The changing information business

The changing information business

Nikhilesh Dbolakia Ruby Roy Dholakia The Changing Information Business Toward Content-Based and Service-Based Competition As information-related ind...

1MB Sizes 5 Downloads 149 Views

Nikhilesh Dbolakia Ruby Roy Dholakia

The Changing Information Business Toward Content-Based and Service-Based Competition

As information-related industries creep into each other's territory and create hybrid "info-tainment" business groups, traditional routes to competitiveness become scarce. Attention is shifting toward content and service-based ways of competing, as postmodern [orces sweep aside conventional ways o[ developing and delivering content. The Dbolakias examine both the shift in the basis of competit~n in the information business and in information creation.

Information to define

technology

the economic

developed

world

a regionally

has come

today. It is not merely

dominant

technology

the way that steelmaking Pittsburgh

dominated emergence

Manchester. The of information technology

or textiles

ways of developing content. Therefore maintaining

of the

age. The known

as

are the emergent behind successful

and technologies

out in a number

of indus-

directly create, move, store, and display information-the view of the Information a colossal

marketing at the University of Rhode

that is, information

activities

Island. Ruby Roy Dholakia is professor of marketing and director of the

types of businesses,

reveals

Research Institute for Telecommun-

the entire global economy.

The authors gratefully acknowledge the research assistance of David J. Cordeiro, Neset Hikmet and Steve Messere. Funding for this paper was received from RITIM at the University of Rhode Island.

Summer I995

sector

sector.

The broader

of the workers

half of half

in the industrialized

world are employed growing information value added

view, in all

Almost

by the rapidly industries. The

of information

products

and services to the U.S. GNP is greater than 45%, and for Europe and Japan more

than 4O%.r

In this article, of the information

information

classifying

business:

creation

the core industries

that create, move, process, store and display information. These include

on

strategies. Scheme are helpful

and analyzing

in

the Infor-

mation Business. These are the forms of information, and the functions relating shows

to information.2

Chart

the classification

Information

Business

scheme

1 for

employing

these

two dimensions. The basic forms of information comprehensible by the human

senses-text,

graphics,

audio

and data-date back to the earliest civilizations. More sophisticated forms

of information-photographic

images, we examine

What

Our focus concentrates

Two basic dimensions is

a business

that in size approaches

businesses?

compete

change?

strategic patterns information

A Classification

process, narrow

Business-it

Nikhilesh Dholakia is professor of

Lawrence Erlbaum Associates, 1995).

will occupy

How can businesses

in this era of real-time

of

mation Business. If we take into account only those enterprises that

(Hillsdale, NJ:

user appeal

stage of the information

business.

business.

and application

products

are carried

Side Perspectives

and delivering developing and

We shall also address the competitive restructuring of the information

the industrial

tries. Together they constitute what is known in popular terms as the Infor-

book New Info-tainment in the Home: Demand-

and

that spawned

information

forthcoming Technologies

to those

and service-based;

the center

The creation

Island. The authors are co-editors, with Norbert Mundorf; of the

from those that

are cost and technology-based

plough that symbolized the rise of agrarian society, or to the steam engine contemporary era is rightly the Information Age.

ications and Information Marketing (RITIM} at the University of Rhode

of the information

2) that this change is occurring as postmodern forces replace traditional

once

to the invention

drivers

are changing

that are content

in

dominated

is parallel

competitive business

core of the

appeared centuries.

moving

pictures

and video-

only in the past two

The activities

we associate

with

broad-

the Information Business Grid in Chart 1 are neither new, nor are they

casting, cable, movies, telecommunications, information services, computers and consumer and office electronics. These industries drive today’s information-based economy. Our central arguments are: 1) that the primary

necessarily technological. Throughout history, however, key technological developments have transformed the nature of these activities-especially the speed, capacity and accuracy of information

publishing,

photo-processing,

95

Creation

Transmission

Processing

Storage

Display

Text Author and Hypertext Graphics

‘:

alw

E-mail

:

Computers

Chips

High-Resolution Color Monitor

i xG4 :

Artist and CAD

:i..:&+&?4ngs1

Fax

Computer

Disks

Graph-

: :. _’:.

Color Printer

1 KS Data

k&d ,:

4kB?&Kkr2rS. Researchers and Sensors-Scanners

‘,.

1,:takucusatgm ‘.

~ Fi/e transfer 1

Computers

Magnetic

Tape

:uky~:y*yfdS

:,

Digital Radio

Computerized Recording Studio

-:,

::

Audio CD

1 Broadcast/Cable

/ Computerized

TV

Multimedia

,’

Concert-Quality Music Systems

:‘,

ers, Special Effects

y&ymwphamE . ,,, ,, -.:, .,. .:

~ t&$gQyj.

Video

1 Writers, Perform-

Laser Printer

I

Audio Musicians and

.,

: f&&k&&&&# ‘. ~~i&&~~ : i 1.,: ) 1 High-Definition

Digital Disks

1

Studio

I,

.

functions-and society.

thereby

the nature

With the enhancement

information

functions

in the forms

and availability

mation.

come changes

The Gutenberg

example, permitted

of infor-

Press, for

was a technology uniform

of

of the

display

that of textual

information for a mass market. Similarly, Jacquard’s punch-card driven looms programmable machines Babbage’s “analytical principles

96

established the basis of data-processing

to come,

and Charles

descriptions engine”

information.

The emergence

as an information

new forms

of video

to come. Video has added row to our information

a whole

new

grid. As

permits, new forms of will emerge (see box

“Hypermedia,

Telepresence

and

Beyond”). It is conceivable that a new form like Virtual Reality that is cutting-edge

the

commonplace

a decade

technological

innovation

today

will be

from now. As continues,

century

.,

grid of the 21st

will grow to include

many

novel cells. Following

of new forms yet

computer.

provided

of

form in the 20th

is a harbinger

economics information

the information

not only transforms it creates

regarded

of the

of the digital

Technology information,

century

: :

1 p&&@&&@e.

~ P~h:qrds’

logical century, erated.

the revolutionary

innovations

techno-

of the late 19th

the pace of change

accel-

By the 195Os, electronic

technologies had pervaded all aspects of the Information Business in the United States. in Information assisted

The sole exception was Creation. Although

by technologies

like the still

and the motion picture, and by electrical amplification of music, information

creation

The Columbia

retained

a quintes-

Journal of World Business

sential human character, remaining largely unchanged for centuries. Presently, electronic and digital technologies pervade all aspects of this business. Technology has started to creep into the final, human domain of information creation. Some fear that technology will destroy even the very humanism of the humanities,3 while others foresee possibilities of technoaided fiction, poetry, art and drama.4 Although these fears are now contested in the humanities and the social sciences, technology does enable creators of information to transcend the traditional limits of memory, speed, animation, verisimilitude and intensity of experience; it is likely to open up information worlds that lie beyond present-day experience.

Convergences and Crossovers Specific information industries have developed to occupy one or two functions in the information grid. The printing industry once dealt with the display of textual and graphical information; the photography business was concerned with the creation and display of lifelike two-dimensional graphic images; the radio and later television industries emerged for mass transmission of audio and video respectively. But as technological capabilities of these industries increased, and their primary markets matured, each diversified from the original focus. The data processing and data storage industry expanded into the processing and storage of text, graphics, images, and eventually audio and video. Similarly, the telecommunication industry

expanded from the transmission of audio to the transmission of all other types of information: text, graphics, data and video. By 1980, the information business structure comprised of a number of industries such as telecommunications and computers with deep vertical capabilities across information types, other industries such as consumer electronics and publishing with horizontal coverage, and finally some industries such as photography that remained closely anchored to their historical origination points. impact of Crossovers

The 1990s mark the beginning of the end of traditional components depicted in the information grid. After acquiring NCR, AT&T is now bringing products to the market that integrate

Hypermedia, Telepresence and Beyond Far from the dystopian visions of Huxley and Orwell, information technology has started blowing our way a fresh, wild breath of freedom. Some technologies, such as realityconquering video games, free the individual at least temporarily from the bounds of society while others, such as virtual-reality simulators and cyberspace connections, allow a measure of freedom over the laws of the real world. Hypermedia encompass the spheres of both hypertext and multimedia. Hypertext is computer-aided writing that facilitates non-linear reading. Like tiles in a kaleidoscopic mosaic, hypertext “links” allow the reader to organize a body of information to their own taste. Authors can no longer dictate the order in which their ideas are to be digested. Add 3-D animation, sound, and video components to this, and you have a combined movie studio and TV station editing room at your finger tips: hypermedia. In its most efficient form, multimedia allows a user to select the most appropriate set of sensory experiences to understand, or just feel, a concept. Telepresence goes beyond the power struggle between author and audience, to defy the laws of distance. E-mail,

Summer 1995

video-conferencing and remote file sharing make many of the constraints of space irrelevant. The Internet allows for an exchange of ideas among millions of individuals around the globe. Because messages are storable, the user is further freed from the constraint of choosing a common time as well. Video-conferencing and remote file sharing take the concept a step further by adding multimedia. In the future, Virtual Reality will combine all of these prior developments. This final step will allow the user to free themselves from the constraints of their own environment and their own identity. Through Virtual Reality the individual will be limited only by their own intellect in conveying and understanding information. -David

J. Cordeiro, Jr. and Nikhilesh

Dholakia

Source: Based on David Jay Bolter, Witing Space: The and the History of Writing, Hillsdale, NJ: Erlbaum, 1991; and Howard Rheingold, Virtual Community, Reading MA: Addison-Wesley, 1993. Computer, Hypertext,

97

computing

and communications

capabilities.

Software

are busy developing

boundaries

firms like Oracle supercomputers

in the information

grid

interactive

prowess, Deutsche Telekom brings a subscriber base of 14 million to this

Tracking

positioning

technology

service

of tomorrow

and Apple

become

a software

and consumer

electronics

may

businesses-skills

in this

area will mean the difference between successful strategies and strategic blunders.

firm. invading

turf that has brought logical crossovers. the result performance

are also

changing

characteristics

price/ of infor-

is going to develop

function of information creation. Many of the key players in the infor-

speculative

mation

is the

business

have realized

this and

“Ncgroponte Switch”-the controversial proposal by Nicholas

they have made or attempted appropriate strategic acquisitions of infor-

Negroponte

mation

of MIT’s AMedia Lab that

all voice communications wireless should

and fiber-optic

should

go

networks

communication bandwidth.’

that consume Supercomputers,

creation

European

firms. Japanese

cultural a lot of

imprints,

once

studios.

and

the world’s has started

of pubIished

largest software amassing

a

text, audio and

in the hope

of

has been a master

of the

acquisitions strategy for a long time and has been acquiring rights to medieval, modern, American and international fantasies from its very beginning

as an entertainment

company.

With studio

labels like

Touchstone Pictures, Hollywood, and Miramax, the movie-making side of

firms have made acquisi-

tions of some “classic

be used for multimedia

Microsoft,

Disney

into a

mation technologies. One such crossover that has received a lot of attention

and Kirch adds German

becoming a leading information provider to the world.

The building of sustainable competitive advantages in the information business

publishing

broadcasting rights to 50,000 hours of video programming. In addition,

video properties

techno-

Crossovers

of rapidly

venture

library

The Race to Create or Perish

each other’s

about

to Bertelsmann’s

producer,

It is not just firms such as AT&T, IBM and Microsoft

In

that can be easily redrawn.

and predicting such crossovers will be crucial for managers of information

on-line

venture.

addition

that could function as the mediaservers of the future. Microsoft is itself to be “the”

multimedia

may very well be mere lines in sand

Disney

American

now caters

to all audience

such as publishing

segments

rather

than just kids and

music labels and movie

families.

Through

the ownership

icons”

For example,

early to acquire

the Mighty

Sony moved

franchise,

CBS Records,

of

Ducks professional and launching

hockey

of “Beauty

reserved for top-secret military research, are poised to become gardenvariety “media servers” for cable and

Columbia Pictures and Radio City Music Hall. Matsushita followed with

and the Beast” as a Broadway show, Disney has entered an unorthodox

phone companies video-on-demand

the acquisition of MCA, the parent of Universal Studios. Time-Warner has

dimension

of entertainment

for them:

live performances.

of subscribers. cessors,

that want to provide services to millions Powerful

entered

micropro-

the brains of powerful

desktop

workstations, are morphing into smart chips embedded into dishwashers, cars

into a joint venture

with

Hitachi and Itochu, and has linked with Silicon Graphics, a leader in image processing

As the global up

that will provide

phone

lines and vice versa. Virtual

video-servers and other hardware and software capabilities for interactive

reality

simulators

television.

and TV sets. Cable lines are becoming have moved

military combat applications videogame designs. The ongoing

alliances,

from

Springing

to

mergers

and

acquisitions across the information grid look like a feeding frenzy as established global giants in each industry, as well as successful start-ups, position themselves for the integrated information

business.

By the year 2000,

the

from the written

word,

the world’s largest publisher, Germany’s Bertelsmann, has acquired book-publishing labels Bantam, Doubleday & Dell and has also diversified into television and telecommunication businesses. Bertelsmann recently teamed up with Deutsche Telekom and Kirch Gruppe to form an

mega-mergers

creation and

alliances of the Infornlation Age unfold, the question arises as to what exactly will be the sources of competitive advantage

in the information

creation fields. Merely owning a hot movie studio, music label, sports franchise,

or publishing

property

in

one’s corporate portfolio is not going to be enough of a ticket to success in the information age. The key is going to be the ability to integrate and deliver information content in ways that appeal strongly to the users. The more glutted the information environment

becomes,

the harder

it

will be to find information formats

and delivery

have a strong

content,

methods

appeal

which

to users.

Information Creation in a Postmodern World If information

creation

is at the center

of the contemporary information business, then the challenge of creating and sustaining

user appeal

is at the

heart of information creation. A number of factors have made appeal enhancing features

characteristics

the central

of the information

For example,

information

Thematic and Symbolic Linkages Merging of Genres Self-Referential

l

. .

Marketable

business. that does

not grab and hold a user’s attention

is

lost in today’s busy world. Infoglut, or information clutter, puts a tremendous premium on efficient and effective information

selection

information provider mation user. Infoglut users have alternative similar

information,

both for the and the inforalso implies that sources

for

and that there

Customizing Immersion Post-Adoption Relationship

l

l

is

not much risk if a user misses a particular information item, source,

or

channel. For example, one can get the day’s stockmarket closing numbers from radio, TV (broadcast, direct), newspapers, phone services), services,

computerized outdoor

cable and (audiotext

on-line

displays

(in Times

appeal

under

such conditions?

Are

and music-making

Square, for example) and fax. Within many of these modes, there are multiple channels that provide the desired stockmarket information.

there pathways through this seemingly hopeless thicket? There are a number

years illustrate

of emergent

publishing

rizes the new strategies

associated

Finally, the incipient

successful delivery.

creation

postmodern

society

transition means

to a

that there

are no more tried-and-true formulas for rendering appealing information. The cultural codes that create “user appeal” are m constant flux and are constantly reshaping consumer culture.6 How does one create and sustain an information business with high user

Summer 1995

patterns. information

Chart

2 summawith and

owning

properties

a movie, house

recording

Universal/MCA

has assiduously Spielberg

trial Light & Magic

Company

One of the ways information companies are trying to ensure competitiveness is by cornering cultivating talent. The headline

in turn based on Michael

“blockbuster”

products

of major movie

or

best-selling powerhouse

culti-

and his Indus-

develop

acquisitions

studio,

does not guarantee

1 Infusing and Cultivating Talent

grabbing

Merely

that work will flow. Matsushita’s vated Steven

and

in recent

this strategy.

to

entertainment

like the movie Jurassic Park, Crichton’s

book. Even a creative like Disney is constantly

on the prowl for talent; Disney/MGM Studios acquired Jim Henson’s

99

muppets

just before

untimely

death.

recruited

top athletes to appear

and advertising. player

Spielberg,

entertainment

star Nancy

as well as the attached

in its theme

parks

The most recent

David

combine

Jeffrey

battle

offerings multimedia

computers

The

services

who

gets what sized bite out of the users’ time. Some companies issue differently. World

available

the goal appears

as much

tourists

while keeping

in

as possible

Disney-controlled Disney

World

three-day

them

space. theme

passes

are encouraged

to buy four

or five-day

passes.

the three

parks in Florida,

a dozen

resorts

have sprung

wallets

open in a Disney

the day and at night. “mag-1ev which

train”

will whisk

visitors

from

airport

complex

in just seven minutes.

The recently

inaugurated

MGM

Grand Hotel in Las Vegas follows a similar strategy, This hotel, the world’s largest

with several

inside,

is a sprawling

“themed” structure

areas

purchases

American

GDE

a

10% of the

the consumer’s

time and

a key strategy

for a

variety of other service providers.

West

Mall in Canada

and the

Mall of America

are virtual

which

is surrounded

the visitor

merchandise,

by

service,

and information

enter-

options.

glass and steel. Once inside the MGM lion’s skin, the visitor’s time and

movies.

that control

Singapore’s

Changi

airport

space and time:

airport

and Pitts-

are not just air

but malls that offer a variety

information.

entertainment Singapore’s

and

Changi

even serves as a showcase

the nation’s

information by offering

for

technology free phone

calls

to anyone in Singapore and computerized transfer desks that can connect to virtually vation

any airline’s

seat-reser-

system.

3 Thematic and Symbolic Linkages

and channels

through

licensed up stores

the users’ space and time cannot

be captured in an undivided fashion, the next best strategy is to provide thematic

and symbolic

linkages.

connects its television

and through

space and time merchandise.

It has

across America

and

to bring a “Disney

to every major

shopping

mall.

4 Merging of Genres and Self-Referential Marketers

Positioning

of information

tainment

products

and enter-

and services

now

offer a merging

of genres:

work,

and entertainment,

shopping

travel and shopping, and theme context,

parks.

play and

hotels/restaurants In the postmodern

it is easy for information

providers

to offer, and for consumers

to accept,

fragmented

experiences, emotional

and momentary

each of which

create

high: a temporally

an

short-

How does the information and provider

Such

maintain

discussed already:

setting?

unity

We have

some of the methods controlling

and providing

time and space,

visible symbolic

thematic linkages. genres get merged another

creator

strategic

in such a fragmented

strategy

and

As widely diverse and juxtaposed, that is emerging

that of self-referential a Sony, It’s a Disney,

is

positioning:

It’s

It’s a Spielberg,

It’s a Wolfgang Puck. The implied blank after the name can be filled with any genre: movie, CD, tape, theme park, videogame, clothing item, book, cartoon,

When

already

It connects

opened

across time

lived ecstasy.

is not lost on other

businesses

airport

cities in

in

which space has been entirely enclosed by a stretched, green-tinted skin of

100

add up to nearly

capabilities

to the Disney

direct

purchases

of merchandise,

facility during

Orlando

warfare

Because

terminals

up so that tourist

is being considered

in trench

field. Why?

burgh’s

Disney

For the future,

it out to

of a World War I battle-

This strategy

and visitors theme

and the Fox

are slugging

reminiscent

tainment

two and

have been eliminated Ringing

marketalmost

programs

space”

Afternoon

numerous

In the Walt

parks,

viewing

Disney

of time through

set-Disney

Edmonton

of the time

and space. segments

and usage

that are spread

also internationally

space has become

to

to the Orlando-area

and a

to consumption

every 6-12 year old is glued to the TV

Capturing

the

For Walt Disney

in Florida,

be to occupy

approach

garden

by kids and kid-recommended

and

is about

experiences

In the U.S. afternoon,

gain cable affiliates

information

such as on-line

inside the hotel

park.

television

can help bring about thematic

continuity

for time has also moved

Kids’ Network

commodity.

linkages

(held

to the multiple

that time from 3 to 5 when

the High Ground

for many emerging

theme

children’s

and

2 Time and Space:

Time is a precious

Disney-style The battle

of Steven

Katzenberg

options

into the home.

Geffen.

Controlling

is captivated

and allocated

and performers,

on the scene is Dream-Works

SKG, the talent

budget

captive)

has also

such as figure-skating Kerrigan,

money

their creator’s

Disney

TV channel,

restaurant,

shop,

hotel, on-line service, smart card. From a marketing perspective, it is necessary

to establish

self-referential

position

the over-arching of the name.

The Columbia Journal of World Business

This type of “image quite different brand

positioning

which

on the attributes referential

positioning”

The art of delighting

is

ering (and building

from conventional relies heavily

of products.

positions

business

in

are likely to

Another

powerful

movieJurassic remember inside

example

positioning

of self-

appeared

Park. Many

people

seeing children

an actual Jurassic

in the still

in the movie (theme)

Park,

using lunch boxes with “Jurassic

Park”

logos. The same lunch boxes were later available

for purchase

the United

in stores

across

States.

product

offered

full satis-

to the users, that was enough.

Satisfied

users were ambassadors

of

goodwill

as well as repeat

This

is no longer

buyers.

the case. As in many other

industries,

user satisfaction the lowest

businesses: customers.

denomi-

in information

a necessary

cient condition

has

common

of competition

but not a suffi-

to win and keep

On top of user satisfaction, information

today are seeking user. The runaway

companies

success

in point:

even though images

floats across the screen users’ imagination. rates of piracy delighted

(GUI) intro-

a case in point.

nient and familiar

with conve-

icons such as file

popularity

emulation.

burn-ins,

that After Dark have captured

Incidentally,

the

for After Dark are low

to other

software-

users want to pay and get

their own disks of After Dark.

Summer 1995

design

ways to search for

is likely to take infor-

firms into “creative for delighting

shops”

in locations

multicultural factors

of

of

where

and other

For example,

established

a design

Sony has

center

and Germany’s

high-tech creative

diversity

The

is also

are likely to spur freewheeling

creativity. Jersey

designs

the establishments

groups

design

formation,

provides

that we have today

culture

of speed,

movement.’ not the speed

a society

Although

“news

of computer

that is the issue. While makes the speedy mation refers

driven

a by

processors of infor-

possible,

to the precipitously

the

of the world.

company’s investors

time,

by this American

rise to dominance

television

event

CNN now

news business,

in the

Japanese

are exploring

options

of

creating anchors

a rival to CNN that will have from all parts of the “triad”-

Europe,

East Asia, and North

America-and

produce

more

flavor than CNN. BBC

“global”

news with a

also launching context,

is opening

games,

deliver

a news

to rival CNN. the culture

up opportunities

and services: movies,

of

shopping,

education

ventures

for

information and even

and alliances

are

daily to create

and

such on-demand

services.

7 Skill Adaptation and Enhancement

it is

technology

movement

and materials

after its

on tap”-any

being announced

Paul

important,

habits

any place. Alarmed

sex. Joint

believes

living

of news being a planned

products

Virilio

of

using

CNN transformed

at 6 p.m. every evening,

speed

the Culture of Speed philosopher

Because

as well as in people’s

all types of “on-demand”

Valley.

cultural

product.

news coverage

being any place news is

happening

In a wider

Silicon

French

as

but it

correspondents stationed throughout the world, CNN is always there,

network

its main

shop in California’s

the

technologies

networks,

a unique

is reportedly

in New

Frogdesign-a

firm-has

6 Understanding

and other

television

Instead

have to find other

encouraging

other

news-watching

interface

all types in all parts of the world. search

CNN uses the same

In less than a decade

of the Macintosh

computer

“delighters”

of speed.

rooms.

clocks and trash cans. The

mation

culture

“there”

to find a

on their screens

immense

that understands

on ideas pioneered Palo Alto

of an infor-

company

round-the-clock

at Xerox’s

in an

mation

delivers

Center-was

folders,

culture.

broadcast

the user. The

Users were delighted “desktop”

surprise

is a case

today’s

don’t have screen

the captivating

the

of Berkeley

After Dark software

computers

of

ways to “delight”

Systems’

compared

Research

that are ushering

Macintosh

computer-based years earlier

“cycle times” instantaneous

CNN is a classic example

in a

please users. The continuing

information

successful

by Apple’s

designers

In the “old” days of the 197Os, if an

nator

delight

Users Interface

Today’s

Delighting

become

Graphics

GUI led to its widespread

5 Value Beyond Satisfaction:

faction

expect

that

These bonus

come as a pleasant

and therefore duced

go for such positions. referential

or service.

attributes

are costly to

create and hold: only the big players the information

users do not normally product

Self-

lies in discov-

in) attributes

speed

falling

As information tions explode of the biggest

technology

applica-

in all spheres of life, one challenges for firms is to

adjust to the skills of users. Although computer

literacy

and other

infor-

101

mation-age

skills are growing

worldwide

through

efforts

government

and private

growth

cannot

initiatives,

in technology.

challenge

for the information

is to design

products

A competitive business

and services

easily to the prevailing

More sophisticated engage

strategies

seek to

users in a new technology

through

initial

applications

very user-friendly intensive,

that are

and not very skill

and then to entice

to upgrade further

that

level of

.

user skills.

the users

the technology

minute

From time immemorial,

rides:

Crafting working

users find the total time

has to

such experiences on the intensity

entails

of engendering through

of the

a proven

way

user involvement

the creation

spectacles.

experience. Virtual Reality technologies represent one of the routes by which information businesses will

is

of fantasies

and

In the contemporary

postmodern era, the spectacle is no longer the rare event: we now live in a society Disney

of spectacle.8 Every single day, theme parks create fantastic

intensify the quality of user experiences. Besides this “high-tech” route,

spectacles in the form of parades, firework displays and laser light

the other route some firms choose the “high touch” route of caring

shows. The rising popularity of televised spectator sports is another

human

their skills to unlock

benefits

9 Fantasy and Spectacle

invested worth the experience they get in the five minutes that the ride lasts.

keep up with the

advances

adapt

this skill

theme parks are able to get away with SO-minute waiting periods for 5-

contact

Telephone

is

and interaction.

companies

and credit

indicator card

of the spectacle-infused

times we live in. By employing

well-

companies often base their market appeal on the attentive, caring service

National

through the countless jokes about clocks blinking at 12:OO and the need

their representatives contacted by phone.

has catapulted basketball into one of America’s and the world’s top

for a Ph.D.

beyond voice telephony to text-based and multimedia interfaces, the whole

spectator sports, sending Major League Baseball scrambling for ways to

issue of what constitutes

regain

offer. This is not a trivial task, as VCR manufacturers

found

degree

out painfully

to use the time-

shifted

recording

models

of VCRs. An engaged

however,

functions

user,

will go a long way to develop

the necessary

skills. Gamemakers

as Sega and Nintendo, sometimes

embed

of their games unlock

in the early

such

for example,

secret

which

keys in some

skilled

to access advanced

users can features

of

the game. 8 Crafting Marketable

Experiences

Given the hurly-burly of contemporary life, it is not enough to present new information

technologies

form of offerings

(be it products

services)

that are functional,

and versatile.

In an age where

in the or

capable time is a

provide when As we move

a kind, caring,

invest, they expect

their time. This is the reason during

busy tourist

seasons,

why, Disney

(NBA)

share.

delivered (at present, this means screen”) spectacle is less fantastic

such as “presence,” “attenand “intimacy” will have to

be re-interpreted contexts.

in tele-connected

the real-life Universal

In the experience business, the components and conduits-the hardware and the telecommunications

spectacle. Studios

“onthan

Thus, Disney

or

have to physically

get people into one of their theme parks to experience the spectacles: revenue streams depend on physical presence. We expect information

and other information delivery channels-take a back seat. Judgements about the quality of experiences

technology businesses efforts in the coming

are based on the software and user interfaces that people encounter.

rendering the mediated spectacle as, or more, fantastic than the “real” thing.

Powerful processing, storage, and transmission capabilities may be

As they succeed, there will be a corresponding shift in emphasis from space-

technological capabilities transparent to the user.

that they believe are worth

market

Association

Concepts tiveness”

ences that are engaging, absorbing and entertaining. For every unit of discretime people

Basketball

for example,

With the major exception of televised spectator sports, the media-

necessary to drive these interfaces, in the experience business, these

tionary

spectacles,

attentive and responsive human interaction will have to be re-examined.

scarce resource, it is necessary to charm the user by promising experi-

experiences

orchestrated

but,

have to be

to devote years to

major

based strategies (such as themed environments) to time-based strategies (themed, interactive, on-demand channels). There will, however, be new opportunities for space-based strategies because the user-owned equipment-what is called Customer Premise

Equipment

(CPE)-will

always lag in sophistication giant information company

to what a

can install

dramatically

on its own

premises.

IO Customizing

Immersion

We have already

alluded

and consumer

electronics.

the level of customizing

and entertainment

to the value of

We expect

Conclusion

to increase

in these industries

in the

As the traditional

increasingly

offers experiences

based competition.

that are immersing,

modes

of compe-

tition become scarce in the information business, attention will shift

future. As with computers, however, customization will work as a strategic, revenue-producing tool only when it

to content

and service-

Such a shift in

immersion-engaging

the user in

enchanting, engaging and delightful. It should be noted that merely creating

industry structure and strategy comes at a time when society itself is

absorbing,

and enchanting

capabilities

abandoning its modernist anchors experimenting with postmodern

interesting

experiences

that are so intense

that he

about everything

else for

of the experience.

Infor-

or she forgets the duration mation

technology

“customizing”

permits

experiences

to an increasing

The reason

customizing

to postmodern they fashion,

multiplex

refashion

Customizing

allows

using the After

a person

can project

a mystical

swirl one day and an star-trek

mood.

day, depending

on his or her

also helps the user

to deal with the major constraints face in adopting

space, money

skill. For example, providing

they

and using information

technologies-time,

interactive

stockmarket

users to customize

and

services

data allow

the portfolio

of

stocks they wish to track so that they can scan through the stocks of interest quickly and efficiently. Similarly, many application skilled

software

packages

users to customize

programs

enable

the

so that they can take short-

cuts or perform

fancier

than low-skilled

users.

operations

While customizing has made some inroads in computer-based information industries, it is still in its infancy

in industries

munications,

Summer 1995

that

“in thing.”

Traditional

mation

content-publishers,

networks, movie even conventional

developers

of inforbroadcast

studios, universities, software houses-

are therefore not automatically guaranteed dominance in this transi-

to achieve

tional

customization

11 Post-Adoption

products

success.

technology the relationship

of the buyer and seller after adoption is as important as, if not more important This is because the technology

before

adoption.

the value derived from depends on the sophis-

tication of use, which in turns depends on advice from the seller. Computer and software

sellers have come to

realize this and many offer extensive telephonic or on-line support, sponsor user groups, and publish magazines. Even videogame makers offer postpurchase support and announce, yet propagate through word-ofmouth, secret “keys” that unlock advanced game features.

era. New strategies

to appeal

Relationships

and services,

than, the relationship

manoeuver

Customizing

-the

forms.

and

Technology development and cultural analysis capabilities have to be merged

With many information

image of the

aggressive another

fashion

the user to

For example,

Dark screensaver,

they

images that

and project.9

the preferred

moment.

degree.

differentiation

seek today are the abilities to customize with powerful symbols are in current

is important

users is because

live life through

project

the

of these immersed

for endless

in a product or service does not lead to successful customization. What users

better

to mercurial

are needed

users of today.

Institutions and actors that understand these new, postmodern strategies will be ascendant

in these changing

As information businesses merge “info-tainment”

times.

and entertainment into a hybrid business,

each

business will have to understand the other’s operating logic. While technological strategies will continue to be important for competitive success in the information growing

business,

emphasis

with the

on information

creation, cultural strategies will also come to the center stage. The creation of usable and valuable information reasons of relevance, timeliness, productivity,

entertainment

for

value, or

personal growth is a cultural act. Information businesses will have to invest in understanding the cultural logic of our changing world. They will have to come up with ways of creating, processing and delivering information in appealing ways. It is the only way to get one’s message heard.

such as telecom-

television,

photography

103

q Herbert S. Dordick and Georgette Wang, The Information Sorrety (Newbury Park, CA: Sage, 1993) 2; Dordlck and Wang dwuss many other ways of measuring the informatw” economy and illustrate the conceptual difficulties Inherent I” wch meas”reme”t. 2 The basic idea for this two-dimensional grid hau come from varmus speeches and semmars gwe” h> Professor Jagdlsh N. Sheth of Emory Busmess School. 3 See, for example, Nell Postman, 7&nopo/y: The Surrender of Culttm to Technology (New York: Knopf, 1992). Accordmg to Postman, whde technology per se LEnot opposed to humanita, a technology-worshIppIng culture 1s so filled with popular culture m~ages that classical humanmes get crowded O”t.

104

4 See, for example, George I? Landow, Hypertext: The Convergmce of Contonporary Crrtrcal Theory and Technology (Baltmwre: The Johns HopkIn, Press, 1992); and Jay David Bolter, Wrrttng Space: The Computer, Hypertext, and the History of Writing (Hllladale NJ: Erlhaum, 1YY2). I” additmn to wrlr~“g text, Landow and Bolter are also leadmg writers of hypertext. 5 See George Gdder, “Into the Telecoam,” Harvard Busmess Review, March-April, 1992. For a wrw challenging the “Negroponte Swtch,” see J.N. Pelton, “Why Nicholas Negroponte 15Wrong About the Future of Telecommunlcatlon,” 7?lrcommunicarrons, January I YY3. 6 For a” mslghtful dlscussm” of these ~ssut‘s from a marketing perapectwe, see A. Fuat FIrat and Allad Venkatesh, “Postmoderniry The Age of Marketmg,” Intwnational /orimal of Research ,n Markrting, August 1993.

7 Paul Virilio, Speed and Politics: An Essay on Drontology, trans. by Mark Pohzzott~ (New York: Semlot&(e), 1986).

8 The term IS from Guy Debord, Socwiy of the Spcctoclc, (Detrwt: Black & Red (English translaUO”)). 9 Set, for example, Kenneth J. Gergen, Thr Saturated self: Ddemmas of Identrty rn Contemporary Life, New York: Raw Books, 1991; FrederIc Jameson, “Po\tmoder”lsm and Consumer Socuzty,” 1” H. Foster, ed., The Anti-Aesthetic: Essays on PostmodETVIC~dtzrre, Seattle, WA: Bay Press, 19X.3; A. Fuat FIrat and Allad] Venkatesh, “Postmodermty: The Age of Marketmg,” Intcmatronul]orrmalof Rescurch in Morketmng, August 1Y91.

The Columbia

Journal

ofWorld Business