ON A WAY OF FORCING COALITIONS* V. V.MOROZOV Moscow (Received
19701
5 October
THE desirability of combining players into coalitions, concept of obtainable vector, is discussed. Ill are considered.
formed by using the
The cooperative games defined in
1. Let r = {l , . . . , nl be the set of all players in a cooperative game r, xi the pure strategy of the 6th player, belonging to a compact subset Xi of finitedimensional Euclidean space, and Wi (xt, . . . , xnf the pay-off function of the i-th player, defined and continuous in the set
fiX&Y,X
*.. X X,.
i=l
The i-th player in the coalition K designates, in agreement with the other players of K, a number pi > 0 in the criterion (with this criterion, the functions Wi(xi, . . . , 5n) may be incommensurable, as distinct from the case e.g. of Von Neumann’s criterion 2 Wi (x1,. . ., ;z,), where it is assumed that Wi(xt, . . . , x,,) is the iEK
amount of infinitely divisible (see
czl, p.
commodity, freely transmitted between the players
34).
,,wf~,,...,%J-& i6K where
pi0 = max
*
Pi
min Wi(sl, X$X.’ 3c. 1=.x.2
, . . ,5,)
is the guaranteed pay-off of the
&-I
i-th player in pure strategies,
when he plays alone.
If the players of K have arranged about the numbers pi in the criterion selects the
fl.11, they will thereby have formed the coalition K. The coalition *Zh. uTchis2. Mat. mat. Fiz., 11, 3, 611422, 1971.
85
V. V. Morozov
86
n
st.ratw t K*E
in such a way as to maximize the criterion (1.1) as Xi; IEK far as possible, and since the criterion (1.1) includes the undetermined factors (see 131for the terminology)
it selects
x~* E XK* (Bi, I E K),
where
5I; 1max min min Wi (zK’ 5r\K) - pi” XK.xr\K SK Pi
=
= min min XI\K SK The players of K may arrange things incompletely: they may agree that the vector (pi, i E K) E E, where E is a compact set of k-dimensional Euclidean space. In this case the players of K either try to enter other coalitions, or they form a coalition K by agreeing on a criterion (1.1) in which (pi, i E K) E E are undetermined factors. The coalition K then selects a strategy x*~, maximizing the function
min (pi.IEK)EE
min min q\K
SK
Wi(~r,
* * * ,~n)-~fji” Pi
This concludes the definition of the cooperative
.
game I.
The significance for the players of the quantities pi and of the subsequent maximization of criterion (1.1) is then revealed by the following definition. Definition. The vector of numbers (d,, i E K) will be termed obtainable in the game I if a vector (pi, i-k K) exists, such that, whatever the strategy X1(’ E
X:;*
(fJir
i E K)
I3y negotiating about the Pi and maximizing the criterion (l.l), the players of K can guarantee a pay-off di to the i-th player. It seems natural to examine what vectors (di, i E K) are obtainable in the game I’. Theorem 1
The vector Proof.
(pZO,i E K)
is obtainable in the game I.
Let -113 be the max-min pure strategy of the i-th player when he plays
On a way of forming coalitions
alone.
We then have, for the strategy
xx0 =
Wi(5E’) - @i”2 0, -
(zio, i E K)
87
of the coalition K:
i E R;
hence, for all Bi > 0,
This means that, for all cSi > 0 and all xx* E Xl* (pi, i E K) w,(zR*) 3 fi?, i E K, which is what we wanted to prove. Let the vector (d,, i E K) be obtainable in the game I?, and let d,, < &,” for some i,. There is then no point in the i,-th player entering the volition K, since he can settee a payoff dil by playing alone. Throughout, therefore (except for Theorem 81, obtainable vectors id,, i E K) which satisfy the condition di > g,“, i E K. will be considered. For these vectors,
A vector (d,, i E K) is obtainable in the game r if and only if a strategy TK E ITXi exists, such that iEK
Put p: = di - pi”. Then
W&f+)
The proof of sufficiency
is obvious.
> 4, i
E
K.
Let W be the set of vectors guaranteeing pay-offs for the players of the coalition K when the coalition uses pure strategies. Then, by Theorem 2, the
88
V. V. Morozov
vectors of W are obtainable in r. Let ui be the maximum guaranteed pay-off of the i-th player in mixed strategies, when he plays alone. If the vector (ui, i :=: K) is obtainable, this is an argument in favour of forming the coalition K. For, the i-th player can obtain a pay-off vi by playing alone and using a mixed strategy. This entails a certain risk, since the player replaces the original function Wi (x1, . . . , xn) by its mathematical expectation. In the coalition K, the player can obtain a pay-off ui without any risk, if the vector (ui, i E K) is obtainable.
Further, let G: be the pay-off of the i-th player in some equilibrium situation in mixed strategies in an n-person non-cooperative game r, in which the pay-off function and the set of players’ strategies are the same as in the game I?. If K = I, and for all equilibrium situations in mixed strategies in the game T the corresponding vector (ii, i E 1) is obtainable in r, then, in view of the advantage of pure over mixed strategies
indicated
alternative:
K, to the alternative:
form a coalition
play in the non-cooperative Some sufficient f ui, i EC IO and (ii, n-person
2.
conditions
Define
should
prefer the
no one combines,
will next be found,
i E If are obtainable an element
and all
these
under which the vectors
in cooperative represent
games.
Cooperative
a generalization
of the
of repetition.
Let s &l be a positive
functions
the players
game p.
games will be considered;
game l7 and contain
above,
integer.
r” as the game r in which the strategies Wi (x1, . . . , nn) are replaced
respectively
xi E
Xi and the pay-off
by
I q(s)=
(.ri’,
* ..,XiS)&yiS
=
n
&f,
j=l
. . , ~~j) are the functions TVi(,r,, . . . , are replaced by nj, . . ., x j. YL, . . . , x n n
Here, Xii = Xi, j = 1, . . . , s and G) t in which the variables Notice
WZ(q3,.
that I”= I-‘.
The maximum guaranteed
pay-off
of the i-th player
in mixed strategies
in
On
the game I“
is ai, if he plays
of /-orming coalitions
a wa.v
RI)
alone.
The pay-off of the i-th player
in the game rs
q(s)
=
i
is
Q s-1,
j=l
situation where Ir,?, . . . , V,,j are the pay-offs of the players in an equilibrium in miscd strategies in the game r for all j. In r”, the vector (Ki (a), i E 1) is obtainable,
if all the vectors
Notice
that,
if a vector
(Vi’, i E I), j = is obtainable
1,. . . , s
are obtainable.
in I“, then it is obtainable
in Cs for
all s ‘b 1. By Theorem
2, the vector (d;, i E K) is obtainable
only if a coalition
strategy
ItK(s)
=
(,X1(s), i E K)
rnin )I;, (.cli (s), x,_ -iVi (.rIi (s)) = ‘r\h (5) Sufficient
conditions
that a given vector Let’; functions Let
will first be obtained
{(
i E K) 1(UT,, i E.K)
w,,
(s)) > d,,
if and
such that
iEK.
(2.1)
s, 3 1 to exist,
such
in the game r”o.
hull of the set W, defined
W, (x,, . . ., sn) are continuous,
R =
exists,
for an integer
(di, i E, K) is obtainable
be the convex
in the game rs
above.
Since the pay-off
the set W, and hence W, is compact. E r
and let there be no vector
(WI’, i E K) E W such that wI’ > wI, i E K}. In the case set R is the “north-east” part of the boundary of W.
K : iI, 2I, the
Theorem 3 Let the vector (di, i E K) E W\,R. such that the vector (d,, i E K) is obtainable Proof.
Obviously,
‘? is the set of vectors
exist.
Then
an integer
s, >,l esists,
in the game ITso. (u.~, i E K) such that
wi
where P (x,, 1 E K) is the distribution By hypothesis,
there
function
is a distribution
in
function
n_X,. 1E.X P* (x1, 1 E A) such that
v. v.
90
Introduce the random quantities (x/,
P’($,
Wi(LCt, I E K), S
EE K), having
and by P (A, s, the probability
lim P(Ai‘)=l, S400 For the events AT, and A:
‘2
P(Ai,“) > t
of the event
iEK.
(2.2)
(Ails
U Ai,“)
=
P
(Ail”
n AI,*).
P(A<,“) > t,
and
2t Applying
function
of the random
we have
P (Ai,‘) + P (Ai,“) - P If
the distribution
Denote by 3, the dispersion
2 E K), j = 1, . . . , s.
quantities
Morozov
1 < P (Ai,” fl A,,‘) s
(2.3)
(2.3) k - 1 times,
kt - (k - I> < P UI_ A:) Hence,
if t ‘> (k - 1)/k then
P(fl
A:)
> 0.
From (2.9,
an so exists
such
SK
that
rc- 1
P(Ai”)>t>T,
iEK;
We thus find from (2.4) that a strategy wi(x~(So)) and the proof follows Notes.
1.
Using
p ( JIK 4”?
xK (s,) can be found such that >
di,
i E K,
from (2.1). Chebyshev’s
inequality,
it can be seen that, for all
s 21, P (A;) > lHence,
> 0.
if s, is such that
Di
s (pi - di)” ’
i E K.
t2.4)
On a way of forming coalitions
(2.4) is satisfied
91
and the vector (di, i E K) is obtainable in the game I’%
2. If the vectors (ui7 i E K) and (ci, i*E I) satisfy the condition stated in Theorem 3, they are obtainable in rSo for some s,. But a stronger result also follows from Theorem 3: up to an arbitrary E > 0, given a sufficiently large s,, any vector is obtainable in the game r 80 which results from the players of the coalition using mixed strategies. ~x~~~~~ 1. Let max-min mixed strategies players, such that
(Notice that, if K = f = 11, 2, I, a non-~tagonisti~ condition (2.5) would be meaningless.) Then, the vector ( ui, i E Zi) E W \ R vector (ui, i E K) is obtainable in TSo.
F*,, 1 E K, be available to the
game is in question; otherwise,
and so 3 1 exists such that the
3. Sufficient conditions will now be found under which a vector is obtainable in a game l7”, where the number s is fixed. Some of the results will be given for two-person games (K = I = II, ZP, because their extension to n-person games is either la~rious or ~~0~ to the author. For simplicity, the examples will also refer to two-person games. It will be assumed that, for all i, the set Xi is the interval ‘0, 11 on the real axis. First take the game I” (s = If. For the two-person game Pi, let M = max W, (x1, z,), a%=¶
m=minW,(2,,32). xrs”
Consider the following function in tm, MI:
92
V. V. Morozov
If the function are obtainable Proof. second
in [m,Ml, the vectors
c$(w,) is concave
in the two-person
Let F* and G* be the max-min
players
(Vi’? v,‘) =
respectively.
Then,
i :,~(v&IQ~
(ul, UJ and (Cl, c-2)
game I’. mixed strategies
of the first and
the vector
dG’(s,),
i;i W, (xi, 4
dF’ (51) dG’ (z,) Jo%
ij and
vi’ 2
vi, vz’ 2
only needs Let
vz. Furthermore,
to be shown that any vector (wl, wz) E W.
obviously, of?
Thennumbers
(Vi, CZ) E w.
is obtainable hj>O,
Hence
it
in I’.
i=i,...Z,
xhj=i j=l
and vectors
(u$,
E W,
wi)
2
j =
1, . . . , I,
exist,
such that
i=f,2-
hjWi=Wi,
j=1 Moreover, w, =
ihjw,l< j=l
(w,, cp(w,))
The vector
from (3.1), the vector
(3.4)
~~~~j~('D,'~S~(~~iw,')=~6,). j=l
E
W
by definition
(wl, w,) is obtainable
of the function
r$(w,).
Hence,
in I’.
Corollary 1
If Wz(G, 52) = f(Wi(G, 41, concave
in Tm,M!,then the vectors
the two-person Proof.
(u,, u,) and
(Vi, V,)
are obtainable
game I’.
c$(w,) = f(w,) for all zu, E
If the set W is convex, in the two-person game I’. It is easily
f(w,)is defined
where the function
the vectors
shown that the function
'm.Ml.
(ul, u,) and
(ci, F~)
q5(10,) is concave
are obtainable
in [m,Ml.
and in
On a way of forming coalitions
Let the function IV =
{(w,,
are obtainable
in the two-person ~(uI,)
the conditions
are obtainable
If
in which the players of Corollary
-W,
(u,, u,) is obtairtable
Proof.
Let the vector
If TIV,(J1, J?) =
and let &)
in !m, Ml.
have identical
(Wi(z,,
interests
q)
2, so that the vectors
interests
= -Wz(xi,
(W, (xl, x2))
(u,, u,) and (E,, V.,)
I”.
3, the vectors
Wi(cci, x2) =
shown to be concave
and opposed
in such games
and by Corollary person game P.
vector
to its variables, (u,, u,) and ($,
game I’.
is easily
Games
2.
&) = Wz(&, zz) ) satisfy
@(w,, to’,) be convex with respect Then the vectors w2) =O}.
wz) fQ(w,,
The function Example
93
( Ui, II?)
(uz, u,) and
(x2, x1)
the
game I”.
W,(Z,,
(.F,, 2%) be such that
and
in the two-
Wz(xi, x2) = Wz(x2, xi),
and
in the two-person
-117,(X.a, .T,)
are obtainable
5%) = UZ.
TVz(xl, 2) = /(I[
(x, Q’-j-
function, defined in the interval to, 1 %I, (rr, -q)“]), where f is a continuous while the vector ([, $ is such that either ‘is < E < 1, I/:: SZ rl < 1, or 0 4 ; G I/?, 0 < q < ‘It, then the vector (z:,, u,) is obtamat>le in the twoperson
game I’“.
The proof will be given for the case similar
in the case
0 <
g <
‘12, 0 <
‘/z <
E<
n & r/z .
‘i, ‘/? <
‘q <
Take a vector
1.
It is
(0, T’,) such
v. v.
94
W,(O, &)
that
2
uz.
Morozov
Then, obviously,
‘h G P((E, rl),
(0,22)) <
P((& rl), (0, O)),
for arbitrary where o ((r,‘, G’), (z,, a) ) = V[ (51’ - 21)’ -I- (~2’ - XZ)“] Hence the circle, centre vectors (x’~, XI,) and (x1, zz) E [0,1] x [0, I]. (4, 11)and radius p ((& q), (0, &)), in which W2(x1, x,) is con$.a$, cuts the diagonal [(O, O), (1, 111 of the square 10, 11 x LO, 13 at a point (G, ZZ). Hence W,(&, &) = W,(O, 6)
> uz,
w, (ii, $2) = 0 =
Ul,
and the proof follows from (2.1). The next propositions Theorem
refer to n-person games.
6’
If, the function Wifzl, . . . , ziy . . . , 5,) i = 1, . . ., n - 1, is concave with respect to xi, the vectors (ui, i E I) and (ui, i E K), where K s I\ in), are obtainable in the game r’. Proof.
A point < E CO,11 exists,
such that
Wj(zi, . . . z+.~, 55, ZA+~, with i = 1, . .., n - 1 (see Xl, . . . , zic2, xi+,, . . . , t, . . . ) xn) 3 vi for all e.g. [41, p. 485). Hence the vector (vi, i E K), where K E I\Inl, is obtainable. Also, max W, (f,, . . ., ?;i, . . ., p12_-1,5,) 2 27,. % Take ?, such that TV,(fl,. . . , ii!,) 3 u,. Then TYi(fiy . . . ,Z,) 3 ui, i=l , . . . , n, and from (2.1), the vector (vi, i cs 1) is obtainable in the game r’. Theorem
7
If an equilibrium situation exists in pure strategies vector (ui, i E I) is obtainable in r’.
in the game I”, the
The proof is obvious and may be omitted. Now consider games r”, where s >, 2. Theorem
8
Let the players’ pay-off functions be specified as follows:
of forming coalitions
On a way
W,h ,, . . . , .yn) is an arbitrary
continuous
W?(&, . . . , 5,) = Ct’Wi(xi,
xi+i,
95
function, - . -
9
5717 Xi,
e
-
m f
Xi-I) + Cz(,
(3.2)
i = 2, . . . , n, where
czi, i = 2, . . . ,I?,
.cli,
Under these
conditions,
are constants
of players
The proof is given
11 X [0, 11
x2) =
Wi(z2,
oj,
x2) >
-l/4
2, . . . , n.
in the game Pern
{(G,
G) 1 (z,,
u, :, 0 and IJ, b 0.
x2) E [0,
< X, - x, < 11, while W, (x1,
IO, 11 x lo, 11. Define
VJ’~(X~~CZ-.?)=0 (W,(.r,,
vector (x1, x,) such that W’(z,, mean that (ul, u,) is unobtainable
S =
< x, - x, < 0, or l/2
of the square Obviously,
then
i =
in the Appendix.
and either
x1).
0,
i, for whom cIi = 0.
Example 5. Let W,(x,, x,) > 0 in the set x,) = 0 at other points
cli >
(ui, i E I) is obtainable
the vector
where m is the number
and
the function
If W,(z,,
s2) =
zz) > Hence
0).
W2(zi,
O.(Wz(sl, there is no
x2) 2 uI > 0, w (51, 52) 2 uz > 0. This in r’; but by Theorem 8, it is obtainable in r2.
Theorem 9 Let the functions i E
I) be
i
W,(X~, . . . , 5,))
such that integers
i=
1, . . . , n,
and the vector
pi > 0, i = 1, . . . , n, and s exist,
such that
pi = ST
i=l [pi
max LYi(X1, . . . . X,)+(S-_PJ XI, , xn
min
.x,,..., xn
IVi(Xl,
. . . . Zn)]s-‘~;di,
i = 1, . . . . n. The vector
Cd,, i E I) is then obtainable
Proof.
Let the vectors
in the game r”.
Cx:, . . . , xni) be such that
IV, (q., . . . . x,,) = TVi(s,‘,
max
. . . . x,~).
%,...,X* Then,
with i = 1, . . . , n,
n 2
PjWi (xl’, . . . . Z,,‘) S-l > [pi max .I,. ...(xn
j=l +(s-pi)
and the proof follows
min Wi(q, (xn
I,,
from (2.1).
. . ..x.)]s-~>c&
TV, (51, . . . . 5,)
+
(d,,
Exnmplr~
6.
Let the Sun&ions
f,(t),
i
1, 2, be defined,
continuous
and non-
1 for t E I-1, 11, while negative for 1 E I-L, 11, and periodic with period T min fi(t)=O, i= 1, 2. ,4lso, let integers p, ’ 0, pz ~ 0 and s ’ 0 exist, p1 t p2 z s and
i$?that
1
i = 1, 2.
, fi(t)dt~[P~~~~fi(t)ls-l, c Pllt
Wi(Xjy
Zz)
are obtainable
“= fi(S,
-
i 1, 1, 2, then the vectors f,(t), i = 1, 2, are periodic,
Za),
For, since
in rs.
(u,, u,) and ((I,, GJ
1 vi =
;i =
i=l,2,
fi(q.&, c
iJ and it only remains Theorem
to apply Theorem
9.
10
If there is an equilibrium situation in pure strategies in a non-cooperative n-person game rl, with first playe& strategies x, E X, = !O, 11, i-th players i = 2, . . . , n
strategies,
Zi
(S) = (til,
*a*
9
fl
Icj,‘) E
j=l,.
Xi',
. .,s,
j=l
where
Xij=
[O,l],j=l,
and i-th player’s
. . . . s,
pay-off function
S
the vector
(u
i E I) is obtainable
i ’
in the game r”.
Proof. Let (55, C(s), . . . , 35,(s) ) strategies in the game rl. Then, f: Wl(f,, j=1
fi,
. . . , Z”,,‘) s-l== max [i I
be an equilibrium
IV, (x1, ?,j,
situation
. . . . :P,$+]
jz1
A
z
i=2,
i \Vi (Z1. . . . . Z{-1, zij, 7{++,, . . . . FT,,j)S-I] > vi max x‘i’ . ..‘.YiSi j=1 . . . . n, and the proof follows
from (2.1).
in pure
> vl,
On a way
Let the i-th player,
in LO, 11, having
coal itions
i = 1, . . . , n - 1, have the max-min
where p,’ > 0 are integers function
of forming
such that
2
and JX is a distribution
pi’ _ Si
a jump of un$at
mixed strategy
the point X. Then the vector
(U i’
n-1 i E
I)
is obtainable
in the game rs,
where
s = fl
si,
i=l
Proof. Let the point x,” be such that cv, (XI, *.., G-I,
s
z,,‘) dF,’
(~1) . . . dF:_,
(x,_,)
> ZY,.
n-1 rI xi i=l
Then, j ,,.,,, jn_l,lqzBm,,
1=1, ,,,,
~,_lPj~Pj~...Pj~~-~‘~i(~~‘i~
v..t
dZ1~X,o)S-l
=
_+ zzz
w&q,
s
...
“-1 n .~i
, xn-I, x,,‘) clF,’ . . . dF:,_,
> ui
i=l
i=l
, -*a, n, and the proof follows
f(t) be defined and continuous
ExampZe 7. Let the function
tE[--l,
11,
i
from (2.1).
Plf(t
+ ;j
= 0,
for
LE[[-1,0],
l=O
and let p, > 0 be integers (XI -
X21
is obtainable
5 pl = s. I=0
such that
and W2(x,, x,) is an arbitrary
continuous
Then,
function,
in the game TS.
For, the first player
has the max-min F’ =
f
i
and it only remains
to apply Theorem
mixed strategy
pl J,,,,-, ,
1=0
11.
if wi(&,
22) =f
the vector
(ul, u,)
v. v.
!tx
‘l’hc ;uuhor thanks YII. IL &mcicr
‘Plor~)rcilJ
for guidance.
APPENDIX Proof of Theorem 8. It will be assumed initially that the c,~ ” 0, i n. Using (3.2), we get ui =: C&i + czi,
2, . . . ,
i = 2, . . . , n.
Now take an arbitrary vector (up,...,
&)) )) E w n = (Wi (4, ‘ . ., ZJ, _f ., w, fz1, . . .) 51L
and define the vectors
(w(:),. . ., I@)~
I = 2, . . . , n,
d”) ‘ = up (q, “E+l’f . *, St&,a, ‘ .I r&J,
as follows: i = 1,. . ., n_
If we put c,’ = 1 and c,’ = 0, it easily follows from (3.4) that Cl%& W!‘) t 2-=. i cl
(wf$_1 - ,;I-1 +-rni,
f=l,.*.,n,
1-i,..
‘,
where &+2-l= p-1-n P P
9
?.&‘I_,= w&_*,
P = 1, 2,
(3.6)
if i f 1 - 1 > n. We use the vectors
(u:?), , . ., ~2)) to form the vector (&, . . ., &,):
Using (3.5) and (3.61, it can be shown that & = c& -f- Ck,
i
=I
2, . . . ,
n.
(3.5)
In fact,
It can be shown by similar working that the components of the vectors (&1x1 , *a*, n, satisfy the equation
ID~S*J),
On a way of forming coalitions
99
WiJCli= 0.
i i=l
When the vector
(w/r ), i E I) runs over the set W, then, from (3.7), the vector
(li:,, i E I) runs over a set D on the straight w, =
line given hy the equations n.
i = 2, . . . ,
Cl’Wl + CT_‘,
This set D is a closed interval, since the set W is closed and connected. Further, r;.,o, i E 1) be the end of D which has the greater coordinates. by E, and E, the half-spaces defined by the hyperplane. i
u+li
= i
i=l
where E, contains
all the vectors
with large negative it isalso
contradicts
the definition
Hence,
p c
coordinates.
contained
in E,.
For, if the
of EO, it would follow from the above that
(Li, i E I)
vector
w.o/c;, 1
i=l
If the vector (w\‘), i E I) E W, vector were to belong to the interior the corresponding
Let denote
would belong
to the interior
of E,, whhch
(G,O, i E I).
of the vector
E, and from (3.3),
iii0 = 2 @n-1,
Vi<
i =I.
1=1
Hence,
if
cii
>
0, i = 2, ‘.. . , n, the proof is complete.
It can now be assumed c2i = 0,
Consider
without
loss of generality
i = 2, . . . , 7th+ 1,
czi > 0,
the game with n - m players,
numbered
that
i = m + 2, . . . , n. i =
1, m + 2, . . . , n, having
pay-
off functions Wi’(51,
where i=2
1,+2’
. . .,
5%) =
~0 ,. . , IO,,,+, , . . ..m+l.
wi
(51, DO, . . .,
are arbitrary
By what has been proved, the (n-&-person Hence,
x0 n+l,zm+2,
. . .,
fixed strategies
the vector
(vi, i E I\
5J7 i = I, mfL.4,
of the players
yd2’ {i$)
game rnmrn.
from (2.1), there exist
.x,O, zom+2, . . . , xylo such that
numbered
is obtainable
in
100
Wi’ (210,XL+%’. . ., x1,0)>
Since 5,‘)
Wi(Xl, >
Vi,
. . . , 5,)
=
Czi =
Vi,
i =
i = 1, m + 2, . . ., n.
Vi’
2, . . . , m + I,
we have w~(x~~,.
. . ,
1, * ee, n, and from (2.1), the vector (vi, i E I) is obtainable in
i =
the n-person game rnem. This completes the proof. Translated
by D. E. Brown
REFERENCES 1.
GERMEIER,
YU. B.
Player
concentrations
2.
VON NEUMANN, J. and MORGENSTERN, Behauiour, Princeton UP, 1953.
3.
GERMEIER, operatsii KARLIN,
Tekh.
kiber-
0.
Theory of Games and Economic
YU. B.
and the Theory
4.
in the study of systems,
2, 25-33, 1970.
netika,
i teorii
Methodic and Mathematical Foundations of Operations Research of Games (Metodicheskie i matematicheskie osnovy issledovaniya igr), Rotaprint VTS MGU, 1, 68-72, 1967.
S. Mathematical Methods in the Theory Addison-Wesley, 1959.
Economics,
of Games, Programming
and