Chinese Astronomy & Astrophysics 5_ (1981) 71-76 Act. Astron. Sinica -21 (1980) 104-111.
NUMERICAL
SIMULATION
GRAVITATIONAL
Hong-nan
OF A THREE-DIMENSIONAL
SYSTEM
Zheng Jia-zhuang ~ZB Zhou
Pergamon Press. Printed in Great Britain 0146-6364/81/0301-0071-$07.50/O
WITH
COLLISIONS*
~un~a~~ C&ser0atory,Acadmia Sinica;
and
Astronomy &qxrtment, kmjing hiversity
Received 1979 October 22
ABSTRACT
A system of particles subject to mutual inelastic collisions and
moving in the gravitational field of an ellipsoidal central body is numerically stimulated on computer. The results confirm Poincare's (1911) assertion and show that, after rapidly becoming flattened, the system enters a quasi-equilibriumstate in the form of a disk of finite thichness. The disk slowly expands outwards and condenses towards the centre.
1. INTRODUCTION As early as 1911, Poincare 113 pointed out that a system of particles subject to inelastic collisions will evolve as follows:
1) a central condensation will gradually form, and at
the same time the system will extend outwards due to conservation of angular momentum; 2) the particles will tend to settle into a plane perpendicular ro the initial angular moments vector i.e. the system will flatten out;
3) the particle orbits will become
more and more circular. Poincare put forward these propositions without giving any proof, and they have not been rigorously proved so far. Inelastic collisions among macroscopic particles is one of the mechanisms of forming a disk-like structure, and have been widely studied. In the early 70's, Monte Carlo studies of inelastic collisions were made in connection with the evolution ofgalacticnuclei [Z] and of jet streams 13, 41. More recently, Brahic put forward a general numerical method for studying a system of colliding particles and set up a "standard model" and a "v model" including transverse viscosity [5 - 93. Brahic [6] proved that the evolutionary speed is proportional to the number of particles in the system and to the geometrical cross-section of each particle. This means that a small number of large particles is equally effective as a large number of small particles while requiring less computing. In this paper we shall follow a numerical simulation of a system in the gravitational field of a central rotational ellipsoid.
* Condensed translation
Colliding
72
2.
ELLIPSOID MODEL
In Brahic’s would
the
works,
be a spheroid
1. of
System
of
We consider
a rotational
rigid,
body
uniform
is
taken
ellipsoid
of
and of
We neglect
all
density.
system
uniform
the
mutual
to
be a point-mass.
We therefore
a three-dimensional
frictionless 2.
central
of
density.
take
particles
We suppose
The next
approximation
our model
as follows:
moving
the
all
in
the
gravitational
particles
field
to be atomic,
same mass and radius.
gravitational
attractions
between
the
particles,
and their
own spin. 3.
Following
the particles consider
the
According
the
are
usual
taken
to
first-order
to
symbols
is
the
have
produced
shape
their
3
2
parameter
usual
sin*;
all
subsequent
perturbating
(1 -
considered
the
initial
perturbed of
function
the
(1)
as small
quantity
of
the
perturbations
first-order.
in
the
a -
AC =
c -
A; =
i -
Am
=
AM, all
aO, cO,
all
by radii
each
step.
5.
Collision
collisions
the
2 capture
are
R,
and R,
order
taken
of
= 0.5, by
normal taken with
meanings
and Suffix
to be Kepler
inclinations calculate2
take
Between
to
located
in
assigned
according
can
be instantaneous.
o refers
ellipses randomly
any two particles
are of
the
taken
the to
we decided
i,,
= n(t
perturbations
to
component
radius
r,)
the
(2)
are
anywhere
collisions,
values
spherical
between
to
place
initial
at
to.
shell
0 and a specified incorporated
on their
a particle
at
orbits. is
the
end
The
subject
only
perturbations.
collisions
calculations,
= 3,
orbits
With due regard
N = 100, R
their
(21
>
n(t -
--g
(M&
between
are
radial 7.
coo =
have
first-order All
-
M, -
=
%rnax . The first
6.
elements
i,,
m
symbols
Atto,
bounded
to the
The other
orbital
P2
of
we only body.
is
AQ=Q-Q9,=--~(r--ro)cosi,
4.
motion, central
of
are Aa =
where
orbits
e*)-f
The first-order
meanings.
[lo],
due to non-sphericity
secular
‘-1
i
Mechanics In their
perterbation
first-order
R=R,=i$ where A,
in Celestial ellipses.
secular
the
[II],
procedure be Kepler
particle time central
to
be inelastic
relative
the
on the rp step
velocity
capabilities
= 0.07, h = 0.4,
body R,
= 0.3,
need of
following
and frictionless.
the
model (in
shape
of
only
the
change
be considered.
computer
used
parameters:
units
radial
to
Hence
Total
a standard
collision parameter
(Type
the
number of
radius
coefficient of
TQ-6)
of
test
particles
system),
k = -0.3, central
and after
R,
radius
body A,
= 1, of
= lo-*.
in
Colliding
3.
REALIZATION OF COMPUTERPROGRAMME
We have written dimensional body,
a programme
gravitational
and subject 1.
to
Remembering
in BCY language
system
mutual
that
six
random numbers
follows
a =
X in
ri
2%X,,,,
by the
we can
find
the
positions
Mechanics
Brahic’s
(to,
= (ti -
for
rj)* -
rj are position
are
examined
4. related
5.
The radial by the
locating
of
the
r,,
ri -
and the
cl-
time
of
to be -the
terminates
after of
=
the
ii -
the
time
the
initial
particles
For small
+ii =
earliest of
j$
-
42
-
jk.
collision,
collision
elements
as
using
the
usual
h,
(4)
(zr,)*
<
can be replaced
Tq,
-
0,
1
(6)
if
there
and will
are
more than
be used
as
6
one,
in the
next
3000 collisions. relative
velocity
(‘i)’
=
lI(I”i)
’
*
(7)
the
and
(2)
orbital If
escaped.
by the
taken
all
rii - +ii)(f
j.;,
’ (1 -
with
of
two particles.
* (1 + 4) + (U,)
randomly
define
(5)
[cVi)
new one,
to
a collision.
=
5.
as captured
=
components
formulae.
having
computer
after
and before
collision
are
formulae
usual If
(3)
mlx
and velocities
cVi>’
Using
conditions
(2rp)* SZ 0.
vectors
taken
The programme
step.
the
approximation
+ h ) is
to
to
[lo].
condition
r,i pairs
subject
(4)
b*(t) = r3j + 2rij * ii; - (t - tl) + (t$ +
in
as follows:
are
spheroidal
2-X+5,
second-order
All
are
a three-
a central,
.
Celestal
and
simulate
of
+ Xj+,)/2,
D =
We use
field
Xi+~l/Za,
>
of
i
the
I
+(I)
where
from
2rxi+,,
From (2)
3.
IX, -
called
TQ-6 to
in the
O
w =
(Mo>o =
2.
R,>(Xj
e,
a,
i = Xj+l * i max>
e =a-f
formulae
-
RI).
computer
The details
fe),
are
the
moving
elements
R,>U(l
l]
for
particles
initial
[0,
RI + (R,
e=(R,-
of
collisions.
the
RIGu(l-ee),
the
73
System
the
-
the
speed its
elements [0,
4)
+
elements
reaches
pericentric
central
from
(1
body. a,
2111.
e,
(Vi)
of
the
4)]/2,
the
collising
parabalic
distance
becomes or
i equal
to
pair
less
all
a collision
particle
than
captured
the mean of
after
the
speed,
Each escaped
(7)
I
(1 + 4)1/2.
Rc,
particle present,
will then will
are
found
be regarded
it
will
as
be regarded
be replaced
and the
from
angular
by a elements
Colliding System
74
4. COMPUTER RESULTS 1.
After
decreases, After
subject
system
and the curve
times
orbits
refers
our
the
the
becoming to
inelastic
decrease
assumes
a few units
to
mean eccentricity
725 collisions,the
and the is
being the
shape
in ci> of
particle
decreases
is
model”,
After
3000
Poincare’s thus
Fig.
after
slower
dashed
rapidly increase.
and collisions
of
See Figs curve,
a short-lived
collisions,the
conclusion
confirmed.
and the
mean inclination
rapidly
and become
a disk,
radius.
more circular
“ellipsoidal
the
collisions, also
the
less
thickness the
gradual
frequent, of
the
disk
flattening
1 and 2,
where
standard
“spherical
the
solid model”.
1
NN
Collisional
evolution
Fig.
of
.
2
NN
Collisional
2.
tinder
collisions,
the
evolution
system
extends
of
ci>.
outwards.
Compare
Figs.
3 and
5.
Colliding
75
System
Fig. 4
Fig. 3
q3
.
)‘3
.
1..
I 2
2-3 *.. _;]
. . :
:*;
.. . .
’
..
I.--’
.
=“I . .I _..
*.
.-2.
:
.
- . . .
-3
Initial distribution in the r$fnlane
Initial distribution in the .~anlnne
Fig. 6
Fig. 5
Distribution in thercyplane after 3000 collisions
Distribution in the yz plane after 3000 collisions
3. Under collisions, the system forms a central condensation. This IS shown in the number of captures as collision proceeds:
Number of collisions Number of captures
500
1000
1500
2000
2500
3000
1
6
8
13
16
19
4. Frequency of collision decreases as system evolves, from 2.25 collisions per unit time at the beginning to 0.9 at the end of 3000 collisions. 5. The frequency distribution of the number of collisions suffered by a particle shows
Colliding
76
a Gaussian 6. the
faster
distribution.
A small
decrease
System
test in
computers
program
has
shown that
and +i> becomes become
even
if
we take
a smaller
more pronounced.
This
value should
of
rp(’
be kept
available.
REFERENCES Hoinca&, H., J&eaa anr 1~ HYPthmm Ces~~~egeniquesp. 86, Hermann, Paris, 1911. H&a. 8. M, Bull. Astron. Ser., SIII(1968), 265. ~,.&.en, J., AslropLys. Space. Sd, 17(1972), 241. Trulseq J.. Astrephys. Space, Sk., lB( 1972), 3. Brahie. A., I. A. 27. Sympoium. No. 58(1975). 287. Brahic, A., J. Camp. Phys., 22(1976). 171. Brahie, A., ICWUS. ?5(1975), 452. Brahic, A.. Ast~n. Astrophys., 54(1977), 895. Brahic. A. H&on, M.. A8trm. Astrophy&, 57(1977). “Introduction to Celestial Yi Zhao-hua et al. Kexue Chubanshe 1978 Liu Lin et al. “Theory of Flotion of Artificial Kexue Chubanshe 1978
Mechanics’ Satellites”
(in
Chinese) (in
Chinese)
.07)
then
in mind when