggests that a robot‟s ability to adapt its behavior to the user‟s preferences and personality can improve acceptability [23]. Therefore, it is important to include this variable in our exploration of variables influencing social robot acceptance. In addition to these general technological variables, robots face the significant challenge of attempting to appear intelligent to provoke users to perceive them as genuine. The intelligence of the robot is defined as the user‟s evaluation of the robot‟s level of intelligence [25]. A robot that is evaluated as more intelligent is liked more and viewed as more realistic [26]. As the authenticity of the robot depends on its intelligence, it is important to include this variable when studying the user acceptance of social robots. 2.1.2 Hedonic factors Both consumer behavior research and information systems research have indicated various constructs related to hedonic factors or intrinsic motivations in technology acceptance of the consumer context [13, 27]. Well-known hedonic variables in technology acceptance research are enjoyment and attractiveness. Enjoyment is defined as feelings of joy or pleasure associated by the user with the use of the robot [7]. When people evaluate a social robot their pleasures experience may certainly influence user acceptance. Enjoyment appears to be a crucial variable for social robot acceptance as it directly influences ease of use, use attitude and use intention of robots [7, 18]. In addition to enjoyment, visual attractiveness is also a very powerful concept for technological objects [28] as it effects the attribution of positive traits [29]. The influence of attractiveness is explained by the „what is beautiful is good‟ paradigm [30]. The attractiveness of the robot is defined as the positive evaluation of the robot‟s physical appearance [16]. Perceived attractiveness has been ascertained as the most important attribute in the preference for hedonic systems [31] as well as being the mediator for other qualities of technological systems [13]. To our knowledge, perceived attractiveness as a predictor of other aspects in human-robot interaction has not been studied before. However, research in human-computer interaction indicates that perceived attractiveness has an influence on usefulness, ease of use, and enjoyment [28]. Both the variables of enjoyment and attractiveness will, therefore, be included in our set of variables that influence the acceptance of social robots. Together with these general variables of technology acceptance, for social robots specifically the variables of anthropomorphism, realism, sociability and companionship also influence the user experience with these robots. Bodies are salient indicators of social identity: entities that are embodied, either physically or virtually, are expected to function in the human social context [32]. When such an entity presents explicit cues of identity or social agency, it is not unlikely that humans will treat these as social actors [33]. It is expected that this effect may even magnify with embodied agents that interact socially using natural language and non-verbal behaviors. Indeed, research shows that people also tend to ascribe human-like properties, characters, or mental states to social robots [34, 35]. This phenomenon is known as anthropomorphism. Anthropomorphism is a tendency to regard and describe object in human terms, attributing human characteristics to them with the intention to rationalize their actions [36]. As people feel the need to control their environment, those who feel uncertain are more likely to anthropomorphize a social robot as it helps then to explain, control and predict the behavior of a nonhuman agent [37]. Perceiving the presence of a social entity when using an interactive system has been found to be a crucial factor in the process of accepting these technologies [7, 35, 38], as it affects usefulness, attitude towards robots, social influence, companionship, use attitude and use intention [7, 16, 18, 38]. Being anthropomorphized, social robots could also be viewed as being genuine. Several studies demonstrate that the increase of realism may indeed improve human-robot interaction [32]. In the field of human-robot interaction, researchers have suggested that matching the realism of robot appearance and behavior can improve interactions with humans. Human-likeness of a robot‟s appearance is preferred when it is a counterpart to the sociability of their behavior [21]. The realism of the robot is defined as the degree to which users believe the robot behaves and responds realistically, and research demonstrates that realism may improve the human-robot interaction [25]. Moreover, more realistic robotic interfaces are perceived as more intelligent [39]. People across gender, age and culture tend to perceive a robot who possesses a lifelike appearance as a friendly companion [40]. As social robots are designed for social interaction, they should possess a considerable amount of social skills. In observing human-human interactions, there are several characteristics that make certain people more likeable than others in social interactions. These characteristics are conceptually combined as social competence [41] or sociability. Adapted to robotics, sociability is defined as the users‟ belief that the robot possesses the social, emotional, and cognitive skills required for successful social adaptation [41]. Research studies in the field of human-robots interaction demonstrate that a more sociable robot will be more effective in its communication and is, therefore, expected to be easier and more pleasant to interact with [1, 7, 8] as well as more readily perceived as a social entity [7]. The sociability of a robot also affects its usefulness and people‟s attitude towards use [18]. Combining the

knowledge about anthropomorphism, realism and sociability, one might assume the possibility for people to regard social robots as potential companions. In the study of Dautenhahn [42] on futuristic social roles of robots, 70% of the participants have indicated that they would eventually prefer to have companionship with robots. Companionship is defined as the user‟s perceived possibility to build a relationship with the robot [38]. Bonding with a social robot influences the intention to continuing its use [6, 43, 44]. However, the effects of companionship on other variables in the evaluation of social robot acceptance has not been studied before. Collectively, the inclusion of both utilitarian and hedonic variables will provide a broader overview of the attitudinal belief structure in the user acceptance of social robots. The next section will describe the user characteristics relevant for the process of social robot acceptance. 2.2 Social Normative Beliefs Social normative beliefs contain the several dispositions people hold towards their general behavior. It includes both dispositions and rules that a group of people uses for appropriate and inappropriate values, beliefs, attitudes and behaviors. The literature on technology acceptance pay most attention to social influence and image. The effects of both variables on technology acceptance have been widely acknowledged [16, 45]. Social influence is defined as the user‟s perception of how other people think about using the robot [46] and it. has a positive effect on usefulness, ease of use, use attitude, use intention, and actual use [7, 16, 24, 47]. Technology acceptance has been primarily researched in organizational settings [48] where the use is often mandatory. It could be that social influence plays a bigger role in a consumer context where technology adoption is voluntary [49]. When technology is used within the home, users strongly consider the opinions of the family [50]. For the domestic use of social robots, future adopters can, therefore, be affected by positive feedback from family, friends, and other adopters. Moreover, if significant others support a particular behavior, it is believed that performing that behavior will tend to elevate one‟s status within that group [24]. In addition to social influence, one might thus seek public recognition achieved from adopting an innovation [51], such as a robot. The use of an innovation is sometimes perceived as enhancing one‟s self-image or social status in the opinion of significant others, which, in turn, could have consequences for the user‟s acceptance of that innovation [45]. Thus, robots, being a relatively new technology on the consumer market, might be subject to this process as well. In the context of robotics, image is defined as the users‟ belief that the use of the robot is perceived to enhance one‟s image or status in one‟s social system [24]. Studied within the context of human-computer interaction, image has an influence on perceived usefulness [16, 24]. Both social influence and image influences the process of technology acceptance, which makes it a relevant variable for studying social robot acceptance. 2.3 Control Beliefs Psychology research in general and TPB research in particular have established the inhibiting effects of the presence of constrains and facilitators for both the intention to perform a behavior as well as the behavior itself [52]. Specifically, information systems research has identified several factors as barriers to technology acceptance [48, 53]. Control beliefs consists of the user‟s beliefs about salient control factors, that is their beliefs about the presence or absence of resources, opportunities and obstacles which may facilitate or impede performance of the behavior. The technology acceptance literature point to three variables of control beliefs which could be relevant for the user acceptance of social robots: perceived behavioral control, anxiety towards robots and robot related experiences. First, people need to feel confident about their own capabilities when using a technology. Adapted to robotics, perceived behavioral control is defined as the user‟s perceived ease or difficulty of using the robot [54] and is particularly relevant for novice users who have not yet acquired the necessary skills to successfully perform the behavior in question [55], which is the case with human-robot interaction. Perceived behavioral control has a positive effect on perceived ease of use, intention to use, and actual use [7, 46, 52, 55, 56, 57]. Emotional arousal is important in the formation of perceived behavioral control [54]. Thus, second, anxiety, being a negative emotional arousal, might be an important variable to consider when evaluating the acceptance of social robots. Anxiety experienced by users in relation to technology use tends to generate further anxieties [58]. Anxiety towards robots is defined as the user‟s anxious or emotional reactions evoked in real and imaginary humanrobot interaction scenarios [59]. Anxiety has an effect on perceived ease of use [24, 56]. In contrast to anxiety, enjoyment in using technology should reduce anxiety and assist people in feeling confident about their ability to successfully execute the needed actions [60]. These implications point to a correlation between enjoyment, anxiety and perceived behavioral control, which validates their importance for social robot acceptance. Third and last, people have varying levels of exposure to robots through either media or personal experiences which affects people‟s familiarity with robots. Robot related experience is defined as experience gained with robots, both directly via real face-to-face interactions and indirectly via media from both objective, e.g. news articles and scientific papers, and subjective sources, e.g. science fiction [61]. Previous experience with specific technology has a positive effect on usefulness, ease of use, attitude towards robots, intention to use, and actual use of that technology [16, 46, 62, 63]. Being familiar with robots has profound effects on the manner in which people perceive the robot‟s accessibility, desirability and expressiveness [22]. On the other hand, a lack of familiarity can be a reason to feel uncertain when confronted with robots [23]. People‟s robot related experiences could influence the user experience and are thus important for the user acceptance of social robots.

2.4 User Characteristics In addition to variables regarding the social robot itself and the users‟ beliefs about their possible interactions with it, also variables involving the users themselves could be related to the acceptance of these robots. Research has found that age, gender, cultural background, personal innovativeness and the general evaluation of a particular technology influences user acceptance. First, the influence of age has been confirmed in several studies in human-computer interaction and psychology. Age differences have been discovered to impact abilities, attitudes, behaviors and willingness to use new technologies [64]. Older people, as compared to younger people, are more likely to enjoy using and anthropomorphize a robot, are more susceptible for other people‟s opinions when using technology, show more negative emotions towards robots, and have lower intentions to use a robot [23, 40, 65, 66, 67]. Second, gender has been proposed to be an important variable in human-robot interaction, which might be caused by the differences between male and female social behavior and their social roles in society [5]. Gender affects how users react to a robot [68]. Men perceive robots as more useful, show higher intention to use them in the future, and are more willing to accept these robots in their daily lives compared to females [64, 69]. This might be due to the fact that men tend to anthropomorphize a robot more because they perceive a robot as an autonomous person [65, 70]. In contrast, earlier finding [71] report that women feel more comfortable with social robots and are more willing to interact. This might be due to the type of robot, which was the zoomorphic baby seal robot Paro, and female are more open to taking care of artificial companions than males [72]. These results indicate gender differences on the perception of robots. Indeed, gender also affects one‟s attitude towards robots and anxiety towards robots [59].Third, each culture possesses its own level of exposure to robots through either media or personal experiences [23]. For example, the typical “robots will take over the world” scenarios that are often portrayed in Western cultures is less dominant in Japan [73]. These cultural differences are expected to affect the evaluation of the interaction between humans and robots. Indeed, research shows that people with other nationalities differ on their attitude towards robots [62, 74] and their robot related experiences [23, 73]. They also tend to rate their experiences with robots differently on enjoyment, anthropomorphism, sociability, and perceived behavioral control [40, 74, 75]. Fourth, when people are willing to experiment with innovative technologies, they evaluate these technologies as easier to use [76] and have greater intentions to use new technologies [16]. Personal innovativeness is defined as the willingness of users to try out any new technology [77] and is conceptualized as a trait, a relatively stable descriptor of an individual that is invariant cross situational considerations [78]. Traits are generally not affected by any environmental or internal variables [79], thus, they are not idiosyncratic to a specific configuration of individual or situational factors. Last, people‟s general perceptions towards a technology influence how they evaluate its impact on society and their understanding of the technology [80]. In this line of reasoning, people‟s attitudes towards robots may influence their behavior when confronted with a robot and their acceptance of it within society. Attitude towards robots is defined as the psychological states reflecting opinions that people ordinarily have about robots [59]. Research including this measure has discovered that people‟s attitudes towards robots influences the level anxiety when confronted with a robot [59] and the acceptance of assistive robots in people‟s own homes [81]. These studies suggest several effects of attitude towards robots on human behavior towards and evaluations of robots, which make an inclusion of this concept logical for evaluating social robot acceptance. 2.5 Dependent Variables of Social Robot Acceptance The determinant variables of technology acceptance are attitude towards use, use intention and actual use. In psychology, an attitude is known as a relatively stable and enduring predisposition to behave or react in a certain manner towards persons, objects, institutions, or issues [82]. In regards to robotics, attitude towards use is defined as the user's positive or negative evaluation of the use of the robot [7]. If a person‟s attitude towards a particular object is known, it can be used to predict and explain reactions of that person to that class of objects. Attitude towards a certain behavior has a strong, direct and positive effect on the intention to perform that behavior [11]. In reference to robotics, intention to use is defined as the indication of the user's readiness to use the robot [84]. Together, both of these variables are acknowledged predictors of actual behavior [11], making them relevant for studying the user acceptance of social robots. 1.1 Hypotheses Based on the theoretical overview above, we can draw the following hypotheses: H1: Actual use is determined by (1) use intention, (2) usefulness, (3) enjoyment, (4) companionship, (5) social influence, (6) robot related experienced, (7) perceived behavioral control, (8) attitude towards robots, and (9) gender. H2: Use intention is determined by (1) use attitude, (2) usefulness, (3) ease of use, (4) adaptability, (5) enjoyment, (6) anthropomorphism, (7) companionship, (8) social influence, (9) robot related experiences, (10) perceived behavioral control, (11) attitude towards robots, (12) personal innovativeness, (13) age, and (14) gender. H3: Use attitude is determined by (1) usefulness, (2) ease of use, (3) adaptability, (4) enjoyment, (5) anthropomorphism, (6) sociability, (7) social influence, and (8) anxiety towards robots. H4: Usefulness is determined by (1) ease of use, (2) adaptability, (3) enjoyment, (4) attractiveness, (5) anthropomorphism, (6) sociability, (7) social influence, (8) image, (9) robot related experiences, and (10) gender. H5: Ease of use is determined by (1) enjoyment, (2) attractiveness, (3) sociability, (4) social influence, (5) robot related experiences, (6) perceived behavioral control, (7) anxiety towards robots, and (8) personal innovativeness.

H6: Adaptability is determined by (1) realism and (2) sociability. H7: Intelligence is determined by (1) realism. H8: Enjoyment is determined by (1) adaptability, (2) attractiveness, (3) anthropomorphism, (4) sociability, (5) anxiety towards robots, (6) age, and (7) nationality. H9: Attractiveness is determined by (1) anthropomorphism. H10: Anthropomorphism is determined by (1) sociability, (2) perceived behavioral control, (3) age, (4) gender, and (5) nationality. H11: Realism is determined by (1) intelligence and (2) anthropomorphism. H12: Sociability is determined by (1) intelligence, (2) realism, and (3) nationality. H13: Companionship is determined by (1) anthropomorphism, (2) realism, and (3) gender. H14: Social influence is determined by (1) anthropomorphism and (2) age. H15: Image is determined by (1) social influence. H16: Perceived behavioral control is determined by (1) enjoyment, (2)robot related experiences, (3) anxiety towards robots, and (4) nationality. H17: Anxiety towards robots is determined by (1) enjoyment, (2) robot related experiences, (3) attitude towards robots, (4) age, and (5) gender. H18: Robot related experiences are determined by (1) nationality. H19: Attitude towards robot is determined by (1) anthropomorphism, (2) robot related experiences, (3) age, (4) gender, and (5) nationality. 2. METHOD To explore the hypotheses on social robot acceptance based on the theoretical overview, we performed a laboratory based user interaction study with an academic robot platform. 2.1 Social Robot To examine the user acceptance of social robots, a user study was conducted using the NAO Academic Edition, an autonomous, programmable, medium-sized humanoid robot developed by Aldebaran Robotics. We employed the NAO for two reasons. First, NAO is the most widely used robot for academic purposes. Second, NAO is a humanoid robot. Earlier robotics research shows that people are interacting more naturally with humanoids because of familiarity [22]. NAO‟s body has 25 degrees of freedom. It has a series of sensors: two cameras, four microphones, a sonar distance sensor, two IR emitters and receivers, one inertial board, nine tactile sensors, and eight pressure sensors. For expression it has a voice synthesizer, LED lights, and two speakers. NAO was programmed to interact with the participants according to the procedure as described under the scenario in paragraph 3.2. To appear to be life-like, NAO waved as the participants entered the room and its eyes lit up when it was listening to the answers of the participants. Robots using gestures were more positively evaluated and were perceived as having higher anthropomorphism even when using only incongruent gestures [85] and demonstrated that using any type of gesture is better than no gestures at all. 2.2 Scenario The procedure utilized in this study is adopted from Nomura et al. [59]. Participants were requested to have a casual conversation in which the robot would take the lead. As social robots are designed to interact with people in a natural way, an information discourse was deemed an appropriate way in which to evaluate their acceptance. The robot was pre-programmed to interact with the participants in a room, and each participant communicated alone with it for a few minutes. The procedure for each session was as follows: 1: Just prior to entering the room, participants were instructed to take a place at the table where the robot was situated and allow the robot take the lead in the acquaintance conversation. 2: Participants entered the room alone. NAO greeted the participant with a hand wave and by saying, “Hello” and, after a brief interval, stated, “Take a seat, please.” 3: After the participant has taken a seat at the table, the robot asked, “I am NAO. What is your name?” 4: After conversing with the robot or after a continuous amount of time (30s) passed, the robot asked, “Can you tell me something about yourself?” 5: After conversing with the robot again or after continuous amount of time (30s) passed, the robot then asked, “Tell me one thing that recently happened to you”, in order to encourage participants to respond. 6: After they replied to the robot or a continuous amount of time (30s) passed, the robot uttered a sentence to encourage physical contact, “Will you touch my head?” 7: After touching the robot or a continuous amount of time (30s) passed, the session was finished by the robot saying, “Nice meeting you. You may go back to the researcher now.” 8: After the session, the participants completed the questionnaire including age and gender. Afterwards, the researcher conducted a short debriefing before the participants departed.

The interactions with NAO lasted on average between 5 and 10 minutes, and completing the questionnaire averaged between 20 to 30 minutes. Although the interaction was programmed, none of the participants mentioned being suspicious about the robot‟s interactivity during the debriefing. 2.3 Questionnaire The variables are well established in the human-computer interaction and human-robot interaction research. Each variable in the questionnaire has been drawn from an extensive literature review. Only constructs validated in earlier studies were utilized. However, some items have been adapted to robots. To measure the actual use of the robot by the participants, we asked them how much they had talked to the robot (from „much less than I had expected‟ to „much more than I had expected‟) and whether or not they had touched the robot when it asked them to do so (yes or no). Estimation of the actual use was made by adding the scores of these two items together. Items were translated into Dutch. The translation was completed by two bilingual speakers using the backtranslation process. This process ensures that meaning and nuance are not lost, and that the translated versions remain as true to the original construct as possible. Prior to the main study, a pilot test for the questionnaire was conducted to confirm the clarity of the wording of the questions and answers as well as the relevance of the questions to the variables. The pre-test was undertaken by a sample of both researchers and graduated students (n=8). Their comments on question variation, meaning, task difficulty, interest and attention were employed to create the final version of the questionnaire. Completing the final version took approximately 20 to 30 minutes. TABLE 1: VARIABLES: CODE, EXAMPLE ITEMS AND ITS SOURCE, MEAN, STANDARD DEVIATION, AND ALPHA SCORES Variable

Source

Adaptability Anthropomorphism Attitude towards Use Attractiveness Behavioral Control Companionship Ease of Use Enjoyment Image Intelligence Negative Attitude towards Robots Personal Innovativeness Robot Related Experience Realism Robot Anxiety Sociability Social Influence Use Intention Usefulness

[Heerink et al., 2010]. [Bartneck et al., 2009]. [Heerink et al., 2010]. [Lee, Jung, 2006]. [Bandura, 1977]. [Lee, Jung, 2006]. [Heerink et al., 2010]. [Heerink et al., 2010]. [Venkatesh, Davis, 2002]. [Bartneck et al., 2009]. [Nomura et al., 2008]. [Aragwal & Karahanna, 2000]. [MacDorman et al., 2009]. [Bartneck et al., 2009]. [Nomura et al., 2008]. [Rubin, Martin, 1994]. [Karahanna, Limayem, 2000]. [Moon, Kim, 2001]. [Heerink et al., 2010].

Initial Items 3 5 3 4 10 8 4 5 3 5 14 4 5 6 11 10 3 3 3

Final Items 3 5 3 4 10 8 4 5 3 5 14 4 4 6 11 9 3 3 3

Mean 3.37 2.46 3.43 4.56 4.42 2.40 4.40 3.65 2.25 3.41 4.02 4.32 2.37 2.92 4.07 2.86 4.41 2.98 3.92

Standard Deviation 1.21 0.98 1.20 1.30 1.01 0.82 1.10 1.01 0.97 0.90 0.75 1.25 1.34 0.93 0.98 0.67 1.18 1.27 1.09

Cronbach’s Alpha .62 .80 .75 .85 .84 .74 .70 .71 .67 .74 .75 .82 .63 .77 .85 .71 .71 .85 .62

The internal consistency of each construct was tested by calculating Cronbach‟s alpha. Reversed coded items were recoded. Table 1 displays the used variables, their codes, example items from the questionnaire, the mean scores and their standard deviations, and internal consistency of the constructs. Reliability analyses made it necessary to eliminate some items to improve the internal consistency to an acceptable level. Some researchers believe that an internal consistency of below .70 is questionable [86], which in our study was the case for adaptability, image, robot related experiences and usefulness. Other sources advocate that an internal consistency higher than .60 together with both the inter-item correlations and the corrected item-total correlations ranging between .30 and .70 indicates a favorable scale [87]. Therefore, we chose to continue to use these constructs in our further analysis. 2.4 Participants Students from the faculty of behavioral sciences of a Dutch university were recruited to participate in this study in exchange for credits. A total of 60 students, between 18 and 28 years old (M= 20, SD= 2,352) participated in this study. An equal distribution of gender was almost accomplished with 28 male participants and 32 female participants. Thirty participants had the Dutch nationality and thirty had the German nationality. 3. RESULTS The correlations between all of the variables were examined using Spearman‟s correlation. Table 2 displays the significant correlations. Strong correlations were found between attitude and anxiety towards robots, attitude towards use and intention to use, and realism and anthropomorphism. TABLE 2: SIGNIFICANT CORRELATIONS BETWEEN THE VARIOUS VARIABLES

.35*

-.31

-.44*

SOCO

RAS

REAL

RRE

PIIT

NARS

PI

IM

.38*

UI

.34* -.40*

.65* .29 .50* - .43*

PENJ

.26 .60* .34*

SI

.69*

.29 .32 .36* .35*

PEOU

.31

.46* .41* .62* .40* .61*

COM

-.28

.56* .27 .33 -.31

PBC

.35

.46*

PA

.29

.33* .58*

.26 .45*

ATT

.29 .53*

AM

PAD

USE PAD AM ATT PA PBC COM PEOU PENJ IM PI NARS PIIT RRE REAL RAS SOCO SI UI PU

.59* .30*

.50*

-.32 -.34* .40

.73* -.28

.30

.42* .49* .64* .30*

.60*

.42 -.27 .53* .54* .78* .61*

.43*

.42*

.37* .45* .33

.60* .44* .68*

.26 -.35*

.44* .49*

.30 .33*

.60* .28

.27 .51* .63* .28

.27

.64*

.74* -.27

.32

-.32

.69* .39* .35*

.44* .47* -.32

Correlations <.30 are weak, correlations >.70 are strong. And correlation with an * are significant at the .01 level.

However, correlation scores can only indicate that variables are related but cannot determine the influence in a particular direction. They also do not present which influences are dominating determinants of particular variables. Therefore, we used regression analysis to test the hypotheses as derived from the literature. For each hypothesis, we established the R² value of the regression, which can be used as an indication of the predictive strength. The value of R² is between 0 and 1, meaning that 0.50 indicates that 50 per cent of the variation of the dependent variable can be explained by the predicting variables. Table 3 displays the results of the stepwise multiple regressions. Hypothesis 1 involved nine variables which could explain actual use of a robotic system. In our sample, only enjoyment remained as a predicting variable for actual use, which explained 11 per cent of the variance. For hypothesis 2, the theory found fourteen variables that could help explain use intention. In our sample, together use attitude, adaptability, companionship, and perceived behavioral control explained 71 per cent of the variance of use intention. Hypothesis 3 indicated eight predictors for use attitude. In our sample, use attitude was for 69 per cent explained by usefulness, enjoyment, and sociability. Hypothesis 4 involved ten variables which could explain the usefulness of the robot. In our sample, only adaptability remained as a predicting variable for usefulness, which explained only 8 per cent of the variance. For hypothesis 5, the theory found eight variables that could help explain ease of use. In our sample, together perceived behavioral control and anxiety towards robot explained 50 per cent of the variance of ease of use. Hypothesis 6 indicated that both realism and sociability influence adaptability. However, in our sample only sociability explained 16 per cent of the variance of adaptability. Hypothesis 7 stated that realism explains the intelligence of a robot. This hypothesis was confirmed within our sample, in which realism explained 35 per cent of the variance of intelligence. For hypothesis 8, the theory provided us with seven variables that could explain enjoyment. In our sample, both adaptability and attractiveness together explained 34 per cent of the variance of enjoyment. Hypothesis 9 indicated that anthropomorphism could help explain attractiveness. This hypothesis was confirmed by our sample, in which attractiveness was for 19 per cent explained by anthropomorphism. Hypothesis 10 involved five variables that could explain anthropomorphism. Our sample indicates that both sociability and nationality together could explain 48 per cent of the variance of anthropomorphism. Hypothesis 11 stated that intelligence and anthropomorphism explains realism. In our sample, in was only anthropomorphism that explained 53 per cent of the variance of realism. Hypothesis 12 indicated that intelligence, realism and nationality could explain sociability. This hypothesis was confirmed by our sample, in which these three variables explained 59 per cent of the variance of sociability. Hypothesis 13 identified anthropomorphism, realism and gender as explanatory variables for companionship. In our sample, only anthropomorphism remained as a predicting variable for companionship, which explain 20 per cent of the variance. For hypothesis 14, the theory found that anthropomorphism and age could help explain social influence. In our sample, age explained only 7 per cent of the variance of social influence. Hypothesis 15 indicated social influence predicts image. However, within our sample, we could not confirm this hypothesis as the regression analysis was not significant. Hypothesis 16 involved four variables which could explain perceived behavioral control. In our sample, only enjoyment remained as a predicting variable for perceived behavioral control, which explained only 10 per cent of the variance. For hypothesis 17, the theory found five variables that could help explain users‟ anxiety towards robots. In our sample, it was the users‟ attitude towards robots that explained 54 per cent of the variance of anxiety towards robots. Hypothesis 18 indicated that nationality influences robot related experiences.

However, our sample could not confirm this hypothesis as the regression analysis was not significant. Hypothesis 19 indicated five variables that could explain users‟ attitude towards robots. In our sample, both anthropomorphism and gender together explained 16 per cent of the variance of attitude towards robots. TABLE 3: REGRESSION ANALYSIS ON THE THEORETICAL HYPOTHESES Hypothesis H1

H2

H3

H4

H5

H6 H7 H8

H9 H10

Independent Variable Use Intention Usefulness Enjoyment Companionship Social Influence Robot Related Experiences Perceived Behavioral Control Attitude towards Robots Gender Use Attitude Usefulness Ease of Use Adaptability Enjoyment Anthropomorphism Companionship Social Influence Robot Related Experiences Perceived Behavioral Control Attitude towards Robots Personal Innovativeness Age Gender Usefulness Ease of Use Adaptability Enjoyment Anthropomorphism Sociability Social Influence Anxiety towards Robots Ease of Use Adaptability Enjoyment Attractiveness Anthropomorphism Sociability Social Influence Image Robot Related Experiences Gender Enjoyment Attractiveness Sociability Social Influence Robot Related Experiences Perceived Behavioral Control Anxiety towards Robots Personal Innovativeness Realism Sociability Realism

Dependent Variable Use

Adaptability Attractiveness Anthropomorphism Sociability Anxiety towards Robots Age Nationality Anthropomorphism

Enjoyment

Sociability Perceived Behavioral Control Age

Anthropomorphism

Use Intention

Use Attitude

Usefulness

Ease of Use

Adaptability Intelligence

Attractiveness

Beta .13 -.18 .35 .11 -.18 .02 .05 -.16 -.07 .46 .15 -.07 .20 .06 -.09 .36 .01 .01 .18 .02 -.01 .04 .00 .45 .12 .05 .39 -.13 .37 .07 .02 .12 .30 .15 .11 -.09 .01 .20 -.05 .12 -.23 .11 .15 -.03 .08 .01 .62 -.39 .11 -.10 .42 .60

t-value .804 -1.411 2.875 .681 -1.235 .151 .359 -1.163 -.576 4.668 1.630 -.792 2.183 .574 -1.169 2.373 1.267 .168 2.244 .281 -.143 .572 .119 5.964 1.508 .508 4.977 -1.423 4.860 .756 .280 .952 2.407 1.023 .815 -.719 .084 1.419 -.349 .959 -1.834 1.084 1.589 -.310 .763 .074 6.743 -4.225 .074 -.584 3.526 5.754

Sig. .424 .164 .006 .499 .222 .880 .721 .250 .576 .000 .109 .432 .033 .568 .248 .021 .210 .867 .029 .779 .887 .570 .906 .000 .137 .613 .000 .160 .000 .453 .780 .345 .019 .311 .418 .475 .933 .161 .728 .341 .072 .283 .118 .758 .449 .941 .000 .000 .258 .561 .001 .000

R² .11

.50 .23 .07 -.03 -.09 .09 -.15 .45

4.618 2.085 .606 -.270 -.801 .791 -1.393 3.795

.000 .042 .547 .788 .427 .432 .169 .000

.34

.63 .07 -.09

6.638 .739 -.953

.000 .463 .345

.48

.71

.69

.08

.50

.16 .35

.19

Hypothesis

H11 H12

H13

H14 H15 H16

H17

H18 H19

Independent Variable Gender Nationality Intelligence Anthropomorphism Intelligence Realism Nationality Anthropomorphism Realism Gender Anthropomorphism Age Social Influence

Dependent Variable

Enjoyment Robot Related Experiences Anxiety towards Robots Nationality Enjoyment Robot Related Experience Attitudes towards Robots Age Gender Nationality

Perceived Behavioral Control

Anthropomorphism Robot Related Experiences Age Gender Nationality

Attitude towards Robots

Realism Sociability

Companionship

Social Influence Image

Anxiety towards Robots

Robot Related Experiences

Beta .01 -.37 .18 .73 .38 .50 .23 .46 .18 -.05 .18 -.26 .24

t-value .108 -3.922 1.503 8.192 3.651 4.790 2.734 3.947 1.064 -.436 1.364 -2.031 1.858

Sig. .914 .000 .138 .000 .001 .000 .008 .000 .292 .665 .178 .047 .068



.34 .05 .14 .18 .14 .05 .74 -.05 .07 -.05

2.724 .420 1.095 1.415 1.420 .499 8.336 -.566 .728 -.352

.009 .676 .278 .162 .161 .620 .000 .573 .470 .726

.10

-.25 -.03 .02 .36 .17

-2.084 -.252 .105 2.997 1.164

.042 .802 .917 .004 .249

.16

.53 .59

.20

.05 -

.54

-

Besides testing the hypotheses, we also investigated the existence of socio-demographic differences in the sample. Gender differences in the sample were examined utilizing an independent T-test. Females possessed a more negative attitude towards robots (t= -2.937, p= .005), exhibited higher anxiety towards robots (t= -2.627, p= .011), and were more influenced by their social network (t= -2.641, p= .013) than males. However, male participants exhibited higher interests towards innovative technologies (t= 4.475, p= .000) and had more robot related experiences (t= 3.765, p= .000) than females. Another set of independent T-tests was used to explore the effects of different nationalities in the sample. Germans had a more negative attitude towards robots (t= -2.589, p= .024), and were more influenced by their social network (t= -2.300, p= .015) than Dutch participants. However, Dutch participants tended to anthropomorphize the robot more (t= 2.588, p= .013) and had more robot related experiences (t= 2.333, p= .024) than Germans. Age effects were analyzed with regression analysis. Age affected usefulness and social influence. Usefulness increased with age (β= 0.23, p= .049. R²= .07), but the influence of a participant‟s social network decreased with age (β= -0.26, p= .047. R²= .07). 4. DISCUSSION This study yields some intriguing insights into the variables influencing social robot acceptance, their importance and interrelationships. In scrutinizing the social robot acceptance variables, our study indicates both resemblances as well as differences with other studies. Despite the many hypothetically assigned explanatory variables of actual use, in our study only enjoyment was found to explain the actual use of the robot. I could be that, within the context of our study, there are other aspects of either the user or the interaction experiences that could better explain how the users interacted with the robot. However, another explanation lies in the way we measured actual use. We measured actual use as the quantity of spoken words and the existence of physical contact between the user and the robot. As our participants had only a short interaction with the robot, this seemed to be an appropriate way to measure aspects of the actual use of the robot. However, other measures of actual use have been suggested. A review on technology acceptance research identified that actual use is measured with a combination of the frequency of use, duration of use, actual number of use, and diversity of use [16]. Future human-robot interaction studies could demonstrate if other results merge when the theoretically assigned explanatory variables of actual use as indicated in hypothesis 1 are tested with their measurement of actual use. When looking at use intention, we have identified use attitude, adaptability, companionship and perceived behavioral control as the explanatory factors. Moreover, use attitude can be explained by usefulness, enjoyment and sociability. Together, these acceptance variables should be given more attention in human-robot interaction research to improve users interaction experiences. This paragraph will further discuss these variables of social robots acceptance. First, similar to previous studies [7, 11], we have also detected a direct positive influence of attitude towards use on intention to use. However, when looking at the UTAUT model [4], the direct link between attitude and intention to use was omitted. Future studies can better clarify this relationship in the context of social robot acceptance. Second, contrary to most former TAM research stressing the importance of usefulness in the technology

acceptance process [16], it is rather surprising that, in our study, usefulness only has a direct influence on attitude towards use. One explanation could be that in the context of our study –the task of the robot engaging in casual conversation– usefulness does not have the same function as in earlier TAM research. Our study thus reveals that, when the purpose of a robot is act sociable, users will focus on other variables of that robot. This yields interesting questions about when certain variables become important for acceptance of social robots. Is it the task assigned to participants, the type of users, the robot itself being used, the duration of use, etcetera? A better understanding of the variables that influence social robot acceptance is required using various types of technologies within various contexts of use. Third, the influence of adaptability on both usefulness and use intention is consistent with earlier findings [7, 23]. This connotes that a social robot must be able to adapt to the changing needs of its users. Sociability was found to explain the adaptability of the robot in our study. However, our results could not give profound insight into what makes users perceive social robots as adaptive to their needs, as sociability could only explain a little of the variance of adaptability. Future robotics research should further investigate the aspects of the robot and the users‟ interaction experience that could better help explain what makes a robot perceived as adaptive to user needs. Fourth, the influence of enjoyment on use attitude is confirmed by our study and has been established before in human-robot interaction studies [18]. However, the existence of a direct relationship between enjoyment and use intention in earlier studies [7, 18] has not been found in our study. It could be that, in the presence of other variables in the explanation of use intention, the influence of enjoyment is predominated by the other variables. Future research on the evaluation of human-robot interactions should further analyze the effect of enjoyment on user acceptance of social robots. Fifth, when users perceive social robots as companions and are willing to build a relationship with them, they are more likely to continue interacting with these robots [6, 43, 44]. Our results confirm the importance of companionship with a direct positive influence on intention to use, making this variable particularly relevant for social robot acceptance. Unfortunately, our study could only explain a little of the variance of companionship. One clarification for this is the short interaction the user had with the robot. Relationships develop over time [88], thus to increase the validity of the companionship measurement we need long-term studies with repeated interactions between the user and the robot. Future research should further investigate what makes people want to build relationships with robots. As the way people interaction somewhat similar with robot as with other humans [16, 34], theories of human-human relationships might shed light on the reasons behind the existence of human-robot relationships. Sixth, most variables that correlate with intelligence also correlate with sociability. Additionally, the correlations with sociability were also stronger. Where intelligence measures the general cognitive competence, sociability evaluates the social intelligence. This indicates that, for social robot acceptance, sociability is more important than general system intelligence. This is conform other studies advocating the need for implementing social capacities into social robots [1, 7, 8]. Seventh and final, consistent with earlier findings [46], our results also point to the influence of perceived behavioral control on ease of use. This endorses that behavioral control is particularly relevant for the acceptance of novice users [55], as the participants in this study were not familiar with using robots. In addition to examining the acceptance variables, we also presented some demographic differences. Our study has confirmed that gender differences do exist within human-robot interaction scenarios. However, our results were not entirely in line with other research. Shibata et al. [71] found that females are more comfortable with social robots. Contradictory to this, we found that females exhibited higher anxiety towards our robot than did males. One explanation could be the use of a different robot. Paro, the baby seal robot, is more cuddlesome than NAO, the humanoid robot used in this study. A different reason for inconsistent outcomes is the age of the participants. Elderly people participated in their study, versus students in ours. Age has been found to have an influence on attitudes towards technology [55] which would then explain the different outcomes. Another demographic result was the influence of different nationalities of participants, which has been indicated in previous research. Similar to previous findings [23, 61], our study also demonstrates that people from different countries vary in their robot related experiences. Moreover, we have found that being of a certain nationality has an influence on the attitude people hold towards robots, which is in line with previous findings [74]. These differences might be due to the different levels of exposure to robots [23]. Additionally, the results of our study indicated that German participants experienced less anthropomorphism in the interaction with a robot as compared to Dutch participants. Similar results of nationality differences with anthropomorphism have been previously discovered in an earlier study [74]. Future robotics research should thus carefully consider their participants as demographic variety could influence established results. As with every study, this study also has limitations. Being a short-term study, it may be that a novelty effect might have been measured. However, this holds true for every short-term study. Our study design is based on and in line with earlier studies, e.g. Heerink et al. [7] and Nomura et al. [59]. Short-term interaction studies appear to be a standard method of addressing user experience evaluations within robotics. To omit novelty effects in the future, our current follow-up study focusses on long-term effects in social robot acceptance using the same variables as were used in this study. Also, the robot used in this study creates a limitation in that the results are only generalizable to other humanoid robots. The same holds true for the chosen scenario and the participants. The main goal of the present study is to investigate which variables to include when evaluating social robots. Our findings have yet not been tested in different contexts. Currently we are testing if our findings will hold when employing other types of robots, scenarios and users.

5. CONCLUSION The aim of this paper is to provide insight into the influence of various variables for the user acceptance of social robots. To be able to explain social robot acceptance and use, it is essential to understand the determinants of the key acceptance variables [2]. To accomplish this, an extensive literature review of research has been conducted and has provided us with a set of variables identified in social robots and human-robot interaction combined with those from information systems, human-computer interaction, psychology and communication science. Hence, we have defined a new set of variables to evaluate the user acceptance of social robots arguing that especially some specific hedonic factors are currently being overlooked in social robotics acceptance research. Some of these variables, e.g. companionship, have never even been considered to be included before for social robot acceptance. Moreover, the indicated interrelationship between sociability, companionship and the original TAM variables entails an important contribution to robotics research as, up until recently [18], previous studies have only focused on either the influence of social presence or on the determinants of usefulness and ease of use. Given the autonomous interactivity of robotics technology, the complex interrelationships between social presence and technology acceptance variables should be further investigated and clarified by future robotics research. Overall, while more testing of our results is needed in various contexts using different robots with various user groups, the present study, provides an extensive overview of important variables that should be considered when evaluating or creating social robots. Our results confirm that usefulness, adaptability, enjoyment, sociability, companionship and perceived behavioral control are key variables in explaining social robot acceptance. Hence, the present study contributes to human-robot interaction research by designating the variables that lead to social robot acceptance. Subsequently, this study may serve as an onset in developing an integral model which takes into consideration the relevant determinants of social robot acceptance. REFERENCES [1] C.L. Breazeal, Emotion and sociable humanoid robots, Int. J. of Human-Computer Studies 59 (2003) 119-155. [2] V. Venkatesh, M.G. Morris, Why don't men ever stop to ask for directions?: Gender, social influence, and their role in technology acceptance and usage behavior, Management Information Systems 24 (2000) 115-136. [3] F.D. Davis, Perceived usefulness, perceived ease of use, and user acceptance of information technology, MIS Quarterly 13 (1989) 319–340. [4] V. Venkatesh, M.G. Morris, G.B. Davis, F.D. Davis, User acceptance of information technology: Toward a unified view, MIS Quarterly 27 (2003) 425-478. [5] D.A. Norman, Emotional design. Basic Books, New York, NY, 2004. [6] M.M.A. de Graaf, S. Ben Allouch, Harvey‟s last appearance: Long-term use and acceptance of social robots, The 62th Int. Communication Association Conference, Phoenix, AZ, 2012. [7] M. Heerink, B. Krose, V. Evers, B. Wielinga, Assessing the acceptance of assistive social agent technology by older users: The Almere model, Int. J. of Social Robotics 2, 2010. [8] B. de Ruyter, P. Saini, P. Markopoulos, A. van Breemen, Assessing the effects of building social intelligence in a robotic interface for the home, Interacting with Computers 17 (2005) 522-541. [9] A. Weiss, R. Bernhaupt, M. Tscheligi, The USUS evaluation framework for user-centered HRI, in: K. Dautenhahn, J. Saunders (eds). New frontiers in human-robot interaction 2, John Benjamins Publishing Co, Amsterdam, The Netherlands, 2011, pp. 89-110. [10] J.E. Young, R. Hawkins, E. Sharlin, T. Igarashi, Towards acceptable domestic robots: Applying insights from social psychology, Int. J. of Social Robotics 1 (2007) 95-108. [11] I. Ajzen, M. Fishbein, The influence of attitudes on behavior, in: D. Albarracín, B.T. Johnson, M.P. Zanna (eds.). The handbook of Attitudes, Erlbaum, Mahwah, NJ, USA, 2005, pp. 173-221. [12] M. Hassenzahl, N. Tractinsky, User experience: A research agenda, Behaviour & Information Technology 25 (2006) 91-97. [13] H. van der Heijden, User acceptance of hedonic information systems, MIS Quarterly 28 (2004) 695-704. [14] R.M. Ryan, E.L. Deci, Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions, Contemporary Educational Psychology 25 (2000) 54–67. [15] R.J. Vallerand, Toward a Hierarchical Model of Intrinsic and Extrinsic Motivation, Advances in Experimental Social Psychology 29 (1997) 271-360. [16] Y. Lee, K.A. Kozar, K.R.T. Larsen, The Technology Acceptance Model: Past, present and future, Communications of the Association for Information Systems 12 (2003) 752-780.

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TABLE 1: VARIABLES: CODE, EXAMPLE ITEMS AND ITS SOURCE, MEAN, STANDARD DEVIATION, AND ALPHA SCORES Variable

Source

Adaptability Anthropomorphism Attitude towards Use Attractiveness Behavioral Control Companionship Ease of Use Enjoyment Image Intelligence Negative Attitude towards Robots

[Heerink et al., 2010]. [Bartneck et al., 2009]. [Heerink et al., 2010]. [Lee, Jung, 2006]. [Bandura, 1977]. [Lee, Jung, 2006]. [Heerink et al., 2010]. [Heerink et al., 2010]. [Venkatesh, Davis, 2002]. [Bartneck et al., 2009].

Social Influence Use Intention Usefulness

14

4.02

0.75

.75

4

4

4.32

1.25

.82

5 6 11 10

4 6 11 9

2.37 2.92 4.07 2.86

1.34 0.93 0.98 0.67

.63 .77 .85 .71

3

3

4.41

1.18

.71

3 3

3 3

2.98 3.92

1.27 1.09

.85 .62

14

[Aragwal & Karahanna, 2000]. [MacDorman et al., 2009]. [Bartneck et al., 2009]. [Nomura et al., 2008]. [Rubin, Martin, 1994]. [Karahanna, Limayem, 2000]. [Moon, Kim, 2001]. [Heerink et al., 2010].

Robot Related Experience Realism Robot Anxiety Sociability

Cronbach’s Alpha .62 .80 .75 .85 .84 .74 .70 .71 .67 .74

Final Items 3 5 3 4 10 8 4 5 3 5

[Nomura et al., 2008].

Personal Innovativeness

3.37 2.46 3.43 4.56 4.42 2.40 4.40 3.65 2.25 3.41

Standard Deviation 1.21 0.98 1.20 1.30 1.01 0.82 1.10 1.01 0.97 0.90

Initial Items 3 5 3 4 10 8 4 5 3 5

Mean

.33 * .2 9

.58 *

.46 *

PEO U .3 5

.56 *

IM

.27

PI

.33 .2 8

.31

.41 *

.29

.62 *

.32

.26

.40 *

.36 *

.60 *

.61 *

.35 *

.34 *

.29 .69 *

-.31

.34 * .40 *

.35 *

.50 * .43 *

-.31

.44 *

-.32 .34 *

RRE

.4 0

REA L

.73 * -

.42 -.27

.43 *

.42 *

.26 -

.60 *

UI

SI

SOCO

RAS

REAL

RRE

PIIT

.46 *

PIIT

RAS

NARS

PI

IM

PENJ

PBC

PA

ATT

AM

.38 *

.26

.45 *

PBC

NAR S

PEOU

.53 *

PA

PENJ

.65 *

.29

ATT

COM

COM

PAD AM

PAD

USE

TABLE 2: SIGNIFICANT CORRELATIONS BETWEEN THE VARIOUS VARIABLES

.2 8 SOC O

.42 *

SI

UI

PU

.35 *

.3 0

.60 *

.60 *

.2 8

.53 *

.37 *

.27

.49 *

.54 *

.45 *

.44 *

.44 *

.30

.51 *

.64 *

.78 *

.33

.49 *

.68 *

.33 *

.63 *

.30 *

.61 *

.74 * .64 *

.2 7

.32

.28

Correlations <.30 are weak, correlations >.70 are strong. And correlation with an * are significant at the .01 level.

-.27

-.32

.69 * .39 *

.44 *

.35 *

.47 * .3 2

.59 * .30 *

.50 *

TABLE 3: REGRESSION ANALYSIS ON THE THEORETICAL HYPOTHESES Hypothesis H1

H2

H3

H4

H5

H6 H7 H8

H9 H10

H11 H12

H13

Independent Variable Use Intention Usefulness Enjoyment Companionship Social Influence Robot Related Experiences Perceived Behavioral Control Attitude towards Robots Gender Use Attitude Usefulness Ease of Use Adaptability Enjoyment Anthropomorphism Companionship Social Influence Robot Related Experiences Perceived Behavioral Control Attitude towards Robots Personal Innovativeness Age Gender Usefulness Ease of Use Adaptability Enjoyment Anthropomorphism Sociability Social Influence Anxiety towards Robots Ease of Use Adaptability Enjoyment Attractiveness Anthropomorphism Sociability Social Influence Image Robot Related Experiences Gender Enjoyment Attractiveness Sociability Social Influence Robot Related Experiences Perceived Behavioral Control Anxiety towards Robots Personal Innovativeness Realism Sociability Realism

Dependent Variable Use

Adaptability Attractiveness Anthropomorphism Sociability Anxiety towards Robots Age Nationality Anthropomorphism

Enjoyment

Sociability Perceived Behavioral Control Age Gender Nationality Intelligence Anthropomorphism Intelligence Realism Nationality Anthropomorphism Realism

Anthropomorphism

Use Intention

Use Attitude

Usefulness

Ease of Use

Adaptability Intelligence

Attractiveness

Realism Sociability

Companionship

Beta .13 -.18 .35 .11 -.18 .02 .05 -.16 -.07 .46 .15 -.07 .20 .06 -.09 .36 .01 .01 .18 .02 -.01 .04 .00 .45 .12 .05 .39 -.13 .37 .07 .02 .12 .30 .15 .11 -.09 .01 .20 -.05 .12 -.23 .11 .15 -.03 .08 .01 .62 -.39 .11 -.10 .42 .60

t-value .804 -1.411 2.875 .681 -1.235 .151 .359 -1.163 -.576 4.668 1.630 -.792 2.183 .574 -1.169 2.373 1.267 .168 2.244 .281 -.143 .572 .119 5.964 1.508 .508 4.977 -1.423 4.860 .756 .280 .952 2.407 1.023 .815 -.719 .084 1.419 -.349 .959 -1.834 1.084 1.589 -.310 .763 .074 6.743 -4.225 .074 -.584 3.526 5.754

Sig. .424 .164 .006 .499 .222 .880 .721 .250 .576 .000 .109 .432 .033 .568 .248 .021 .210 .867 .029 .779 .887 .570 .906 .000 .137 .613 .000 .160 .000 .453 .780 .345 .019 .311 .418 .475 .933 .161 .728 .341 .072 .283 .118 .758 .449 .941 .000 .000 .258 .561 .001 .000

R² .11

.50 .23 .07 -.03 -.09 .09 -.15 .45

4.618 2.085 .606 -.270 -.801 .791 -1.393 3.795

.000 .042 .547 .788 .427 .432 .169 .000

.34

.63 .07 -.09 .01 -.37 .18 .73 .38 .50 .23 .46 .18

6.638 .739 -.953 .108 -3.922 1.503 8.192 3.651 4.790 2.734 3.947 1.064

.000 .463 .345 .914 .000 .138 .000 .001 .000 .008 .000 .292

.48

.71

.69

.08

.50

.16 .35

.19

.53 .59

.20

Hypothesis

Independent Variable Gender

Dependent Variable

H14

Anthropomorphism Age Social Influence

Social Influence

Enjoyment Robot Related Experiences Anxiety towards Robots Nationality Enjoyment Robot Related Experience Attitudes towards Robots Age Gender Nationality

Perceived Behavioral Control

Anthropomorphism Robot Related Experiences Age Gender Nationality

Attitude towards Robots

H15 H16

H17

H18 H19

Image

Anxiety towards Robots

Robot Related Experiences

Beta -.05

t-value -.436

Sig. .665



.18 -.26 .24

1.364 -2.031 1.858

.178 .047 .068

.05

.34 .05 .14 .18 .14 .05 .74 -.05 .07 -.05

2.724 .420 1.095 1.415 1.420 .499 8.336 -.566 .728 -.352

.009 .676 .278 .162 .161 .620 .000 .573 .470 .726

.10

-.25 -.03 .02 .36 .17

-2.084 -.252 .105 2.997 1.164

.042 .802 .917 .004 .249

.16

-

.54

-

Vitae Maartje M.A. de Graaf is a PhD candidate at the University of Twente. Her thesis work focuses on the longterm acceptance and use of social robots in domestic environments. The main goal is to get insight into (1) which variables influence the acceptance or rejection of social robots in home environments, (2) how the relationships people may build with these robots affect the process of long-term acceptance, and (3) what societal and ethical issues might arise when domestic use of robots becomes ubiquitous. Dr. Somaya Ben Allouch is an assistant professor at the University of Twente. Her main research interest focuses on the acceptance and use of technologies in everyday life from a user-centered perspective. Current research topics are ubiquitous computing and social robotics.

*Photo of Maartje de Graaf

*Photo of Somaya Ben Allouch