Journal Pre-proof The Effects of Visual Distractors on Cognitive Load in a Motor Imagery Brain-Computer Interface Zahra Emami, Tom Chau
PII:
S0166-4328(19)30002-6
DOI:
https://doi.org/10.1016/j.bbr.2019.112240
Reference:
BBR 112240
To appear in:
Behavioural Brain Research
Received Date:
6 January 2019
Revised Date:
2 August 2019
Accepted Date:
13 September 2019
Please cite this article as: Emami Z, Chau T, The Effects of Visual Distractors on Cognitive Load in a Motor Imagery Brain-Computer Interface, Behavioural Brain Research (2019), doi: https://doi.org/10.1016/j.bbr.2019.112240
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The Effects of Visual Distractors on Cognitive Load in a Motor Imagery Brain-Computer Interface Zahra Emami2 and Tom Chau1, 2,* 1 Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, ON, Canada, 2 Hospital for Sick Children, Toronto, ON, Canada * Corresponding author. Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, 150 Kilgour Road, Toronto, Ontario M4G 1R8, Canada E-mail address:
[email protected]
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Transient, visual distractors significantly increase a physiological index of cognitive load. A ratio of parietal theta to parietal alpha power is most sensitive to manipulations to task difficulty on a BCI interface. Perceived cognitive load has a strong, negative correlation with BCI classification accuracy for low-performing participants.
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Highlights
Abstract
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A brain-computer interface (BCI) is a system that translates neural activity into a practical output. Its functionality, therefore, depends not only on the computer itself, but also on the cognitive
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system of the user. Distractors have the potential to capture attention, increase cognitive load, and may therefore impact BCI use. The purpose of the current study is to determine the effects of small visual distractors on the cognitive load of users of a motor imagery-BCI, and to examine whether
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these distractor-mediated effects can be improved by modifying the task interface. Sixteen typically-developed participants completed two sessions of online motor imagery to control an EEG-BCI, under conditions of no distractors, visual distractors, and cognitive strategies (intended to mitigate cognitive load) amid distractors. Cognitive load for each session was assessed through both a ratio of theta to alpha power and the NASA-Task Load Index (NASA-TLX). Task-irrelevant
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visual stimuli were found to significantly increase the objective measure of cognitive load, particularly for parietal channels. Subjective cognitive load as indexed by the NASA-TLX was predictive of a decrease in BCI performance for participants with below 0.75 classification accuracy (R2=0.32, p<0.001), which may indicate a differential susceptibility to changes in workload for “low”-performing participants. Quantifying and addressing the increased cognitive load imparted by distractors on BCI users can aid in the future applicability of the technology in real-world settings. Keywords: brain-computer interface, motor imagery, distractor, cognitive load, theta/alpha, electroencephalography 1
1. Introduction Distractors are task-irrelevant stimuli which have the potential to impart a cost on the processing of task-relevant information and on the current goal-driven behaviour. However, load theory suggests that whether distractors have an impact on information processing depends on the level of load on cognitive control functions, such as perceptual processing and working memory [1, 2]. Cognitive load represents the burden that performing a particular task imposes on the cognitive system [3, 4]. Based on load theory, a task with high perceptual load, containing large, complex sets of information, will necessitate most of the cognitive system’s processing
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capacity, thus preventing the processing of task-irrelevant stimuli. However, when the task does not carry a great perceptual load, there will be leftover attentional resources that can ‘spill over’
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to the processing of distractors, resulting in greater distractor-related interference [1, 2]. Various studies have examined the influence of perceptual load on distractor processing, providing
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support for load theory (for a review see [5]). Working memory load, another aspect of task difficulty, also appears to have a significant influence on distraction effects, exerting reliable top-
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down control on the involuntary orienting of attention [3]. Lavie (2004) showed that selective attention in a flanker task is more prone to interference when concurrent working memory load is
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high than when it is low [3]. When low demands are placed on cognitive control processes such as working memory, processing task-irrelevant information can be better inhibited, and cognitive control can be more effective [1]. Therefore, working memory load and perceptual load have
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been described as being diametrically opposed: flanker interference is decreased by high perceptual load, and increased by high working memory load [3]. Furthermore, directing attention to task-related stimuli has been shown to negate the suppressive effects of distracting stimuli, and can enhance efficient information processing [6, 7], effectively reducing the load on the cognitive system. The load theory of selective attention corroborates the
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idea that task-irrelevant information has the potential to constrain the availability of cognitive resources for the processing of relevant information, and by producing a distraction, can have a detrimental effect on task performance. The theory also suggests that manipulations of task difficulty, based on perceptual and working memory load, may restrict the effect of distractors on
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the cognitive system. The relationship between the cognitive system and task load is depicted in
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Figure 1.
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FIGURE 1. A theoretical schematic of the relationship between the working memory load and perceptual load of a task on the cognitive system’s ability to selectively allocate attention to taskrelevant information.
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Different methods have been used to assess cognitive load. Subjective rating scales, such as the NASA-Task Load Index (NASA-TLX), which takes into account the perceived level of
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mental effort the user experiences during a task, can be used to provide a measure of the accumulated cognitive load over the course of a task [8]. However, since these rating scales do not provide a continuous assessment of cognitive load and might be influenced by various factors
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such as the user’s expectation [8], other measures can be used in conjunction. A continuous and more direct form of cognitive load assessment includes a physiological measure provided by electroencephalography (EEG), which captures cortical electrical activity. The alpha rhythm (713 Hz), measured over the parietal cortex, is associated with a relaxed wakefulness without attention, and is found to be suppressed during mental concentration and alert attention [8, 9].
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Therefore, the alpha rhythm can be a useful index to measure mental effort [10]. A linear suppression, or event-related desynchronization (ERD), of the alpha rhythm has been found to correspond to increasing levels of working memory load [11-13]. Additionally, frontal theta activity (3-7 Hz) also appears to correlate with task difficulty, increasing in magnitude and manifesting as an event-related synchronization (ERS) in conditions of high cognitive load [14, 15]. The differential correlation of these two rhythms to task difficulty can be combined through determination of the ERS/ERD index of theta/alpha compared to baseline [8]. This index of 3
alpha and theta power has been shown to be sensitive to different levels of task difficulty and cognitive load [8, 11, 16]. Therefore, a measure of attention-related EEG rhythms may provide neural insight into the influence of distractors on the cognitive system. Research examining the effect of distractors often entail specific, controlled tasks that have little real-world relevance. Consequently, the effect of distractions on task performance are of little to no consequence for the individual in such laboratory conditions. However, in an everyday, real-world setting, the tasks that we take on are often very important, and distractions may be especially detrimental. One such case where a task is uniquely susceptible to the effect of distractions, and
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sensitive to its consequences, is in a brain-computer interface (BCI). A BCI is a technology
affording a direct channel between the nervous system and the environment. Performing a certain
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mental task, such as the imagination of motor movement, or motor imagery, can produce distinct and reliable changes to brain patterns [17]. These changes in brain activity can be used as a signal
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to control a BCI.
The ease of use of a BCI is an important consideration for the effectiveness of this technology
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[18, 19]. Distractors may enhance the cognitive burden of users. In turn, a high cognitive workload can produce stress and errors [20] and diminish a BCI user’s quality of experience.
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Understanding how to design a BCI interface that can reduce cognitive workload is crucial, as it is one of the prominent limiting factors facing the technology [17, 20]. It is thus essential to examine the effect and extent of distractions on the cognitive load of users of a BCI, and to consider
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strategies to counter the potential compromising effects of distractors in order to construct a BCI system suitable for use in real-world situations. In a previous study, we have shown that visual distractors can disrupt motor imagery-related patterns in alpha and beta ERS/ERD during BCI control [21]. The results of the previous study indicated that BCI performance can remain robust to distractor-mediated changes in brain activity, but the potential for real-world applicability of the
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technology needs to be further examined via a complementary investigation of the impact of distractors on the user. As an extension to our previous findings, the following study examines the effect of task-irrelevant information on the cognitive load of the BCI users, employing both objective and subjective measures of cognitive load. While there have been previous studies focusing on improving user perceived effort during neurofeedback, these attempts are mainly limited to improving the BCI signal processing algorithm [22, 23]. However, changes to the BCI algorithm may not necessarily account for changes in brain activity outside of the BCI control signal, which may influence perceived user ease and effort. The current study proposes a user4
oriented and simple addition to the BCI task interface to minimize the influence of environmental distractors on cognitive load, based on load theory.
2. Methodology 2.1 Subjects Sixteen healthy participants were recruited for the study (13 females, 13 right-handed, mean age of 24 ± 3 years) after providing written informed consent. The participants were selected
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based on whether they could fulfill two-class online BCI control above chance levels using motor imagery, according to the screening procedures outlined in Emami & Chau (2018).
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Participants had normal or corrected-to-normal vision, without any neurological or motor
disorders, according to self-report. As well, participants refrained from consuming caffeine
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during the 2 hours prior to each session. The experimental protocols were approved by the ethics committee of the University of Toronto and Holland Bloorview Kids Rehabilitation Hospital.
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2.2 Instrumentation Cortical electrical signals were recorded using a
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BrainAmp DC amplifier [24]. Twenty-five active electrodes
were placed on the scalp, in accordance with the International 10-20 system [25], over the primary sensorimotor area, the
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supplementary motor area, frontal and parietal regions (Figure 2). The AFz location was used as ground, and all signals were referenced to the linked mastoids. Electrodes over the sensorimotor cortex, including the FC3, FC1, FCz, FC2, FC4, C3, C1, Cz, C2, C4, CP3, CP1, CPz, CP2, and
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CP4, were used for capturing the brain-computer interface control signal. All of the electrodes, including the remaining electrodes over the frontal and parietal brain regions, were used for post-hoc analysis of cognitive load. Electrode impedance was kept below 20 kΩ. During each session, participants were seated in a comfortable chair facing a computer screen approximately 1 meter away for displaying task cues and feedback. 5
FIGURE 2. Electrode placement. The dashed line indicates those channels used for the BCI, while the dotted line indicates those used for post-hoc analyses of cognitive load.
2.3 Task Protocol Figure 3 depicts the online BCI task interface that was used. Each participant completed two sessions. Each session began with 4 “offline” blocks for the purpose of providing training data for the classifier, followed by 8 “online” blocks that included trial-by-trial feedback. The blocks were separated by user-determined breaks. Each block consisted of 18 motor imagery trials, 9 trials per class of motor imagery. Therefore, each session consisted of
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72 offline trials and 144 online trials (72 online trials of each class).
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FIGURE 3. The three conditions in the experimental sessions. The no-distractor condition involved only the cues pertaining to the motor imagery task, the distractor condition included the presentation of a task-irrelevant stimulus during the motor imagery period, and the cognitive strategy conditions involved the implementation of cognitive strategies along with the distractor. The cognitive strategies consisted of either (1) re-displaying the task cue after distractor offset, or (2) enhancing the perceptual complexity of the task interface for the entire length of the trial.
During the first 2 seconds of each 9-10 second-long trial, a fixation cross was presented, where the participant was instructed to relax and avoid any motion. Following the 2 second fixation, a visual cue was presented on the screen for 500 milliseconds indicating the start of the 6
motor imagery period, and the type of imagery to be performed. A white arrow pointing to the left indicated left-hand kinesthetic motor imagery, and an arrow pointing to the right indicated right-hand kinesthetic motor imagery. Participants were instructed to choose imagined finger movements that were continuous during the period of the motor imagery trial. An example of repetitive, sequential finger curling was provided to every participant, but each participant was permitted the freedom to select their own personal strategy that best suited their ease and perceived performance. The participants were instructed to perform the appropriate imagery following the cue while a fixation cross was presented on the screen (in order to prevent eye
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movements), until a second arrow was presented. For the offline trials, the second cue was
always a black arrow signaling the end of the motor imagery period. For the online trials, the
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second arrow provided feedback based on the performance of the current trial: a grey arrow indicated unsuccessful classification while a black arrow indicated successful performance.
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Each trial was separated by a blank screen for 1-2 seconds. During this period, the participant was asked to remain relaxed while waiting for the next task. All task stimuli were presented on
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the center of the screen to prevent saccadic eye movements.
Task-irrelevant visual stimuli were presented in approximately 30% of the 144 online trials in
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each of the experimental sessions. A single task-irrelevant stimulus, or distractor, was presented for 500 milliseconds, at a random onset of 0.5-2.5 seconds following the motor imagery cue and during the motor imagery period. The distractors were black and white visual stimuli, ranging
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from simple shapes to complex images (see Appendix A for a list of the distractors). The distractors were displayed at the center of the screen and on a similar scale as the motor imagery cues and fixation cross, in order to prevent saccadic eye movements. There were 24 unique distractors used in the study, and they were pseudo-randomly presented with a constraint of 3 consecutive runs as the most proximal reoccurrence in order to minimize the risk of diminishing
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the effect of any one distractor. Approximately 30% of the distractor trials also included one of two cognitive strategies. The proposed cognitive strategies were based on altering the perceptual and working memory
load of the task interface, in order to attempt to account for the potential involuntary orienting of attention to the task-irrelevant distractor. One of these strategies was intended to reduce the working memory load during the task by briefly re-displaying the motor imagery cue (the arrow) on the screen 500 milliseconds following distractor offset. The second strategy was intended to enhance the perceptual load of the task interface to prevent involuntary orienting away from the 7
task and to reduce distractor salience. This was done by replacing the blank background with one simulating visual noise, for the entire length of the trial. (Figure 3) 2.4 BCI Performance The BCI performance was determined based on the accuracy of classification of right-hand and left-hand motor imagery in the online trials, using the EEG data captured over the sensorimotor cortex. Data processing was performed using the EEGLAB toolbox [26] in Matlab as well as in-house scripts. The EEG signal was pre-processed by band-passing the
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signal between 7 and 30 Hz. In order to enhance separability between right- and left-hand motor imagery, a common spatial pattern (CSP) algorithm was applied to the task-related EEG
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components [27, 28] to reduce the number of channels to the top 3. Relevant features, including log-variance and alpha and beta band power, were extracted from the channel-selected data.
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The combined pool of features was then further reduced to a set of 5 most discriminative features using a fast correlation-based filter (FCBF) [29]. Classification of the selected pool of
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features was performed based on linear discriminant analysis. Accuracy values could range from 0 to 1, with 0.56 being the adjusted chance level, based on the number of trials in the session [30]. The EEG data has been previously analyzed with respect to BCI performance and
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distractor-related changes to motor imagery brain activation; the BCI algorithm and results are reported in detail in Emami & Chau (2018).
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2.5 NASA-Task Load Index
In order to ascertain the accumulated perceived load, the NASA-Task Load Index (NASATLX) was administered. The NASA-TLX is a widely-used, multi-dimensional 21-point Likert scale with six subscale ratings covering aspects of task workload, including mental, temporal and physical demand, perceived performance, effort, and frustration [31, 32]. The questionnaire
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was administered using the paper and pencil version immediately after 5 selected blocks during the course of the experimental sessions: following the training blocks (blocks 1-4), and after the 6th, 8th, 10th, and 12th blocks, to provide a qualitative measure of changes in subjective workload over the entire session [31, 32]. Therefore, for each participant’s session, 5 values for subjective cognitive load were acquired from the raw NASA-TLX score, which was computed as the total of the six subscale ratings. (Refer to Appendix B for the version of the NASA-TLX used in the study) 8
2.6 Analysis of Objective Load The EEG signal of the online trials was down-sampled from the acquisition sampling rate of 1000 Hz to 256 Hz, and a Butterworth bandpass filter was applied with low and high cut-off frequencies of 3 Hz and 30 Hz, respectively. This frequency band encompasses the theta and alpha rhythms. All trials were epoched to include the 2 second baseline and the entire 5 second motor imagery period, providing 144 trials in total. The trials were split into those without distractors, those with distractors, and those with distractors and cognitive strategies, providing 96, 32, and 16 trials per condition and per session, respectively. A short-time Fourier transform
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(STFT) was applied to the signal to extract theta and alpha band power of the motor imagery period, which was normalized against the corresponding band power of the baseline period. The
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ratio of frontal theta power to central-parietal alpha power was computed for each trial and for each condition.
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A 3-way ANOVA was conducted to determine a statistical difference in cognitive load
distractors, cognitive strategies).
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between subjects, sessions (online blocks in session 1 & 2) and conditions (no distractors,
To determine whether the distractors increased cognitive load, a one-sided Wilcoxon rank-
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sum test was used to examine the difference in power ratio between the no- distractor trials and the distractor trials. A two-sided test of significance was also used to determine the difference in power ratio between distractor trials and cognitive strategy trials. Finally, a two-sided rank sum
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test was applied to determine whether the cognitive strategies differed significantly from the nodistractor trials. These tests were applied to both experimental sessions for each participant. In order to confirm the suitability of the frontal theta to parietal alpha power measure, the specific channel sensitivity to the conditions was investigated. A two-sided Wilcoxon rank sum test was also performed for the ratio between a single channel’s theta power and a single
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channel’s alpha power, for all pairs of channels. The number of times each channel pair provided a significant p value (p<0.05), across all three aforementioned tests, sessions, and participants, was determined.
2.7 Analysis of Subjective Load A robust linear regression was performed on the NASA-TLX scores and the BCI classification accuracies. The scores and accuracies were divided into the 4 online blocks. Each participant completed 2 sessions of 4 online blocks, for a total of 8 blocks of online accuracies and NASA9
TLX scores for each participant. The data were then separated into two groups: high performers, where accuracies equaled or exceeded 0.75, and low performers, where accuracies fell below 0.75. This partition was based on the recommended 70% classification for a practical BCI [33] and a post-hoc analysis of the mean performance of the participants in the two experimental sessions. The grouping of participants into low- and high-performing participants was intended to identify whether cognitive load differentially influenced participants based on their performance. For each group, a robust linear regression was applied to estimate the strength of
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the outlier-resistant regression fit to the grouped data.
3. Results
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3.1 Objective Cognitive Load
There was a significant main effect of subject (F15,4482=125.81, p<0.001) and condition
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(F2,4482=48.10, p<0.001) on cognitive load, but no significant effect for the session number. There was also a significant interaction effect between subject and session (F30,4482=9.02, p<0.001) and
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between subject and condition (F30,4482=2.13, p<0.01). No significant 3-way interaction between the factors was found. The effect of distractors and cognitive strategies on the frontal theta to
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parietal alpha index of cognitive load is displayed in Figure 4. Out of 16 participants, 10 showed a significant increase in the theta/alpha index between no-distractor trials and distractor trials, for at least 1 session, based on the one-sided rank sum tests (p<0.025). Out of all sessions across
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participants, 37.5% exhibited this effect. Out of 16 participants, 11 participants showed a significant increase in the theta/alpha index between no-distractor trials and the cognitive strategy trials, for at least 1 session, for a total of 40.6% of all sessions across participants. In session 1, for 8 of the 16 participants, the cognitive strategy trials resulted in a significantly increased theta/alpha value as compared to the distractor trials. This difference was not significant for any
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participants in session 2. Four main observations across participants and sessions are noteworthy: a)
In 20% of all of the sessions across participants, the distractor trials did not result in a significantly higher cognitive load index than the no-distractor trials, whereas the cognitive strategy trials did result in a significantly larger cognitive load index as compared to the nodistractor and distractor trials (Figure 5a).
b) In 25% of all sessions across participants, the distractor and cognitive strategy trials exhibited an increased cognitive load index as compared to the no-distractor trials 10
(Figure 5b). c)
For participants 8 and 15’s second session, a significant difference between nodistractor trials and distractor trials was observed, with no significant difference between cognitive strategy trials and the no-distractor trials (Figure 5c).
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No effect of condition was observed for 34% of all sessions across participants. This
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percentage is mainly attributed to 5 out of 16 participants (Figure 5d).
FIGURE 4.
Hinton plots of the left-tailed significant differences between no-distractor trials vs. distractor trials (left), no-distractor trials vs. cognitive strategy trials (middle), and distractor trials vs. cognitive strategy trials (right), for every participant and session.
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3.2 Channel Sensitivity to Objective Load
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FIGURE 5. The frontal theta to central-parietal alpha power for each condition for (a) participant 5 and (b) participant 13’s first session, and (c) participant 15 and (d) participant 16’s second session. Bars indicate a significant difference between the two conditions, p<0.05.
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The rank sum test on each channel pairing revealed that a combination of parietal channels for alpha power and parietal channels for theta power resulted in the greatest number of
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significant differences between the three experimental conditions (no-distractor, distractor, cognitive strategy) across all participants and sessions. While the pairing of parietal theta power and parietal alpha power offers the greatest sensitivity to changes in task condition, the
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combination of frontal theta power and central alpha power was least affected by the
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conditions. These results are displayed in Figure 6.
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FIGURE 6. The number of significant comparisons (p<0.05) between the three conditions, using the theta/alpha index calculated from a single channel’s theta power over a single channel’s alpha power, for all channel pairings, and across all participants and sessions.
Using the parietal channels for the ratio of theta power to alpha power, approximately 60% of the sessions showed a significant increase in the ratio for distractor trials compared to no-
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distractor trials. Approximately 31% of session showed an increase in the index for the cognitive strategy trials compared to the distractor trials. And, 62.5% of the sessions exhibited an increase of the ratio for the cognitive strategy trials compared to the no-distractor trials. Using the most sensitive channels for the ratio of theta to alpha power, instead of the conventional frontal theta to central-parietal alpha ratio, resulted in an increased sensitivity in the three tests of significance
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(no-distractor vs. distractor trials, distractor vs. cognitive strategy trials, no-distractor vs. cognitive strategy trials) of 22.5%, 6 %, and 21.9%, respectively. 3.3 Subjective Cognitive Load Across participants, the mean total workload as a percentage of the possible score was 36%, which is between a low and moderate workload. There was no significant difference between total or subdomain NASA-TLX scores between the two experimental sessions. The mean subdomain scores, across participants and sessions, as a percentage of the total 13
workload score indicate that the BCI task was relatively high in effort (25.3%) and mental demand (23.5%) but low in frustration (12.8%) and physical demand (9.3%). The relationship between subjective cognitive load and BCI performance in the online trials was examined across all users. A linear model was fitted for the combined group, and a significant regression equation was found (F(126)=6.6, p=0.011), with an R2=0.05. As a post-hoc investigation of this relationship, the sample was demarcated according to BCI accuracy with a threshold of 0.75. The relationship between subjective cognitive load, as measured by the NASA-TLX, and the online BCI performance, indexed by
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classification accuracy, for low- and high- performing groups is displayed in Figure 7. A
model was fitted only to the low-performing group (F(37)=17.2, p<0.0002, R2=0.32) with
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classification accuracies at or below 0.75, and another was fitted exclusively to the highperforming group (F(87)=1.21, p>0.05, R2=0.014). The strength of the linear model to
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predict performance based on cognitive load was greatest for the low-performing group, where an increase in subjective cognitive load was predictive of a decrease in BCI
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performance.
FIGURE 7. The NASA-TLX scores and BCI classification accuracies per online block and per session, for each participant. The filled dot represents data corresponding to high performers, while the white dot corresponds to those with an accuracy below 0.75. A robust linear regression line is fitted for the high-performing group and for the lowperforming group. 14
4. Discussion As expected, the distractors resulted in a higher objective cognitive load in most participants. While traditionally, frontal theta power is used as a measure of cognitive load [8], parietal theta power was found to be more sensitive to the condition manipulations in this study. There is, however, a strong coherence between frontal and parietal theta [34]. Frontal theta power is considered a source of the central executive, whereas parietal theta is associated with working memory and visual processing [34-37]. For a BCI that provides visual feedback, such as the one
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used in this study, activation of visual processing areas like the parietal cortex is expected. As well, Cooper (2015) demonstrated that paradigms which rely on reactive control exhibit a fronto-
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parietal oscillatory synchronization of the theta band [34], which is associated with interference control and an increased need for allocation of mental resources [35, 36]. This is consistent with
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current theories of selective attention [1, 3]. The successful completion of the motor imagery task in the presence of distractors requires the actions of the central executive in managing interference
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and appropriately assigning cognitive resources [38, 39]. The sensitivity of parietal alpha power to manipulations of cognitive load is also consistent with the literature. Alpha networks are not as
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extensive as those for theta [34]. Task switching, which entails executive control of selective attention, has been found to be associated with a reduction in alpha power. It is also associated with an increase in theta coherence, but not alpha coherence, across fronto-parietal networks [37,
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40]. Based on the results of this study, we suggest that a more comprehensive measure of objective cognitive load can include a ratio of frontal-parietal theta power to parietal alpha power, particularly for visual tasks involving interference control. The motor imagery task itself may have played a role in the effect of distractors on cognitive load and on the effectiveness of the cognitive strategies. Performing motor imagery
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likely imparted a relatively mild load on cognitive functions such as working memory, although to differing degrees across participants, since the users reported low to moderate effort scores on the NASA-TLX. As well, because the participants were allowed the freedom to select their own personal strategy for kinesthetic motor imagery over the course of their training, we can expect that the task was of relatively low personal load, as compared to that of a prescribed motor imagery movement that may have been difficult for certain individuals. Based on load theory, a task with low working memory load allows individuals to better account for interference effects [1, 5]. However, the BCI interface used in this study was of 15
fairly low perceptual load; at any given time, a blank screen was presented with a single neutral, black-white visual stimulus, even during distractor presentation. Based on load theory, the fact that the standard motor imagery task involved a perceptually simple interface may have contributed to the observed increase in cognitive load upon presentation of distractors, and even with the cognitive strategies. The similarity between the cognitive strategies and the distractors is demonstrated by the fact that, while many participants displayed a significant difference between the distractor trials and cognitive strategy trials in session 1, no such difference was observed in session 2 for any participant. It is then plausible to hypothesize that
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the cognitive strategies may have acted as distractors, especially as participants became
habituated to their novelty. Still, the second session for participants 8 and 15 seemed to follow
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the initially anticipated results, whereby distractors resulted in an increase in cognitive load and the cognitive strategies eliminated this significance against the no-distractor trials. For
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these two participants, the cognitive strategies successfully diminished distractor-related increases in cognitive load.
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Further investigation of the proposed cognitive strategies is required. It is possible that if all of the trials included the proposed strategies, the cognitive strategies would no longer act as
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distractors themselves, but as a part of the interface, and thus increase the perceptual load of the task. In this case, the strategies are expected to reduce cognitive load, and their effectiveness in accounting for distractor effects can be better determined. It is also possible that the
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electrophysiological measure of cognitive load also encompasses the perceptual load of the task, contributing to the high measure observed in the cognitive strategy trials. After all, the cognitive strategies were meant to increase perceptual load in order to limit the “spill-over” effect of attention to the distractors, based on load theory. Therefore, differences in visual processing between these strategies and the no-distractor and distractor trials was expected. A measure of
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cognitive load in other domains, distinct from perceptual load, may better elucidate the mechanism by which the cognitive strategies increase perceptual load and perhaps ultimately reduce the attentional load of the distractors. The presentation of visual distractors in the current study was intended to introduce
spontaneous task-irrelevant information that may resemble certain real-world environments. While many current BCIs require the user to visually attend to a screen, there has been increasing interest in real-world BCIs that allow users to interact without the obstruction of a traditional visual display. As such, augmented reality and BCI combinations have been proposed [41, 42]. In 16
such a combination, the user would wear a heads-up display through which he or she views the real-world while selectively attending to BCI cues. In this manner of set-up, real world distractors appear in the same location as the BCI cue. As an alternative to a centrally-located distractor, a flanking paradigm may be implemented, with careful consideration for ocular artefacts. Moreover, the effectiveness of modifying the perceptual and working memory load of the task interface may be further examined for other manipulations to load, such as with simultaneous tasks like dichotic listening [43] or verbal n-backs [44]. While the undertaking of these concurrent tasks is not necessarily directly representative of real-world BCI use, it is
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possible that the more significant cognitive burden of multitasking may be more conducive to alleviation from cognitive strategies than small, user-independent environmental stimuli.
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The subjective cognitive load findings underscore the potentially deleterious effect of high
cognitive load on a BCI. The subjective data also suggest that some users may be particularly
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vulnerable to increases in perceived cognitive load. It is possible that the greater working memory demand for the BCI task in some participants compromised cognitive control functions underlying
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selective attention (for a review, [3]). Consequently, these participants may experience increased cognitive load and reduced performance in the distractor-laden experimental sessions. These
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participants are then at risk of both not meeting BCI use requirements, as well as having a less positive experience with the technology, which compounded together, contribute to discontinued use.
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Future studies should examine the relationship between objective and subjective measures of cognitive load, and the possibility that these measures capture different aspects of information processing. Given the findings of significant effects of even small and transient visual distractors, the examination of the effects of large, sustained visual distractors, as well as auditory distractors, on the cognitive load of BCI users is warranted. Ultimately, minimizing environmental influences
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on real-world BCI use can be best managed not only with improving the robustness and adaptability of the BCI (for example, [45]), but also in considering strategies to minimize the user’s cognitive load.
5. Conclusions We found that transient, task-irrelevant visual distractors can increase theta/alpha power, particularly over the parietal cortex, as a physiological, objective measure of cognitive load. It is important to account for distractor effects on cognitive load, as some BCI users may be 17
particularly susceptible to changes in workload. The proposed cognitive strategies seem to have the unintended effect of heightening cognitive load. Future research should investigate alternative strategies for mitigating increases in cognitive load as a result of exposure to visual distractors in motor imagery BCIs.
Conflict of Interest Statement
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The authors declare no conflict of interest.
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Appendix A
FIGURE 1. The task-irrelevant visual stimuli (distractors) presented in the experimental sessions
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Appendix B NASA- Task Load Index: To be completed during the session Hart and Staveland’s NASA Task Load Index (TLX) method assesses work load on five 7-point scales. Increments of high, medium and low estimates for each point result in 21 gradations on the scales.
Mental Demand
Task
Date
How mentally demanding was the task?
How physically demanding was the task?
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Physical Demand
Very High
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Very Low
Perfect
Failure
How hard did you have to work to accomplish your level of performance?
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Effort
Very Low
Frustration
Very High
How successful were you in accomplishing the motor imagery?
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Performance
How hurried or rushed was the pace of the task?
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Very Low
Very High
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Very Low
Temporal Demand
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Participant ID
Very High
How insecure, discouraged, irritated, stressed, and annoyed were you?
Very Low
Very High
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